Title: The Pit: Infinity
Genre: Action, Indie, Early Access
Developer:
Kerberos Productions
Publisher:
Kerberos Productions
Franchise:
Sword of the Stars, The Pit
Release D
Minimum:
English
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Sorry, but I will have to give this a thumbs down for now. I will keep playing and if the points below gets improved, I will change it for sure, cause it has potential. After playing some rogue like games, this one is still a lot unpolished for the time of development. I played single player and coop with friends. - The game mechanics as an FPS is not smooth, you will feel when you play. Movement is very clunky and the character looks like it has some weight in its gear. Even getting the upgrades during some levels, it is strange. - Enemies at first looks nice, but their movement is really bad. I mean, bad. Change their behavior and movement and I am sure it will be nice. - Opening doors, chests, etc, is painful to watch. Because, again, character looks all clunky. - Weapons shooting is also not nice, you can see enemies getting hit in a delayed way, also their movement and attacks (even in SP). - There are a few more minor points. Devs, I am sure you put some love in the game, the above I believe it is the basic of FPS games, for movement and some action. If you fix this, I believe it will improve a lot. I know it has bugs on SP and MP, that's why I am not considering these here. My points are the basic of any first person shooter.. needs time. lots of it.. A bit clunky but still some good systems, these guys understand how to make a true roguelike and I hope they deliver. Maybe wait until it's done a bit more if you want some high polish, because this is still rough around the edges.. I loved the original the pit. The mix of inventory management, scarce supply and skill choices made it my favorite rogue-like. The devs decided to make a fps version that stays true to the source material. So far I loved the atmosphere and it is definately the same rogue-like you would expect, the first person perspective really fits perfectly. The only problem I have with the game (this will be updated when the game leaves early access) are technicals. It lack optimization and runs poorly considering the graphic quality. The aiming systemmouse control is simply awful there is no other way to put it.. i might be a little biased because i love the original pit. (still havent beaten it lol) here is a summary of my first run. died by diesease on floor 5, now thats not a good start. but thats not my point. a majority of things could be improved and here are some of the problems i encountered in my first run. crashed once. diesease and poison stoped working for a while. computers dont give data? motion tracker didint work. and one case of bad rendering.. Give them time, it's cheap and in very early access, those devs delivers !
To Infinity -- and Beyond! : Its been an amazing first month of Early Access.. Pit of Doom - Where We Are & Where We Are Going : It's opening day and we are happy to have you here! I just wanted to make a post covering what the current status of PoD is today, and to give you an idea how things will proceed during this Early Access period in order that you all can have the best idea of how or when you want to get involved. THE PLAN Right now, Pod is slated for 4 major gameplay updates that will occur over the next few months and a whole slew of small content/fixes/suggestion implementation updates that should occur every couple weeks or so. Now we all know that no plan survives battle in one piece, but should anything cause things to slide around we will be quick to let you know. Transparency and communication will be vital for us on this. Also know that there will be a priority set on NOT breaking saves but if its unavoidable, we will give you a heads up. THE GAME If you are new to the Pit or to Kerberos in general, you should know that this is a very big game being made by a relatively small team. There is a TON of content to added to this game JUST for the base game. Make no mistake, this game is on its way, its getting done, and its never going to be smaller, or cheaper, as it is today. ;) As the game reaches completion, its price will rise to its intended selling point so getting in early does have its perks. Also, of course, there will be a Dawg Soldier achievement for everyone who comes in early! Another important thing to keep in mind is what kind of game this is going to be. Make no mistake, while it is clearly based on FPS mode, this is not a frantic run and gun with rooms filled with 700 monsters. This is going to still be a skill based rogue-alike where you have to keep track of ammo, food and you get to use dozens of crazy weapons and, eventually, decide on your own when to sneak and when to blast away. If you are looking for just a run and gun, then even I suggest this may not be the right game for you. WHAT WE NEED FROM YOU Now this part is optional but I'm also not going to lie. We do need your help. As I mentioned we are small, only 11 of us, and while that makes for an awesome hotbed of creativity, it also has some real drawbacks in terms of things like playtesting across multiple platforms. We have a nice diversity of machines in the office but nowhere near what you need for solid compatibility testing. Here in the office, we have only one really annoying, really random crash bug in the game. Which is great, relatively, but we need your bug reports, especially the crash ones, that are different from ours. Also we really value your input. For those of you familiar with the original Pit, you have an idea of how mean this game is going to get and many of you have a pet peeve about how things are in that game. So now that we have a chance to get you in when mid level tuning and small additions can be made easily, we need you to chime into the suggestions section and state your thoughts and also weigh in on other peoples thoughts. IN A SUPPORTIVE AND RESPECTFUL MANNER . ;) In the end we will be keeping track of who's original suggestions made it into the game and I think the person with the most might be immortalized with an achievement title bearing their name. We will be both here and on our own Kerberos Boards [kerberos-productions.com] to answer questions and respond in a timely manner. In general you might get a quicker response on our own boards but either is good. ONWARDS AND UPWARDS So once again, thank you all for your interest, thank you for your support if you choose to come in.. Multiplayer Co-op Update Friday March 15th! : Soon you will be able to work together with two of your friends to try and not die in The Pit! And when that fails, at least you won't die alone! As planned with The Pit: Infinity 's initial release on Steam Early Access, our first major update would be to add multiplayer cooperative play, along with continued work on the game in general. Now you can set up a multiplayer game for you and up to two friends to join forces and take on The Pit. The update will go live on Friday, March 15th - new players will have a two-day grace period to jump into the game at the initial Early Access price of $9.99 before we increase pricing to $19.99. If you wanted to wait until the game had multiplayer support before jumping in, now is the time to jump in fast and take advantage of some release price savings! We'll do an update announcement, with full details on what's in the update, on Friday.. The Pit: Infinity Update Adds Multiplayer Co-op! : Hi everyone! It's exciting times as we've reached a big update milestone with multiplayer being added to The Pit: Infinity! As discussed, when The Pit: Infinity launched as a Steam Early Access title in October of last year, we would start with an initial, singleplayer version of our FPS/Roguelike hybrid, and then update with multiplayer co-operative gameplay in the new year. Now, that major milestone has been realized now you and two friends can join forces to take on The Pit! The Pit: Infinity is an Early-Access game and like all Early Access games, we want to hear from you. Report any bugs you find, with as much info for us as possible - while we make a big deal about these big feature updates, we are constantly doing smaller content updates and bug hotfixes. A NOTE: Since this is a big update, and a lot of things have been added, PLEASE make sure that you start a new game for each Character. Also note that your messages will have been wiped, and you'll need to find and decode them again. We apologize for that, but a small price to pay as we continue to grow the game. We here at Kerberos truly appreciate your ongoing support! Thanks! Change log Explore the perils of The Pit: Infinity with up to 3 people as the Engineer, Marine, or Scout Playing together means dying together: tougher Monsters will appear on earlier Floors depending on which Characters are present It's important to note that Friendly Fire is ON BY DEFAULT If one Player uses a Floor transition (e.g.
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