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Tech Support: Error Unknown FULL


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About This Game

“On behalf of Quasar Telecommunications, I am happy to welcome you in our family. You are part of our exciting new program allowing technical support specialists to work directly from home. Your new Spectrum system will connect you directly with our customers through the Support Desk.”

Tech Support: Error Unknown is an adventure game with simulation and puzzle mechanics, which places you in front of a virtual computer. As a tech support specialist new to the job, use a wide array of computer software to solve customer issues or choose to manipulate programs for personal gain. Hack your system to unlock its full potential, GPS track lost phones, scan profiles to blackmail customers, or simply propose they reboot.

While on the job, you discover a conflict between your corporate employer and an anonymous rogue hacktivist group, trying to take them down. Will you climb the corporate ladder, secretly join the hacktivists, or help the police expose them? Alternatively, will you pursue a more personal agenda?

Key features

  • Engage customers and colleagues through a novel procedural dialogue system
  • Choose how to approach each situation in a sandbox computer environment
  • Decide who to side with and unlock new gameplay
  • Discover more than 20 major and minor endings
  • Mouse-only controls make the game accessible for all
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Title: Tech Support: Error Unknown
Genre: Adventure, Casual, Indie, Simulation
Developer:
Dragon Slumber
Publisher:
Iceberg Interactive
Release Date: 27 Feb, 2019



English,German,Simplified Chinese



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After downloading the demo and then the game today and playing for a few hours, I have to say I like the game so far. Sadly though, the incorrect spelling of things and customer pics which don't mesh with the correct gender in writing is annoying to say the least. Add on top of that Kamala telling you you did it wrong when her suggestion is exactly what you did.

I plan to continue playing since it is fun. Hopefully there will be some patches to fix these childish mistakes. At this time I cannot recommend this game one way or another but since there is no choice but to make a recommendation I will approve for now.... My feelings for this game are fairly complex. I don't want to call it BAD, per se, but I have to agree with the other reviews that are calling it "unfinished". It merits mentioning that I'm still playing it, though not as vociferously as I'd hoped when I first bought it, so I'm clearly getting something out of it, but I think that may just be because I'm a monstrous computer dork, not because of anything INHERENTLY good about it.

First off, I'll say this right now: I got this because it said "Hacking" under Tags and boy is that inaccurate. HACKNET is a hacking game. Ditto Uplink. I at least expect to use my keyboard in a hacking sim. Mind you, the gameplay loop is fine, mostly, and it's entirely done through the mouse, also fine, but it doesn't strike me as "hacking". There's even a terminal in the game, but you only interact with it through the mouse. Was rather disappointed with that.

In its simplest terms, this game is Tech Support Papers Please. You get sent "tickets", which are chat windows where you try to figure out what the problem the person is having is, and you suggest solutions. The day starts when you begin with your first person, and ends at 5 PM, before and after which time freezes. I will say the days here are WAY shorter than P,P; even in the endgame, I can get through seventeen or eighteen people in one day there; here, it's tricky to get more than six or seven. What's REALLY bizarre (though I find it more amusing than bad) is that there's a time tracker in each chat window to track how long an individual ticket takes, and it moves in real time, but while seconds are ticking away there, your in-game OS clock is moving at a rate of about 1.5 minutes per second, which creates a weird paradox where a ticket claiming to take 90 seconds took me from 9 AM to 10:45. Again, not bad, but really weird.

My main problem with this game is that since it's mouse-only, and conducts through a chat window, you click "Response" and then move through dropdown menus to select responses. Respond->Solution->Change Battery, for instance. Similar to P,P, your options increase and you deal with more complex problems (as well as different customer "levels", different warranties, etc), but clearly everything is semi-randomly drawn from a pool. This can create some pretty grating issues. One I encountered multiple times was "I have a problem", I hit the "What's your problem?" button, they say "my phone doesn't work." I say "how did it happen?" They respond "problems just happen". Ordinarily, people will open with "my speaker doesn't work", "I can't change my background", "my phone was stolen", my "screen is cracked", or something similar, or if they open with "it doesn't work", oftentimes their respond to "how" will tell you (e.g. "I dropped it and the screen's cracked"; "it says something about 'corruption' when I turn it on", etc), but when the two Vague Response (TM) answers come up, it's sometimes literally impossible to intuit what's going on. So you either propose solutions down the list until one of them works, or you just say you can't help and eat the ticket. This isn't super common, maybe one every two or three days, but it's obnoxious.

