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This Merchant Life Free Download [PC]


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About This Game

This Merchant Life is a trading strategy game set in the troubled medieval kingdom of Peregrine. Turn a rickety wooden cart, two horses and a few coins into a thriving entrepreneurial triumph!

Key Features


  • Buy and sell goods across an array of towns and cities with dynamic prices
  • Recruit mercenaries and heroes to help protect your caravan as you travel the bandit-haunted roads
  • Upgrade your trade cart and horses to improve speed, carrying capacity and more
  • Make decisions across a wide variety of randomised events in choose your own adventure style
  • Command your mercenary protectors in turn-based battles against wild animals, hostile people and worse
  • Complete missions to earn coins and reputation
  • Unlock useful skills through leveling your character
  • Gain reputation and bonuses through funding projects and constructions within each settlement
  • Meet monthly goals and establish a set of guild houses across the kingdom
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Title: This Merchant Life
Genre: Indie, RPG, Strategy, Early Access
Developer:
Inexplicable Games
Publisher:
Inexplicable Games
Release Date: 3 Aug, 2017



English



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This is a great little game, easy to pick up and hard to put down. Just enough good writing to be interesting, enough humor to provide a laugh here and there without overdoing it. Good set of progressive upgrades that keep you focused on improving. Pretty much everything that is good about small indie games... my only regret is that it isn't finished yet. :). as of right now not enough depth if completed the game in 3 hours and its not much right now.
i would recommend tryng it again in a few weeks / months. This is pretty simple:
- game not finished (seriously)
- campaign does stop at a certain quest (?)
- clone of sid meyer's pirates, but worse (Gets boring very quickly, 15h in, I will not touch this again)
- I don't feel like a merchant playing this
- no love for detail (why would'nt you see your mercenaries in the animated caravan window, while they are represented on the main menu background; interesting idea with different city descriptions, but no real impact on trading; absolutely no surprises in the game; combat system is bad and unbalanced...)
- I believe early access should at least give a sneak at what the game should be, this is like a graphic worksheet. (Yes I do believe I could redesign the whole trading system in a tabulator)
- I actually think the graphics are well made (nothing revolutionary though)

I'm sorry, this is seriously bad, get Sid Meyer's Pirates, it's as cheap, but a real game.
. This is one of the most charming titles ive played in a long time.
Simple.
Fun.
Rewarding. 8/10.
Everything from the aesthetics down the functionality of the game are top notch.
Over the last 24 hours the game has been updated beyond recognition and it has a strong future.
Potential for a cult classic if it ever overflows with content.
As it stands though ive currently maxed out the game.
Binge playing mind you..
I want that gold.. at half price...
Then i'll wheel next door and sling it for triple profit..
. This is a great little game, easy to pick up and hard to put down. Just enough good writing to be interesting, enough humor to provide a laugh here and there without overdoing it. Good set of progressive upgrades that keep you focused on improving. Pretty much everything that is good about small indie games... my only regret is that it isn't finished yet. :). Fairly basic resource management and memory game. Good for a days entertainment but no real replayability.. Just finished the game's main storyline on Standard difficulty. 25 chapters in total. Based on the total hours I've played, I've really liked the concept of the game. Simple enough for everyone to get started. Some of the missions just auto complete because I've gained enough money or completed certain task ahead.

==Spoiler Alert==


Pros:
-Good game concept.
-Simple enough to grasp the whole game (trade, battle, heroes, town missions, building completions, faction missions).
-Trade system is complex yet still making money from enough grinding.
-Upgrading of charater and cart is straightforward.

Cons:
-Grinding on trade, town missions, building completion.
-Battle system simple but too repetitive on selecting and clicking.
-No guide list what is needed on building mission for each town. You have to travel back and forth.
-Main storyline still got room for improvement.

