Title: The Superlatives: Aetherfall
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 19 Oct, 2017
English
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I enjoyed this overall. The Superlatives is an equal mix of superheroes and the Victorian London of Sherlock Holmes. Unique. My only real quibble is that its too easy to make a choice that has consequences you do not intend. So you end up restarting a lot or playing through and seeing where your choices ends up. Fairly good replay value. Recommended if you like superheroes or steampunk genres.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.
<MAJOR SPOILER ALERTS>
Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though.. Pro: You get to befriend a nice plant lady from Venus.
Con: You don't get to flirt with the nice plant lady from Venus.
Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Superlatives is pretty great. Both the story and characters are interesting, and if superheroes or steampunk is your thing I think you'll enjot it. There is definatly a whole lot of potential here. I'll certainly pick up the sequel.
One thing I thought was kind of strange was with how early and how they were introduced I thought Hollow was going to be a more major character, and maybe even a RO.. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+
The Superlatives: Shattered Worlds—Hunt a killer and save the solar system!:
We’re proud to announce that The Superlatives: Shattered Worlds, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It's 35% off until April 4th!
Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: Aetherfall.
The Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it's too late! Armed with powerful aetheric artifacts and your own wit and skill, you'll fight alongside your allies to unravel the mystery of this new threat, defend your home planet, and face a final foe both strange and strangely familiar.
Your employers, the shadowy body known as the Divergent Conclave, are dedicated to maintaining peace between the planets. Impress the Conclave and its members might help you protect Earth—or recruit you to serve their personal agendas. Will you manipulate them to gain their support? If the peace summit falters, will you placate the parties, or choose a faction? How will you stop the impending invasion? And who will you romance?
What started as a job of politics and diplomacy could end in murderous chaos. Face aliens, automata, and whole new worlds on a quest to save the solar system!
• Play as male, female, or non-binary; gay, straight, bi, or aromantic
• Import a Superlative character from The Superlatives: Aetherfall, or create a new Arbiter character from scratch
• Wield your very own invisibility cloak
• Uncover a double agent within the Queen's Superlative Service
• Charm a menagerie of aliens, from multiform, jellyfish Jovians to miniature Mercurians to furry Saturnians
• Play as a battle-loving brawler or persuasive pacifist
• Romance a driven detective, stylish secret agent, or your violent Martian secretary
• Solve murders, negotiate with pirates, and uncover interplanetary conspiracies
• Cultivate your reputation among cats...or is it just one cat?. Update to v.0.1.4:
Change log
Multiplayer
-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies
Long Campaign
-Reworked the Long Campaign mode
-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty
-Winning a match unlocks the next match
-Progress is saved between sessions
-Currently only solo/couch coop play is supported
-Uses a recurring cast of named bots
-The match selection can be regenerated in the campaign screen
Skirmish Campaign
-Now only selects competitive modes
Gameplay
-Replaced the weapon of the Prim cannon with one that shoots straight projectiles
-Introduced workers which can be killed in game modes with enabled production
-Disabled regular income in game modes with enabled production
-When killed, Workers respawn after some time automatically
-Workers add income on their return to the main tent
-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition
-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time
-Increased the rate at which units can dodge to evade projectiles
Visuals
-Removed trails which previously visualized resource exchange
-Added a new character model used for workers by all factions
-Reduced the amount of flickering caused by Fog of War
-Removed melee weapon trails for now due to bad performance and crashing the game and SDK
-Replaced the player marker with a more appealing special effect
-Replaced the marker for the player respawn with a more appealing special effect
-Again, replaced some of the arrow sfx with some which look more like arrows
-Added support to an outline effect which is played when targeting enemy units, needs more work tho
Collision Detection
-Improved collision detection of projectiles
Performance
-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay
UI
-Increased font size of the description segment in tooltips
-Implemented a mission select screen used for the Long Campaign Mode
Tutorial
-Added a short input tutorial which is played for the first couple of matches
Misc