Also, I've had more than one instance where I suggest a solution, which is the correct solution, be denied, tell them I can't help (which is sometimes the right answer), then I get a failed ticket where the supervisor says I should have suggested the exact solution I suggested. I know for a fact that VIP customers get free phone repair or phone replacement. Guy says his screen is cracked, I offer to teach him how to replace it, he says no, I verify his VIP warranty, tell him to send it to us for repair, he says no, I offer to replace it, he says no, I say I'm out of options to suggest, he disconnects and my boss tells me I should have told him to send it in for repair. I'm not entirely sure what causes this particular glitch, but it's happened more than once, so it isn't a fluke and I'd really like it fixed.

The branching storylines option is pretty cool, and I'm always down with an "Evil Megacorp" storyline, but the story events in this game I found annoying, as well. When you get requests for money, you have to have the money THAT DAY, no warning, and if you don't send it, you're screwed. You don't have any overhead, either; in P,P, you had rent, food, heat, etc, and sometimes small extra purchases like gifts for family members. You don't have any rent or anything in this game; no base amount of income you need to survive. There's just a server you can go to buy upgrades for your computer. I dig that, for sure, but while the first instance of my brother contacting me for 150 dollars was pretty understandable, after a week of nothing led to me building up a substantial savings, I decided to buy some OS upgrades, and I had about $1K leftover. Next day, my brother asks me for $1,500, and I say I will (I can make that in a day), but the next day, there's no option on my bank to send it to him. Four days later, e-mail: "Mom's dead; don't bother coming to the funeral". Like, there can't be a couple-day span to get money to send to someone? It happened AGAIN with the guy who you BUY the upgrades from! I got an e-mail ASKING me to buy stuff off the site because he needed a sale, so I DID (I really wanted that Auto-Procedure upgrade), then, two days later, he asks me for $2,000 directly sent to him AFTER ASKING ME to do a shopping spree! Same thing, never had an option to send him anything after that EXACT DAY, then three days later, e-mail says he died. Haven't played far enough to know what that's going to effect, but still miffed.

Seriously, guys, if you patch anything, other than the response pool, please patch in grace periods to meet unexpected demands of large sums of money.

It's not a bad game, at all; I just think it needs a little more care. The basic gameplay loop REALLY IS a good time, and while I wanted something more like HACKNET, I loved the\u2665\u2665\u2665\u2665\u2665\u2665out of Papers, Please, and would always be down for more games like that. I just think they need to tweak how the response system works so you ALWAYS get at least one message which makes the problem unambiguous, and make it so you don't need to be sitting on at least $3,000 at any one time starting in week two to be able to make story-related money requests.

I'm still playing it, and getting on sale for $7.50 means I don't feel TOO burned, but I'm disappointed my overall review is negative. If it turns out they do fix it up (It's only three months old), I'll definitely do a revision of this review. I'd actually be delighted.

Either way, if you're looking for an actual hacking sim, I'd point you to Uplink or HACKNET (if you do both, start with Uplink; it's harder to go back to after NET, heheh).. My feelings for this game are fairly complex. I don't want to call it BAD, per se, but I have to agree with the other reviews that are calling it "unfinished". It merits mentioning that I'm still playing it, though not as vociferously as I'd hoped when I first bought it, so I'm clearly getting something out of it, but I think that may just be because I'm a monstrous computer dork, not because of anything INHERENTLY good about it.

