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The Last Operator Crack Only


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About This Game

This isn't a story about the hero saving the day. The bad guys already won. This is about justice.
Return to the classic tactical shooter in VR

Game Modes:
  • Tutorial - Learn the game's controls and features
  • Campaign - Play through the story mode's 11 missions to acquire evidence against Monolith
  • VIP Hunt - Return to the scene to eliminate MSF VIPs

Game features
  • Singleplayer VR with tactical gameplay which requires planned approaches and accuracy.
  • Objective based missions with randomized objective locations each playthrough to encourage replayability.
  • VIP Hunt missions with dynamic patrol route for VIP to encourage new search areas each playthrough
  • Receive orders at the start of your mission, choose weapons, attachments, get mission map and it is up to you how to achieve your task.
  • Open maps allow you to make your way through the level based on your preferred approach.
  • Modern weaponry - An assortment of Assault Rifles, SMG's, Pistols, Shield
    - Manual reloading
    - Selectable fire modes (single, auto, burst) depending on weapon.
    - Attachments - Magnification scopes, Red Dot, Holo, Laser sights, and Offset rail mount.
  • Limited ammo means you gear up at mission start and must be resourceful until you come across a weapon stash in the field.
  • Unlock missions as you play through the Campaign. Missions are available for replay any time after they are unlocked.
  • VIP missions are unlocked after the associated Campaign mission is completed.
  • Unlockables from completing missions:
    - Unlock main weapons and sidearms.
    - Unlock attachments.
    - Unlock vest and glove color varieties for your uniform.
  • 4 Enemy difficulty settings for a variety of experience levels.
  • Main Menu area with Mission selection, post mission debriefing, and an indoor target range for testing unlocked weapons.
  • Tutorial level provides a description of game features, an outdoor shooting range, and a mini mission for each of the game modes (campaign and VIP Hunt) to get familiar with the game mechanics.

VR Options
  • Left/Right Handed option:
    - Choose dominant hand for weapons and control of movement
  • Movement (Locomotion) Options:
    - Default - Smooth Locomotion(traditional FPS/trackpad/stick) + Teleport(on menu button)
    - Optional - Snap Turn added to dominant hand + Smooth Locomotion(for front-facing setups)
    - Optional - Smooth Turn added to dominant hand + Smooth Locomotion(for front-facing setups, and those with iron stomachs)
    - Optional - Teleport Only with ability to change facing direction using trackpad/stick(best for motion sensitive)
  • Hold/Click to Grab option

Background:
A lethal virus decimated the world's population over 3 years ago.
It's apparent that Monolioth Corp was behind the spread of the disease, but because of the disorder left from the billions of lives lost, governments and law enforcement are focusing on keeping order and supporting infrastructure instead of tracking down those responsible.
The World Justice Organization has plans to use their limited resources to prove that Monolith was responsible and rally the international community to bring them down.
Monolith's motives are unclear, but the series of events behind their plan will slowly come together.
You are a PRO, a Primary Retrieval Operator, who will use your set of unique skills to infiltrate the areas of operation, locate the evidence and return it to be processed.
Standing between you and your objectives is the MSF, Monolith Security Forces, whose sole purpose is to protect the interests of Monolith.
It's time for the world to see what they did and how they did it.
Libera iustitia. Gear up, PRO, and move out. 7aa9394dea



Title: The Last Operator
Genre: Action
Developer:
Mean Mutt Interactive
Publisher:
Mean Mutt Interactive
Release Date: 5 Sep, 2018


Minimum:

  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX970
  • Storage: 9 GB available space
  • Additional Notes: HTC Vive, Oculus Rift, front-facing controls available

English



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Not exactly a high-quality VR shooter but a unique one that i really enjoyed.

Game has 11 missions that take about 10-20 mins to complete each where you are dropped into a large open map where you must use your tablet as a map to find certain mission objects like keys or folders and bring that item to the end point (Usually the place you started) to complete the mission. The items you need to collect have RNG and will spawn in different possible areas so the missions are never the same each time.

The AI is pretty basic with enemies having what feels like a cone-based field of view that tightens the longer your in front of them. The longer they are looking at you or the closer you are the more accurate the enemies are and you will die within 2 shots without using bandages. The AI is not very smart as I learned that the riot shield is the best weapon as the AI can\u2019t kill you if you back into a corner and let them walk up to you.

There are about 7 or so primary weapons plus a shield and then suppressed versions of those weapons (same goes for handguns). All guns in the game sadly feel very similar especially from the reused audio. If the guns are unique in some manner its not really something I noticed as they all seem to take the same amount of shots to kill and take all the same attachments.

