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The Happy Hereafter Torrent Download


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About This Game


Welcome to The Happy Hereafter, a casual sim in which you guide the ne 5d3b920ae0



Title: The Happy Hereafter
Genre: Casual, Strategy
Developer:
Alawar, Mirball Games
Publisher:
Buka Entertainment
Release Date: 2 Oct, 2013


Minimum:

  • OS: Windows XP/Vista/7/8
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics:

English,Russian,German,Korean,Polish,Czech



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Maybe I've just gotten too strategic with games similar to this, after playing others like FarmVille (don't judge) and Virtual Villagers, but I definitely think this was too short-lived. From what I've read, others agree, too. I think the characters are adorable, the missions straightforward and the overall concept really entertaining. It truly is a lot of fun, just don't expect for it to last too long. I know that I really wasn't expecting to get the "The End" screen when I did. Despite the two or three mini-bugs I encountered, I would definitely recommend this.. The Happy Hereafter is a casual strategy game. You manage the underworld and the poor souls who will become your slaves, err your workers. The aim of the game is to discover the entire map by unlocking all the areas, interact with some wacky NPCs quest givers, grab all the resources, build everything you can and upgrade it to the max. Itu2019s a tiny persistent world, i.e. there arenu2019t several levels with different maps, you have one big map. Itu2019s a casual game so thereu2019s no time pressure, youu2019re never stuck wondering what to do next as the game keeps throwing small tasks at you and canu2019t even choose where to build anything: everything have an already set place. The gameplay is how efficiently youu2019ll exploit all your resources and plan your crafting to do all the quests and finish the game. When you finish you can still keep on playing your little world if you want to. It lasted around 6 hours and had a bit of complexity with the craft: you can produce several different food items, use them in a dozen cooking recipes; you also pick wood and stones and craft statues and other gift shop goodies. You can sell anything you pick or craft using a trading post and use your money to buy additional workers. Expecting a trash game I was surprised by the overall quality. The graphics are nice, with a Tim Burton style. The music is calm and fitting, a bit eerie. The texts are fun to read and some quests made me chuckle. The game is pleasant and really well made and if youu2019re a fan of casual lighthearted fun, you shouldnu2019t miss it. Especially now since the game is on sale at a ridiculous price! Similar games: the Virtual Villagers games, Wild Tribe, The Island Castaway games, Gemini Lost, Farm Tribe, Wandering Willowsu2026 And to some extent All My Gods and Hero of the Kingdom games.. Fun, Halloweeny humor. A typical villiage build game. Decent mechanics, smooth playability.. Nice little casual builder/sim for when you're in the mood for an easier game. It is polished, and I encountered no bugs. Even if you consider yourself a hardcore gamer, sometimes you just want something easy you can do while also doing something else, like catching up on your TV backlog.. This game was a disappointment for me. Not because the game is bad, it's not great, it is a fun casual strategy game, but it was a disappointment because it was a downgrade from a previous Alawar/Buka Entertainment game. The Promised Land is a previous game from Alawar/Buka that was released in 2012, it was a game that I really enjoyed for what it was. With this game I was hoping for more of the same but maybe a bit bigger of a scale or maybe with some more depth. The Happy Hereafter however seems to be a downgrade on The Promised Land rather than improving on the formula that made me a fan . For this review I'll touch on a few of the points that I felt really soured me on this game compared to the one that made me buy this game. So the game is about starting off a colony, managing the workers that you have to finish tasks given to you so you can upgrade your buildings and continue progressing. Right off the start the worker system showed a big downgrade from the previous game. The workers are all generic and it doesn't matter what each one is doing, in The Promised Land, each character had a description, stats and preferred job(as well as disliked job). Each worker in The Happy Hereafter is interchangeable, it doesn't matter what job each is doing and you can just throw them wherever and it doesn't make much difference. In The Promised Land you had to plan out where each new worker went and what the best fit was to maximize their ability to collect resources and perform the best for your colony. Each worker in The Promised Land could also gain experience making them better at certain tasks which again added depth in worker placement. Workers could also be stationed in one area and they would continually work that area and if they ran out of resources they would patiently wait till resources spawned