First off, I'll say this right now: I got this because it said "Hacking" under Tags and boy is that inaccurate. HACKNET is a hacking game. Ditto Uplink. I at least expect to use my keyboard in a hacking sim. Mind you, the gameplay loop is fine, mostly, and it's entirely done through the mouse, also fine, but it doesn't strike me as "hacking". There's even a terminal in the game, but you only interact with it through the mouse. Was rather disappointed with that.

In its simplest terms, this game is Tech Support Papers Please. You get sent "tickets", which are chat windows where you try to figure out what the problem the person is having is, and you suggest solutions. The day starts when you begin with your first person, and ends at 5 PM, before and after which time freezes. I will say the days here are WAY shorter than P,P; even in the endgame, I can get through seventeen or eighteen people in one day there; here, it's tricky to get more than six or seven. What's REALLY bizarre (though I find it more amusing than bad) is that there's a time tracker in each chat window to track how long an individual ticket takes, and it moves in real time, but while seconds are ticking away there, your in-game OS clock is moving at a rate of about 1.5 minutes per second, which creates a weird paradox where a ticket claiming to take 90 seconds took me from 9 AM to 10:45. Again, not bad, but really weird.

My main problem with this game is that since it's mouse-only, and conducts through a chat window, you click "Response" and then move through dropdown menus to select responses. Respond->Solution->Change Battery, for instance. Similar to P,P, your options increase and you deal with more complex problems (as well as different customer "levels", different warranties, etc), but clearly everything is semi-randomly drawn from a pool. This can create some pretty grating issues. One I encountered multiple times was "I have a problem", I hit the "What's your problem?" button, they say "my phone doesn't work." I say "how did it happen?" They respond "problems just happen". Ordinarily, people will open with "my speaker doesn't work", "I can't change my background", "my phone was stolen", my "screen is cracked", or something similar, or if they open with "it doesn't work", oftentimes their respond to "how" will tell you (e.g. "I dropped it and the screen's cracked"; "it says something about 'corruption' when I turn it on", etc), but when the two Vague Response (TM) answers come up, it's sometimes literally impossible to intuit what's going on. So you either propose solutions down the list until one of them works, or you just say you can't help and eat the ticket. This isn't super common, maybe one every two or three days, but it's obnoxious.

Also, I've had more than one instance where I suggest a solution, which is the correct solution, be denied, tell them I can't help (which is sometimes the right answer), then I get a failed ticket where the supervisor says I should have suggested the exact solution I suggested. I know for a fact that VIP customers get free phone repair or phone replacement. Guy says his screen is cracked, I offer to teach him how to replace it, he says no, I verify his VIP warranty, tell him to send it to us for repair, he says no, I offer to replace it, he says no, I say I'm out of options to suggest, he disconnects and my boss tells me I should have told him to send it in for repair. I'm not entirely sure what causes this particular glitch, but it's happened more than once, so it isn't a fluke and I'd really like it fixed.

The branching storylines option is pretty cool, and I'm always down with an "Evil Megacorp" storyline, but the story events in this game I found annoying, as well. When you get requests for money, you have to have the money THAT DAY, no warning, and if you don't send it, you're screwed. You don't have any overhead, either; in P,P, you had rent, food, heat, etc, and sometimes small extra purchases like gifts for family members. You don't have any rent or anything in this game; no base amount of income you need to survive. There's just a server you can go to buy upgrades for your computer. I dig that, for sure, but while the first instance of my brother contacting me for 150 dollars was pretty understandable, after a week of nothing led to me building up a substantial savings, I decided to buy some OS upgrades, and I had about $1K leftover. Next day, my brother asks me for $1,500, and I say I will (I can make that in a day), but the next day, there's no option on my bank to send it to him. Four days later, e-mail: "Mom's dead; don't bother coming to the funeral". Like, there can't be a couple-day span to get money to send to someone? It happened AGAIN with the guy who you BUY the upgrades from! I got an e-mail ASKING me to buy stuff off the site because he needed a sale, so I DID (I really wanted that Auto-Procedure upgrade), then, two days later, he asks me for $2,000 directly sent to him AFTER ASKING ME to do a shopping spree! Same thing, never had an option to send him anything after that EXACT DAY, then three days later, e-mail says he died. Haven't played far enough to know what that's going to effect, but still miffed.

