Chinese Association of Idaho State University (CAISU)
Title: The Forest of Doom (Standalone)
Genre: Adventure, Indie, RPG
Tin Man Games
Tin Man Games
Release Date: 30 Oct, 2014
While this game could have easily coasted by on nostaglia, I'm very impressed with the work that went into the presentation. Where do I start? The music is decent - not my cup of tea, though some may enjoy it (it's certainly thematic). All of the old artwork has been not only retained, but enhanced with color, and (in the case of the main menu screen, and perhaps others I haven't seen yet) subtle animation. The parchment-style rendering of the text is a nice touch.
The interface is easy to use, and the creators understand their users. The game supports the use of unlimited bookmarks to simulate how you used your fingers back in the old days! The graphics and sound effects further enhance the atmosphere of the game, although they aren't obtrusive on what is simply a text-based game. The game comes with extras written by co-creator Ian Livingstone himself, about the history of Fighting Fantasy and the creation of Forest of Doom.
Anyway, I appreciate the TLC that Tin Man and Livingstone brought to the project. I hope this makes enough money that we see more of these. I can't wait until Deathtrap Dungeon, Freeway Fighter, and other alliterative titles are released! Also, the Sorcery! series...keep em coming, guys.. If Fighting Fantasy was such an amazing series, perhaps minds will be blown when these fans read Joe Dever's works - most of his Lone Wolf CYOA books are available for free online (legit) with his permission, so there's no reason to be wasting money on what is a rather bland story and CYOA game here.
If you are a hardcore Fighting Fantasy fan, or just kupo for the CYOA genre in general, then yeah there's fun to be found here, but this a book that can be read in 10-15 minutes flat and really shows its age for the type of game it is.
Pick it up on sale if you must, but don't expect award-winning writing here.
. To those who made this game possible, I thank you. I loved this book when I was growing up.
+ Kept true to the original paper book
+ Beautifully done graphica and animation
+ I can't fault the playability. I just know I'm going to be playing this through several times. :)
- There aren't anymore of these yet (that I know of at the time of writing this)
- The only other con is that I can't sing the praises of this game loud enough to do it justice. :P
Best $13AUD I've spent. Highly recommended and I can't wait to purchase future games based on the other Ian Livingstone \/ Steve Jackson books. I eagerly await them!. A good on-screen production of one of the iconic Fighting Fantasy gamebooks.
This game is set in the FF continent of Allansia and you must travel to the dangerous Darkwood Forest to find both pieces of a fabled hammer, then return it to the dwarves in Stonebridge.
Ian Livingstone's original book has really been brought to life here. The game is exactly as it woz (all those years ago!) and not only are the original b&w artworks here, but full colour versions as well. The nostalgic feel of the game is spot-on.
There are options for background music and sound effects, as well as a great series of 31 achievements ranging from difficult to amusing. There are also Steam trading cards for this game.
Unlike many FF games this one has an interesting mechanism which helps if you have missed items simply by taking the wrong route and are unable to complete the quest. At the end of the forest you are able to return to the start, with some (but not all) things retained, to try a new route.
This game is not particularly combat heavy, but does require specific path choices to find certain info and items required to succeed.
TinManGames have produced five of the original FF games as standalone titles (more about them elsewhere) and this is a very nice adaption.. Forest of Doom is a gamebook originally released as a paperback in the 80's under the Fighting Fantasy Gamebook series. The game mechanics, text and all of the art from the book itself is intact and laid out very well along with some music to set the mood (which can be turned off).
For those who are not familiar with gamebooks, they are literally a cross between Dungeons & Dragons and Choose Your Own Adventure books. You "play" the game while reading the book and choosing different paths with usually a goal to reach in the end. You roll up stats for your character: Skill, Stamina and Luck and also keep track of your equipment on a character sheet. An automap is also featured and very helpful on subsequent playthroughs, because beating these books on the first try is extremely rare.
Combat is done by rolling dice adding your Skill score and comparing it to the creatures result. Higher score hits. This is repeated until someone wins. Other factors come into combat as well...items, luck, escaping, multiple enemies etc. The game can be quite difficult in later parts of the game when creatures tend to be a lot tougher but by then the hero is usually quite capable for themselves.
Most books tell a typical D&D like story and sometimes items or quests are involved to resolve a mystery or defeat some evil foe. The books were quite popular in the 80's and have had a recent resurgence, these games originally appeared on tablets and only now are making their way onto Steam.
As a final note, I can't recommend these games enough especially for old school RPG players out there. There's nothing quite like sitting down for the night to unwind and relax and playing\\reading these on a big screen TV....along with a nice bonus...achievements! A dream come true for me. Excelsior!. The Forest of Doom,
Is just as the description states a "create your own adventure" book. That means you have to read through the entire adventure and from time to time there's an image that's relevant to the situation.
If you don't like reading, then you should stay away from this game, otherwise, if you like visual novels and rpg's; go buy it. It's worth it.