-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode
-Added a system which makes the creation of procedural shapes easier, future use
. September Update 1:
Change log (v.0.3.0)
Multiplatform release: Added executables for Mac and Linux
Added 2 new coop gamemodes: Open Battle and Corridor Battle
Added a melee unit
Open Battle (Coop)
-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes
-Control the flow of battle and outplay your opponent to win
-Production is disabled
Corridor Battle (Coop)
-Stretched area with two teams placed at opposite ends
-Classic tug of war
-Production is disabled
Maps
-Added secondary maps to all game modes which support unit production
-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap
-Added links between main map and secondary maps at specific points, usually at team starting positions
Units
-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage
AI
-Added cannons back to the default production rotation
Weapons
-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing
UI
-Unified tooltips for all game modes to make them more consistent
-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location
-General cleanup and improvements
FOW
-Improved visual quality of the Fog of War
Performance
-Threaded a lot of tasks improving performance
Multiplayer
-Added various sanity checks to prevent irregular actions. Update to v.0.1.2:
Change log
Gameplay
-Added diplomacy in preparation for the upcoming single player mode
-Added personality traits to NPCs, which are used for diplomatic decisionmaking
-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version
-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance
-Fixed a bug which prevented new matches from starting correctly
-Fixed a bug which gave players a head start on consecutive matches
-Removed cost of soldiers
-Reduced rate of income
-Removed wave movement from arrows
-Increased arc and velocity of arrows to make them more distinguishable from regular bullets
Visuals
-Changed the look of various arrows
Audio
-Muted death sounds on game over
Pathfinding
-Disabled local avoidance, it caused desyncs in multiplayer
Performance
-Reduced memory allocation during gameplay a little, hiccups are still there, tho
UI
-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character
-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update
-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user
-Removed buttons from the technology panel which are currently not in use
-Added support for diplomacy overview, diplomatic events and diplomatic actions
-Fixed a bug which made certain ui components unresponsive on consecutive matches
Capture The Flag
-Fixed a bug which moved the flag outside the map
-Fixed a bug which made it impossible to return your own flag
-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalemates
Escort
-Added decorations to each destination
-Fixed a bug which prevented scoring
Input
-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Version 0.4.3:
Change Log
UI
-Fixed an issue which culled text in the game over score sheet
Game
-Improved load times
-Added checks to prevent important objects from being created in the void. Update to v.0.1.3:
Change log
Game Modes
-Added a new game mode: Coop Crawl
-Added a new game mode: Coop Unbeaten
Coop Crawl
-Primary Objective: DO NOT DIE! There is no respawn!
-Primary Objective: Capture every objective on the map
-Secondary Objective: Increase your score by killing enemies
-Note: After capturing an objective, enemies start spawning there
-Capturing an objective kills all enemies in close proximity
-Unit production and player respawn is disabled
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured
Coop Unbeaten
-Primary Objective: DO NOT DIE! There is no respawn!
-Secondary Objective: Increase your score by killing enemies
-Secondary Objective: Capture every neutral objective on the map to increase your score and fortify these positions
-Capturing an objective increases wave strength of your enemies
-At the end of the match your personal score is uploaded to the leaderboards
-Objectives cannot be recaptured
Gameplay
-Added support for the new game modes
-Adjusted FOV and camera distance to get a closer look at the action
-Increased scaling of player characters to make them stand out from the crowd
Visuals
-Added an effect which is played when capturing objectives in Coop Crawl
-Reduced the amount of lights in the scene a little
-Terrain: Replaced 2d grass with 3d models
AI
-Fixed a bug which would prevent bodyguards from moving in certain situations
UI
-Disabled buttons which are not supported by the current game mode. Update to v1.30:
Game
-Added three mounted units for each faction
-Added a building to produce mounted units for each faction
-Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base levels up two times per match
-General polish and updated game engine to latest version
Aesthetics
-Moved further into cartoon look
Animations
-Added missing animations
Performance
-Improved performance and reduced memory load a bit
Bugfixes
-Fixed a nasty bug which prevented the game from properly loading at startup
-Minor fixes
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