again. In The Happy Hereafter if a worker tries to collect resources from a depleted area they will just wander back to town and if you didn't notice it (there is a pumpkin head character they hide behind) then you have an idle working doing nothing. And lastly on the workers, You can not assign more than one worker to collect resources from an area other than the very last resource you can collect, it really prevents you from progressing and puts you in a situation you don't need as many workers as you could have space for as most of them will stand around doing nothing. There isn't really as much story as The Promised Land either, there wasn't much in The Promised Land either to be fair but again something lacking in this title. Art is great in both games, again not much of difference or upgrade, but it's not terrible and is nice to look at. It was pretty good in their previous game so why mess with it. There is also random enemies that will try to pillage your storage area. These are more annoying then fun to deal with. They are also incredibly easy to deal with and pose no real threat, a couple of clicks and your back to the game. The resources in the game for building and upgrading as well seem to be poorly balanced. I had max workers on all areas to collect as much wood as possible and I was still constantly running out of wood, while having large stock piles of food, stone and gold (as well as other resources). This could have been an easy fix by allowing more than one worker to collect resources from the mill, instead I had to constantly micromanage the workers to have one collecting while another was delivering. As much as that might seem like it ads some difficulty or complexity, for me it just seemed tedious and takes away from the fun of these types of games. To sum it all up, The Promised Land is 3$ more on steam, but you'll get a lot more out of that game compared to this one. If you are looking for a short, casual, indie resource collection, strategy game, I would suggest The Promised Land over this game. If you already have The Promised Land and you are looking for something very similar or better, skip this game entirely as I just didn't find it be near the quality or fun that The Promised Land was.. I really enjoyed this game until it bugged out toward the end. Any character doing any gatherering just kept working at the node over and over and never delivered anything to the warehouse unless manually moved to it and then moved back to work the node.every. single. time. I couldn't finish the game because it's really not worth playing in that condition; it's tedious, boring and incredibly irritating. If the bug were to be fixed (which, according to the sources I've checked, it's been in existence and been reported for two years so I doubt it ever will be) I'd highly recommend as a cute, relaxing game, but until that happens, it's just enormously disappointing.. It is a casual version of a city-building genre with predetermined buildings placements and almost none negative events to take care of. And the art design is great and coherent in the "cutesy-undead" style. Downsides being, that it has only one map, which eliminates repetition of high-player-agency early game, where most city-planning happens, unlike later-game fine-tuning. And considering that all placements are uncustomizable it's better that way. You can chain games in this sub-genre one after another, pretending that you play different levels, while having new aesthetics every time. And the problem with the mid-game is that even with all upgrades, resource gathering is too slow and you just waiting with nothing else (like fighting fires, crime or epidemics) to do. Next is the story u2014 you are just start doing stuff and don't know why, nor do you know who or what attacks your town. Speaking of which, defense is not only mechanically pointless, but even lacks any feedback, like your godhand throwing lightnings or something into enemies. It kind of works with UWS UHD Surround, but GUI scaling hides important parts of the map from the player, so it's better to just play it windowed. Overall it's a one nice and pleasant feelgood playing session of several hours with podcasts or youtube videos on second (fifth) screen.. I should have listened to the other reviews about the bugs in this game. I'm only on my second task and already experiencing problems. I am unable to interact with the "Pumpkinhead", thus unable to continue further into the game. I have tried restarting, reinstalling, changing resolutions and he still just stands there bobbing his head like a newborn trying to look around. I have submitted a report regarding this problem. If it gets fixed, I may change my review. However, until then, I suggest you save your money even if it is only a couple bucks.. This game has pleasing graphics and some satisfying building construction by some spooky slaves I meannn townspeople (that you can work to starvation). Bear in mind that there is no room for creativity - everything is scripted. The game is also fairly short. Really lovely little casual game that's gonna get you some steam cards.



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