Game could do with some quality of life improvements like rumble on the controllers when hovering over pickable items, AI animations and AI outfits but for the games price not eactly a surprise.

Overall this is a game I really enjoyed for its price and hope that it gets more updates or even a sequel. Im not sure if the games developer is a team or just one person but they are definitely on my radar now for this little gem of a game that I will be playing more often. There are not many single-player VR shooters out and this scratches an itch i've had for a while. If the games on sale buy it and you most likely won\u2019t regret your purchase.. Simply horrible

The game seems like it was thrown together and rushed to market.
The health system just doesn't add up: Player character gets shot twice (sometimes thru walls and cover) and dies. Enemy characters are almost super human and can take multiple shots to the head without going down.
Most weapons and missions are locked or haven't been made.
Big oversights on thihngs like weapon mechanics. Attachments are hard to attach, magazines are all janky and clip thru part of the mag well.
You have to reach your arm out to run (you know, like you do in real life *eye roll*)

I hate leaving negative reviews, but this game worked hard to earn a negative review. I gave this game a chance and that was a mistake as I am now past the 2 hour mark for a refund. This will sit in my library, untouched until I die. There is not one thing about this game that makes me want to play it.

With Games like Bullets And More VR, Pavlov, Standout and Onward, I am amazed that someone would spend (not enough) of their time to develope such a poor game. This game is dead in the water and is going nowhere fast. There are just too many better, more well-made games like this already on the market.. I can't recommend it quite yet. There are just so many similar games that are far better. If they changed the running style to be more like Onward or Stand Out, and they made drastic improvements to the AI, then it would be better, but still needs lots of work. I understand it is early access, but you have to realize that people are short on time and fun should be the focus. Right now those two games are so fun and polished, that I can't recommend this right now.. Here's the first mission:

If you sit on a hill and just watch enemy movement, it's very predictable, like they're just doing a standard patrol. Restarting doesn't change this.

You make your way to the house on the right. I chose to take out the 2-3 NPCs that were remotely near it. So, you go to the house. There may be 1-2 guys nearby, depending on how slow you are to leave the start/extraction point, and potentially the objective is upstairs or there's a random meaningless bag. The house is empty and there's an AR-15 style rifle with a long range scope (you start with an ACOG or holographic) upstairs. Ooh, you think. You swap primaries and possibly have the objective (if it's there on that go around). It's quiet, not an NPC in sight, at least there wasn't one when you checked around the house and looked down the hill around the house. You go downstairs and... "HELP ME!!!" "UGH! UGH!" *you died* NPC or two camping outside the window.

Rinse and repeat pretty much, so no progression.

Also, the game makes you carry objectives back to the extraction, but if that cell phone or bag you're holding touches any part of your rig (the only visible part of your body besides your hands), it drops and it becomes a hassle to bend over and try to pick it up. Luckily, recoil isn't that bad and you're able to shoot one-handed, because you have to hold that objective like a dirty diaper.. Not exactly a high-quality VR shooter but a unique one that i really enjoyed.

Game has 11 missions that take about 10-20 mins to complete each where you are dropped into a large open map where you must use your tablet as a map to find certain mission objects like keys or folders and bring that item to the end point (Usually the place you started) to complete the mission. The items you need to collect have RNG and will spawn in different possible areas so the missions are never the same each time.

The AI is pretty basic with enemies having what feels like a cone-based field of view that tightens the longer your in front of them. The longer they are looking at you or the closer you are the more accurate the enemies are and you will die within 2 shots without using bandages. The AI is not very smart as I learned that the riot shield is the best weapon as the AI can\u2019t kill you if you back into a corner and let them walk up to you.

There are about 7 or so primary weapons plus a shield and then suppressed versions of those weapons (same goes for handguns). All guns in the game sadly feel very similar especially from the reused audio. If the guns are unique in some manner its not really something I noticed as they all seem to take the same amount of shots to kill and take all the same attachments.

Game could do with some quality of life improvements like rumble on the controllers when hovering over pickable items, AI animations and AI outfits but for the games price not eactly a surprise.

Overall this is a game I really enjoyed for its price and hope that it gets more updates or even a sequel. Im not sure if the games developer is a team or just one person but they are definitely on my radar now for this little gem of a game that I will be playing more often. There are not many single-player VR shooters out and this scratches an itch i've had for a while. If the games on sale buy it and you most likely won\u2019t regret your purchase.



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