Overall: Recommended. Have a relax setting and gameplay. The main storyline don't rush you to complete it. You can have you own sweet time completing and plowing money from trades. The trade play is more of a buy low, keep along the trade route, sell high when opportunity arises. Battle is straightforward win/lose outcome.. Great game in the works. This Merchant Life provides a pleasant and engaging experience of hunting for the best deals while trying to stay alive (economically and somewhat literally). The trading system responds to your buying and selling, so you can't keep making the same great sale again for awhile. And the need to hire guards for your wagon is a constant tax on your resources; when a lot of your capital is tied up in goods, you may need to make a risky move even into the mid-game. The combat system itself is appropriately simple for an economically focused game, but you'll still have to make some hard choices, and in some encounters likely never feel safe.

One really great thing about this game is the writing. It's just cheeky enough to be really enjoyable without ever feeling like it's trying too hard. You get a flavor for the Kingdom of Peregrine, a medieval, slightly fantasy kingdom with numerous quirky towns. And, reading the town's flavor text often clues you in to what trade is most lucrative in a town, a nice bonus.

This game is still in early access and literally under development. While I did encounter several bugs, they were all minor oddities. There seem to be placeholders for some of the content of the game ("Heroes" are mentioned in several places, but I never encountered them). And the balancing needs some work; late game becomes almost trivial with a fully upgraded cart (allowing you to avoid all random encounters, meaning you don't need to hire guards) and the highest tier of goods to buy/sell (easily netting you ten thousands of gold in a haul, completing the final few goals in just a few minutes). But again, this is to be expected in a game that is literally still in development.

I think this has the makings of a wonderful game, particularly for the low price ($8.99 when I purchased not on sale). One feature I hope to see in a future release is a randomized map. That would significantly improve the replay value. As this game develops further, I will definitely be coming back to see how it's improved.


Design notes and current development focus:
Merchant fans! Just wanted to let you know what the current plan is for the main development focus on the game over the next couple of months. The two key areas I'm planning to focus on are two interconnected systems; combat and heroes. First up, combat -

Combat Evolved. Design notes and current development focus II:
Part 2 of the design notes - this time, heroes.

No More Heroes. Version 0.72:
This update adds an optional tutorial sequence for players to run through at the start of the game. There's also a new, daring look for the market screen as well as a bunch of UI tweaks and improvements, plus some bug fixing!



Systems. Version 0.46:
This update significantly adds to the friends system within the game, giving you lots more people to meet and befriend within the kingdom and adding more structure with requirements and rewards attached. Traits have an important tangible impact here, affecting how strong your friendships can grow!



Systems. Version 0.41:
This update is mainly a much needed balancing pass, dealing in particular with trade cart stats and upgrades. There are also lots of bug fixes, especially for combat and combat missions.

Balancing. Version 0.81:
v0.81

It's an update jam-packed full of UI tweaks, bug fixes and balance changes. There is also some lovely new art to depict some of the events that can occur on the road!



Systems. Version 0.47:
This update adds variable difficulty settings! Quite a number of variables are changed across the difficulty variants so please let us know what you make of the balancing of the three new modes; relaxed, standard and demanding.

Relaxed is slightly easier than the game has been up to now, standard is somewhat more challenging and demanding should be significantly more difficult than you've been used to!



Systems. Version 0.42:
This update has been quite a while in the works! The key addition is the locations system, which adds specific places within settlements that players can visit directly once they've learned of them. There are seven locations added with this update, a lot of the work in this update was on the structure and functionality of the whole system, so expect lots more locations added soon to flesh this system out!

There are also some fixes for particularly annoying bugs that had been hanging around for ages, such as the auto-travel when clicking on specific settlements bug.

In addition, some nice quality of life improvements are included, such as buy all/sell all buttons on the market and overviews of cheap and expensive resources available when mousing over settlements on the map screen.

Please note that saved data about settlements may be affected by this update - particularly reputation levels.

Fixes. Next Version and Save Games:
Hello Merchant Fans, just wanted to give you a heads up that existing save games won't work in the next version, which is likely to arrive within the next two weeks.

On the plus side, this is partly because the next update will bring with it multiple save slots!


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