Title: TAROTICA VOO DOO
Genre: Action, Adventure, Indie, RPG
Developer:
TPM.CO SOFT WORKS
Publisher:
TPM.CO SOFT WORKS
Release Date: 29 Dec, 2017
English,Japanese,Korean,Traditional Chinese,Simplified Chinese
Some obscure indie games are beautiful gems waiting to be discovered, and some are just too rough.<\/b> TAROTICA VOO DOO<\/i> has been developed since 1993 and, unfortunately, it feels woefully underbaked and dated. Everything from the black bars to the unskippable intro just make me cringe. The gameplay is clunky and boring (and glitchy). With three decades of developement - you need to be mindful of the times and make sure to update things accordingly.
Really, it's the price that is the deal-breaker. What about this title merits ten bucks? <\/i>
For those that put more time into this - please let me know if I am off-base, and I would gladly give this another try, but for now it's just not going to happen for me. Reading over the manual should be enough to set off warning signals for anybody. The last paragraph tells you to play the game first. Why wouldn't you state this first? You put the spoiler warning *before* the spoilers.
This is a hard pass for me.<\/b>. Since the time ive seen the "trailer" for this game became in love with it,ive been waiting a long time to play this and...
the gameplay is different from any game ive ever played.
really good. 7\/10. Short (took me about 2 hours), strange and quite charming. The wobbly animations are lovely :)
Worth a try if the screenshots look appealing to you.. It stands out among all the retro games.
Unique but exactly what i enjoy to play (Puzzle+RPG). It is hard yet enjoyable.
This game deserves more attention.
\u9811\u5f35\u3063\u3066. Some obscure indie games are beautiful gems waiting to be discovered, and some are just too rough.<\/b> TAROTICA VOO DOO<\/i> has been developed since 1993 and, unfortunately, it feels woefully underbaked and dated. Everything from the black bars to the unskippable intro just make me cringe. The gameplay is clunky and boring (and glitchy). With three decades of developement - you need to be mindful of the times and make sure to update things accordingly.
Really, it's the price that is the deal-breaker. What about this title merits ten bucks? <\/i>
For those that put more time into this - please let me know if I am off-base, and I would gladly give this another try, but for now it's just not going to happen for me. Reading over the manual should be enough to set off warning signals for anybody. The last paragraph tells you to play the game first. Why wouldn't you state this first? You put the spoiler warning *before* the spoilers.
This is a hard pass for me.<\/b>. If you like the look of this game you should buy it. Just do it. It took me 2 hrs (which is a good length, didn't overstay it's welcome) and now I can't stop thinking about it so now I'm writing this review for why this might be one of my favorite games in recent memory.
You're some person with a sword and shield who, by some coincidence, arrives just in time to a haunted mansion that a plane is going to crash into, occupied by a family, completely oblivious to the danger they're in, that refuses to leave for own safety until you cook dinner for them. That's your mission and basically the entire story of Tarotica Voo Doo. It's completely nonsensical and perfectly complements the experience of playing the game itself, bizarre but engaging.
It's a point and click basically? Except it's more like an arrow and spacebar, since space and the arrow keys are all you need to play. Clicking on hotspots of the map, based on the room you're in, usually brings you to a minigame where you press up and down to go through frames of animation, for doing things like opening doors or lighting a torch. Some people will think opening door after door this way is annoying, I think it necessary to make the world feel more tactile, more like I'm walking through rooms than just clicking on the map.
Combat is similar to these minigames, controlled with up to go for a stab and down to return to your shield, all based on the rhythm of the enemy's attack animation. Dying is no big deal, it just means restarting the fight, and you'll likely die alot while you try to figure out the timing of the battle. Its not that deep, like the rest of the game's systems, but it's cool to feel out when you can go for that greedy third hit, maybe even a fourth, and oh no you ate\u2665\u2665\u2665\u2665\u2665\u2665before you could return to your block. Also there is one fight in the game that's actually impossible to tell you to try something else, youll know when.
The worst thing I'll say about TVD is that it, true to old school adventure games, likely has at least one moment where youll get stuck, especially if you're not used to how these games work. The worst offender is when you activate something only to have something change in a completely different room. That being said, the game remedies this a little by having a limited number of things to click on, keeping it from being a pixel hunt. And most of the time there IS a strange logic to the puzzles; the one time I got really stumped, near the end, had a solution that made sense in a way that I couldn't get mad. I went into it expecting way worse from a game that started development in the 90s.
