Chinese Association of Idaho State University (CAISU)
Title: The Multidimensional Underwear Drawer
Genre: Casual, Indie, Simulation, Early Access
Release Date: 31 Aug, 2016
10\/10 Would fall in love with a demon teddy bear again. Just got through playing Jan's route and I'm quite literally disgusted with this game. I don\u2019t understand why anyone would enjoy something so sick epically with no warnings. I don\u2019t even know if I can play any more of this game, I\u2019m so disgusted! The write of this game is sick and should be ashamed. I will never purchase anything from these writers again.. this game is really funny and good. :) sadly it still has a lot of bugs though. i hope they get them fixed.. This game is great, however, The game can't find the files needed for the supermart scene. Can't continue my playthrough. Thank You.. Just got through playing Jan's route and I'm quite literally disgusted with this game. I don\u2019t understand why anyone would enjoy something so sick epically with no warnings. I don\u2019t even know if I can play any more of this game, I\u2019m so disgusted! The write of this game is sick and should be ashamed. I will never purchase anything from these writers again.
Community Involvement & Concept art:
Since launch I've updated Omni Link's progress regularly on Patreon. My project there reveals concept art, early ideas, and frequent game updates of all kinds.
Concept Art: (sample post from patreon)
Your ship in game:
I mentioned in the "early access" dialogue how I'd like to put your ship ideas in the game. I'll be creating a thread for this so you can post your ideas. If I really like them, then I will message you and talk about bringing it into the game.
Details include: Primary weapon, secondary weapon/skill, speed, armor, weaknesses etc... I should also mention that you will decide on a graphical look for the ship. More details on the thread.
Your character in game:
I wanted to briefly mention that one of you will have an opportunity to have your character in the game. Details coming later.
Your ideas in game:
Some great ideas have been posted in the forums. This includes a multiple save file system, adding RPG elements, system map, and releasing a soundtrack. This is early access so keep the ideas coming. The core engine is in place, but I will work my best to make the much needed changes.
Insight on choices & gameplay:
It's hard to see how your choices make a difference. I'm working on some spoiler gameplay videos when I have the time. Below are a few spoilers:
1) Collect all the crystals in the tutorial. You won't regret it.
2) Kill Darkstar and you get his powerful ship, let him go and...
3) Don't kill the pirate base and you get a clue to the location of a powerful ship. That artifact wasn't just for show.
4) No one said killing every ship is a good thing. Destroying neutral pirate ships will get you credits, but they have a chance to join your fleet "If you are the pirate leader." When your ship touches a neutral pirate ship, they have a 50% chance to join you.
Those are just a few of the choices and consequences of your actions.
Grab some Icon Portraits just for fun!