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The Deed FULL


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About This Game

A keenly dark twist on the traditional murder mystery setting, The Deed is an Adventure/RPG game about getting away with murder.

Arran Bruce, the rightful heir to D 5d3b920ae0



Title: The Deed
Genre: Adventure, RPG
Developer:
Pilgrim Adventures, GrabTheGames Studios
Publisher:
GrabTheGames, WhisperGames
Release Date: 23 Nov, 2015



English,Simplified Chinese



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v1.0.0 - Last quest is now available, test perception to dodge trap, last monster drops a pot! : Updated the icons of the Hardcore and Talisman achievements. Fixed a bug that would not unlock the hardcore, talisman and executioner achievements. Added the final quest, you can now fight the evil sorcerer himself. Added ending video that plays after you defear the evil sorcerer. Fixed a bug with divine shield being stuck when a hero would exit the room. Replaying a quest for first time is now a little easier. Fixed a sorting bug with the steel fire holder that would make it draw in front of characters. Fixed a number of spelling mistakes throughout the game. Updated text on some tutorial screens. Level 3 detect traps or the torch now allow you to test your pereception when you accidentally steped into a trap to dodge it. Killing the last surviving monster will now drop a magic pot. Surrendering now allows you to keep your magic pots, take 50% gold and no items If you lose all heroes in a quest you get to keep nothing (no gold, no pots, no items) Fixed a bug with the barbarian when starting a new game that wouldnt show the correct number of potions he had in the alchemist. Default walk speed is now very fast. Improved color coding on several abilities.. Update - 0.7.2 : - Added ambush trigger - Monsters jumbing out of barrels now play instantly. - Shaman Master lighting bolt spell range increased by 1 and damage now is 1-2. - Fixed an issue where monsters with 1 health would test their courage, this only happens for heroes. - PvP maps are now working. - Internal changes of how teams work has been improved. - Added a join party trigger to bring characters from the map under your control. - Ending your turn in PvP ends your entire teams turn(if you have more than 1 character). - Orc Shieldmaster now has Attack:3 and Accurancy: 60% - Added direction for spawned hero in starting location. - It is no longer possible to search or pickup an item if an enemy is standing on it. - Description box is now bigger for publishing a map. - You can now select jpg photos to upload on a published map. - Fixed an issue with warlock fate being 0 and certain effects appearing at his feet instead above his head. - Added another magic pot in searching for the dwarf map and the dwarf scene chest is now open and empty.. v0.8.3 - New Quests, New Abilities for Dark Monk, New Artifact, Improved Combat Movement : - Goblin fortress now has 2 magic pots instead of 4. - Reworked movement during combat, you can freely move around until you run out of movement points. Performing an action such as attack will end your turn regardless of how many movements you have left. - Fixed a visual issue with resistance potion showing double magic shields. - Fixed some issues with dragging out potions from the alchemist. - You can now transfer potions between heroes in the alchemist shop. - You can also swap potions by dragging to the other slot. - Dragging a potion anywhere will now sell it for half price. - Reduced dark monk defense to 60% - Reworked double attack on barbarian. - Stunned characters now show a little overhead icon. - Dark Monk reflection renamed to Stab from the Dark and has been reworked. - Added 2 more dark monk abilities. - Casting firewall on a monster will now immediately apply 1 magic damage. - Fixed an issue that would cause heroes to pass through monsters and barrels when attempting to attack an enemy. - Fixe an issue with group damage spells such as armagedon and inferno not testing an enemys fate on death. - Added new decorations in the editor for the dungeons. - Changed graphics of the helper guide paths. - Fixed an issue with the walkable path visuals when teleporting. - Added floor skull tile in the editor, it can be used to trigger evil ghosts, skull of fate and others. - Added Evil Ghost, they appear in certain rooms and attack once a random hero. - Added new artifact, the crossbow. - Added 2 new quests. - Added a bonus map accessible after you completed the tombs of the dead quest. - Added a parallax effect on all black walls. - Artifacts from quests may not be picked up if you already have the artifact. - Master Goblin Warlock now only ressurects monsters within a 4 square radius. - Made some changes in the networking to handle errors when failing to send a packet. - Fixed