Seriously, guys, if you patch anything, other than the response pool, please patch in grace periods to meet unexpected demands of large sums of money.

It's not a bad game, at all; I just think it needs a little more care. The basic gameplay loop REALLY IS a good time, and while I wanted something more like HACKNET, I loved the\u2665\u2665\u2665\u2665\u2665\u2665out of Papers, Please, and would always be down for more games like that. I just think they need to tweak how the response system works so you ALWAYS get at least one message which makes the problem unambiguous, and make it so you don't need to be sitting on at least $3,000 at any one time starting in week two to be able to make story-related money requests.

I'm still playing it, and getting on sale for $7.50 means I don't feel TOO burned, but I'm disappointed my overall review is negative. If it turns out they do fix it up (It's only three months old), I'll definitely do a revision of this review. I'd actually be delighted.

Either way, if you're looking for an actual hacking sim, I'd point you to Uplink or HACKNET (if you do both, start with Uplink; it's harder to go back to after NET, heheh).. Prepare for a Click Fest! Rest your arm and get that digit finger ready for the strain!

5 hours and its completed, didn't rush either. Needs a bit more features, very repetitive and The CEO can go Screw herself!

If you want a really satisfying view on how it plays, check this guy out www.youtube.com\/watch?v=LuQVJv3y7aM\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=LuQVJv3y7aM<\/a>
If you Have \u00a38.99 to throw away, check it out but don't expect time dilation :)

Hint: Enable swear mode to make it that Tiny little bit more exciting. After downloading the demo and then the game today and playing for a few hours, I have to say I like the game so far. Sadly though, the incorrect spelling of things and customer pics which don't mesh with the correct gender in writing is annoying to say the least. Add on top of that Kamala telling you you did it wrong when her suggestion is exactly what you did.

I plan to continue playing since it is fun. Hopefully there will be some patches to fix these childish mistakes. At this time I cannot recommend this game one way or another but since there is no choice but to make a recommendation I will approve for now.... Prepare for a Click Fest! Rest your arm and get that digit finger ready for the strain!

5 hours and its completed, didn't rush either. Needs a bit more features, very repetitive and The CEO can go Screw herself!

If you want a really satisfying view on how it plays, check this guy out www.youtube.com\/watch?v=LuQVJv3y7aM\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=LuQVJv3y7aM<\/a>
If you Have \u00a38.99 to throw away, check it out but don't expect time dilation :)

Hint: Enable swear mode to make it that Tiny little bit more exciting. Prepare for a Click Fest! Rest your arm and get that digit finger ready for the strain!

5 hours and its completed, didn't rush either. Needs a bit more features, very repetitive and The CEO can go Screw herself!

If you want a really satisfying view on how it plays, check this guy out www.youtube.com\/watch?v=LuQVJv3y7aM\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=LuQVJv3y7aM<\/a>
If you Have \u00a38.99 to throw away, check it out but don't expect time dilation :)

Hint: Enable swear mode to make it that Tiny little bit more exciting


Update v0.4.6 - MARSH:


Hello juventurers,

this took way longer than expected, but here is Nita's and Snek’s newest adventure:
MARSH

Hope you enjoy it :ghsmile:

- JujiBla. Update v0.5.0 - Patch Runner:


Hello juventurers,

thank you for all the support and your feedback :ghsmile:
This update is mainly polishing and stitching together what we have done since the last patch runner. We are skipping ahead to v0.5.0, because all tickets for alpha 0.4.x are finally closed \o/. So it’s quite a big step for us to finally finish this milestone. The patch runner list is, like the last one, not fully complete. We’ve omitted boring technical stuff, so while there is even more going on, this way we get to focus on the interesting information that you, the players, will likely notice within the game.
Also there are currently two new scenes in the making. We hope you’re excited, we certainly are :ghsmile:.