Depending on how you play, the game can be rather challenging, but satisfying. There's a lot of combat and many treasures to be found. Some may aid you and some may.., well, do something else.
An important thing about this game is that it stands or falls with your own imagination. It's just as good as your fantasy and as such it's rather complicated to say if it's a good or bad game.
For my own taste I say it's a good game and fun to play.. And I'm 12 again, on an autumn afternoon, drinking root beer and having fun in an Ian LIvingstone story and - it's wonderful. Trust no one and let the dice fall where they may!
. Although I recommend this game for its fun and unique storytelling, I must include a word of warning.
This game is short. Although you'll undoubtably have to play it through four or five times before you see everything, it's still a very short game with little content. The creatures are stereotypical of this genre, but you must remember this is based on an old novel from the days of D&D. We didn't have the crazy monsters which we have now.
I'm not sure if the game is worth the money I paid, even if that amount was lower due to a Steam sale. I expected this game to be as long as a Tolkien novel with thousands of different paths and events. This is more like a single chapter.
In the end, I do recommend it for a quick play through, but wish I had referenced the game before purchasing. At least to the game's credit it offers a free-roaming option so that I may re-read every possible option without fighting.. As an avid Fighting Fantasy and Gamebook collector, I was very pleased to see that this was available on Steam and purchased it during the Halloween Sale. Playing the game was both a nostalgic delight and a fun, exciting interactive experience slightly reminiscent of playing "Citadel of Chaos" on the C64 many years ago.
TinMan Games have done a fantastic job of reproducing Ian Livingstone's classic extremely faithfully; I was able to find my old maps and utilise them to complete the game in around an hour. Combat rolls are represented with actual dice; white for the player and red for the monsters, enabling a quickly understood and resolved outcome. The musical track is suitably atmospheric and doesn't outlive its welcome.
I very much like the inclusion of a "Hardcore mode" for experienced players where no provisions are allowed and initial player statistic rolls are lessened. (You get only 1d6+4 for your skill stat for example...) this added a dimension of challenge to a familiar story. However, amusingly I ran into a bug at the encounter with "Quin the Arm-Wrestler" and found myself with 68 stamina going into the next encounters, which trivialised reaching the conclusion of the book.
It was a pleasure to support the developers and I look forward to seeing more of their work.
Recommended to Gamebook, Fighting Fantasy fans and those looking for an interactive reading and single player role-playing experience.. Couldn't throw my money at this product quickly enough. This series of books defined recreation during my childhood 30+ years ago. I have no idea whether or not this product would be appealing to someone who lacks the nostalgic bliss that I have regarding this series, as it is basically a CYOA book with some 'lite roleplaying' concepts borrowed form tabletop gaming. Dice, stats, equipment tracking...all of these things are faithfully recreated here along with the original artwork. But for people in a certain age bracket or for younger gamers who want a taste of how we amused ourselves before the advent of the internet and couldn't get a DnD group together...this is a perfect taste of the FF gamebooks of yore.
Faerie Solitaire Cards Repaint:
First repaint of the cards is done (I've been wanting to do this for over a year+): http://i.imgur.com/KpO3I.png
Note: The sizes of the art on the top are the full sizes, but they will be scaled down a bit to the bottom sizes so that they fit better on the cards. This art is not final. If you see anything which bugs you please let me know so I can fix it. I see a bunch of stuff which I want to improve on, but overall I'm pleased with the improvements.
New full size is 750x1070 vs the old full size of 75x107. These cards are 75x107. The new full sized cards will make it possible to display the cards in game at larger sizes without losing detail. Also, I made sure to paint them at a large enough size to allow me to get some real decks of cards printed! :D As soon as I get the cards perfect I'll make it possible to buy real decks of FS cards for a limited of time.. Faerie Solitaire Dire:
We've been working on a new game called Faerie Solitaire Dire which is focused on the new mechanics found in the Challenge mode of Faerie Solitaire Remastered. The goal of Dire is to make a solitaire game which is not easy... instead Dire is very challenging and has a darker yet still magical theme!
If you buy the current version of Faerie Solitaire Dire from us you will get access to DRM free installers as well as get a Steam key once Dire is released on Steam. We'll be releasing at least a few more big direct updates for Dire before publishing on Steam.
This year will be full of new game releases from us. If you want to get direct updates join our free newsletter:
. Hurry! Get Faerie Solitaire Harvest while it's still on launch discount!:
If you loved the original Faerie Solitaire you will probably love this new game too!
Save 10% on FSH until the 29th!
Want a peek at some of the new pets in FSH? Hover the spoiler tag!
. Faerie Solitaire Remastered is released!:
Note that if you're a FS owner you don't need to buy FSR again. We're waiting on Steam to setup the packages properly so that all FS owners get FSR. This should happen Soon™
Steam achievements are coming as well as cloud saves. We'll add trading cards too as soon as FSR reaches Valve's new minimum purchases. Mac and Linux builds are coming soon as well.
. Faerie Solitaire Harvest is live!:
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