an issue with pedant life giving you accumulative health. - Fixed an issue with health bars being wrong color after group damage being applied on a character. - Fixed some issues with UI transitions most notable in credits rolling.. v0.7.5 (Illusion fix, Goblin Shop, New maps on steamworks and bug fixes!) : We have added some new maps on steamworks. Official Maps It uses a couple of new mechanics such as learning new powers as you go and a goblin shop to buy potions within the dungeon. What's next for Jail Escape? - Improve layout of some rooms - Add more monsters - Improve loot - Add a boss in the final room This map showcases how to do a PvP map in multiplayer, the first player to kill the enemy hero wins the game. What's Next for Monster Area? - Limit number of characters - Add spells for each monster - Improve map layout to add more tactics - Add goblin shop Community Maps The first map designed by Urko where your party must retrieve the black pearl from the clutches of evil goblins. Second map comes from Paeddi, where you find enter the goblin castle and defeat the Lord of the Chambers. Critical Fixes Fixed a bug with illusions that was introduced last patch that would prevent you from changing rooms.(Thanks agstacey) Full patch log of recent fixes: Version 0.7.5 - Fixed some issues with goblin shop. - Fixed a rendering issue with the chest gold. - Custom map with no title or file are no longer loaded. Version 0.7.4 - Exiting the editor now takes you back to the village. - Tooltip in the magician show now sais the current level of ability or skill. - Disabled shops have a gray outline now. - Made some text changes in the first mission text screen. - Fixed a bug with illusions that would not allow you to change a room. - Fixed a bug with some heroes starting grayscaled. - Fixed an issue in the labyrinth that would prevent it from spawning monsters. - Fixed an issue with custom maps where gold and magic pots would not show up on top right. - Fixed a crash in the editor when trying to test a campaign map with predefined starting characters. - Added runestones, these can be used in standalone maps to learn a random power. - Added goblin shop, it can be used in missions to buy stuff in the dungeon. Version 0.7.3 - Fixed an issue with PvP maps that the game would not finish when the enemy heroes are dead. - Fixed a rendering issue with goblin witch master. - Campaign maps now require you to select a character from your pool in the village. - Standalone and PvP maps now require you to set a hero at starting location properties otherwise it will default to barbarian. - Each player now needs to indicate they are ready for a game to start in a multiplayer game. - Fixed a bug that would allow non-party leader to select a scenario.. v0.8.9 - Lots of bug fixes, new dwarf ability and some other features! : Updated tooltip for detect traps skill. Fixed some typos. Fixed an issue with seal of forsaken overhead mini-icon. Fixed some issues with Dark Fate not killing monsters around the target and removed blue area effect. Dark Fate now gurantees a kill for the first target by disabling test of fate, however the second and third random enemy can still test their fate. Acher can now place traps diagonally. Added new power for the dwarf 'Barrel Block'. Fixed a crash when a character would attempt to test their fate upon receving group damage from spells. Fixed some issues with the summoner walk. Reduced chaos summoner defence. Spell casting attacks such as the one the summoner and evil sorcerer use now face the character they are attacking. Orc Warbanner now forces a random hero to test their courage when he waves his banner. Fixed a bug with the dungeon arrow exit being treated as floor object. Fixed a path finding bug that would sometimes cause a character to fall through the floor while walking. Fixed a path finding bug with empty tiles sometimes being treated as walkable. Fixed a bug with monsters walking to a tile, it would sometimes think it walk in twice causing random issues such double damage from firewall. Firewall has been reworked to always last until end of combat and be more powerfull with each level. (Editor) Added a pick up event on pickup items that can allow you to use certain triggers such as end a quest. Updated tutorial text for test of courage.. v0.8.0 - VSync fix, 2 new monsters, gold saved on map replay : - Fixed some bugs with merchant. - Added new model for orc warrior master. - Added a new monster, undead goblin warrior. - There is now a warning message when you attempt to play a map again. - Replaying a map allows you to keep only gold. - Fixed an issue with VSync not being set properly. - Fixed an issue with the intro cutscene on ultra widescreen monitors. - Fixed a bug with the heroes health bar going over bounds in the village.


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