  • v0.5.0 - steam update
  • bigger font size for “to find” list (8 instead of 11 elements on FullHD per row)
  • new exit screen #68
  • relocate main menu settings loading ring
  • back to menu button has now a SURE dialog #77
  • Victory: progression (that will sadly break the save game, sorry) #31
  • Victory: auto-zoom out #63
  • new font #74
  • v0.4.11 - steam update
  • cleaned up the Input (key-bindings) section of the launcher
  • alternate zoom buttons #88
  • v0.4.10 - steam update
  • credits screen can be entered
  • loading screen (no more game “freezes” during level loads)
  • Rebuild Main Menu #50
  • Anubias hint
  • v0.4.9 - steam update
  • hotfix: some scenes had no objects to find in list
  • v0.4.8 - steam update
  • game runs now in background (not focused)
  • fix: Bacon behind Boobie #84
  • fix: bool initialisation
  • fix: allow only one level load in parallel
  • effects sorting layer
  • order Objects alphabetically #82
  • v0.4.7 - steam update
  • ingame picture border #39 #81
  • bigger MARSH images
  • compass zoom max
  • v0.4.6 - steam update
  • fix: SFX-test in 1st audio settings broken
  • v0.4.5 - steam update
  • NEW SCENE: Marsh #79
  • rename HELP to HINT
  • remove 3D frame
  • fix: broken prefab link on Oxbow Lake
- JujiBla. Update v0.4.9 - BUGTALES:


Space: the final frontier. These are the voyages of a hidden objects game...

No, that’s not a feature, it was a game-breaking bug and I am really really sorry for that.
I usually test 2-3 scenes after every release, so I got the wrong ones this time. Some scenes had this bug that made it impossible to play, finish or even leave the game. Thanks to FeRaL[www.twitch.tv] who streamed and recorded it, so I was able to fix it “quickly” (this bug was there for around 3 days).

I apologize to all players and hope you can still enjoy our little game.

- bison
. Update 0.9.0 - Rock Shelter:


Hello juventurers,

we are proud to reveal the newest scene Rock Shelter to you, the players.
As the project moves on, we’ve finally started polishing. There are a lot of performance tweaks (especially to reduce the long loading times) and long wished features as well. One of the biggest issues you had became the newest feature:
the Sound Settings will now be saved.
YES, that’s right, this amazing, revolutionary feature is now available for all of you!
And as always, we hope you enjoy this new release :ghsmile:



Oh, by the way: you can now play the very first available version of JuVentures from steam, on steam.
The “historical” branch has been released to the public.
Just go to the GAME SETTINGS (right click), select the BETA tab and switch to the “historical” branch.
WARNING: playing this old version will definitely reset your savegame and remove your progress and settings.

And here is a quite incomplete changelog, with the (hopefully) interesting parts for you.
  • v0.9.0 - Steam Update
  • Rock Shelter #123
  • fixing deprecated warning
  • top menu: new prefabs for signs #132
  • optimize Left-Click movement #135
  • fixes zoom stutter
  • finger zoom controls #138
  • optimize ingame settings #137
  • optimize camera access #136
  • left-click movement #135
  • re-order found items in top menu #105
  • flux on marsh still visible #118
  • settings: Save Volume #109
  • optimize menu #121
  • rearrange menu stuff #122
  • optimize sprites: start menu

- JujiBla
. Update v0.8.2 - Nata:


Hello juventurers,

meet Nita's older sister: Nata.
Okay, not THAT much older, more her older self.
We also wish everyone a great holiday season :ghsmile:



Changelog:
  • More Christmas decoration in main menu
  • Fixed a coloring Issue in Magic Forest
  • My tentacle Plant got a baby and it's now on the main menu too :steamhappy:

-JujiBla.

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