But anyways the real reason I love Tarotica Voo Doo is for its immersive quality that I don't know if I can describe properly. I felt more like an adventurer in a mysterious dungeon in this than in games that actually have you as an adventurer in a dungeon. Navigating the mansion feels so technical and imperfect, like piloting a rover on Mars, yet moments of it are seen it up close through simple but incredibly charming animations, some of which you push and pull like a flip book. It feels both like it's perfect for the MSX system but also too nuanced to be anything like the games the system is known for. This is kinda gushy but that's how I felt just playing the game. It's old school but in a way actual old school video games never were. Far from perfect, but if it tried to be perfect I'd like it less. Tarotica, with all its simplicity and messiness and jagged edges, has value just as it is.. Cute, but short.
Disclaimer, this is a point-and-click adventure game built on MSX-era gameplay and the graphics are completely hand drawn. If neither of these are appealing, this may not be the game for you. The fun is in figuring out what needs to be done and the results of your actions.
The initial premise is pretty goofy and points you at the overall tone of the game, an airplane is about to crash into a mansion and your job is to convince its occupants to evacuate before impact. Although you'll fight dogs and monsters along the way, the focus of the game is solving puzzles while interacting with the household.
The interface is very simple, just the keyboard arrow keys to move a cursor and spacebar to select. Interacting with most objects involves pressing up and down to toggle between ON and OFF states. There is a map in the center and a cinematic window on the top right, but there is no traditional menu outside of this. While this can be criticized as being lacking in gameplay features, it is the result of highly focusing on an experience that harkens back to older games. There is a primary map for navigation in the center and a few windows on the side for animations, only the necessities. As a result of this, the game doesn't have a built-in save function and it is necessary to use the emulator's save states. However, the game is only a little over 1 hour in length, so you may not even need to save.
I really enjoyed the animations and how they portrayed the lives of the mansion's inhabitants in contrast to you breaking into their home. Since I didn't grow up playing any MSX games, it is interesting to play something that is clearly from a different generation. I haven't looked at it, but the game also includes a document that details development of the game and technical specifications. Development that focuses on electric circuits rather than dedicated video game engines brings us back to the dawn of programing.
All in all, I recommend this title due to how unique it is compared to whats currently available and my preference in aesthetics, but know that one playthrough will only take about 1 hour. You'll only get a bit of enjoyment from this title if you do not have any interest video game development from a generation where games only had 4 colors, 1 sound effect and maybe 2 soundtracks.. Short (took me about 2 hours), strange and quite charming. The wobbly animations are lovely :)
Worth a try if the screenshots look appealing to you.. If you like the look of this game you should buy it. Just do it. It took me 2 hrs (which is a good length, didn't overstay it's welcome) and now I can't stop thinking about it so now I'm writing this review for why this might be one of my favorite games in recent memory.
You're some person with a sword and shield who, by some coincidence, arrives just in time to a haunted mansion that a plane is going to crash into, occupied by a family, completely oblivious to the danger they're in, that refuses to leave for own safety until you cook dinner for them. That's your mission and basically the entire story of Tarotica Voo Doo. It's completely nonsensical and perfectly complements the experience of playing the game itself, bizarre but engaging.
It's a point and click basically? Except it's more like an arrow and spacebar, since space and the arrow keys are all you need to play. Clicking on hotspots of the map, based on the room you're in, usually brings you to a minigame where you press up and down to go through frames of animation, for doing things like opening doors or lighting a torch. Some people will think opening door after door this way is annoying, I think it necessary to make the world feel more tactile, more like I'm walking through rooms than just clicking on the map.
Combat is similar to these minigames, controlled with up to go for a stab and down to return to your shield, all based on the rhythm of the enemy's attack animation. Dying is no big deal, it just means restarting the fight, and you'll likely die alot while you try to figure out the timing of the battle. Its not that deep, like the rest of the game's systems, but it's cool to feel out when you can go for that greedy third hit, maybe even a fourth, and oh no you ate\u2665\u2665\u2665\u2665\u2665\u2665before you could return to your block. Also there is one fight in the game that's actually impossible to tell you to try something else, youll know when.
The worst thing I'll say about TVD is that it, true to old school adventure games, likely has at least one moment where youll get stuck, especially if you're not used to how these games work. The worst offender is when you activate something only to have something change in a completely different room. That being said, the game remedies this a little by having a limited number of things to click on, keeping it from being a pixel hunt. And most of the time there IS a strange logic to the puzzles; the one time I got really stumped, near the end, had a solution that made sense in a way that I couldn't get mad. I went into it expecting way worse from a game that started development in the 90s.
But anyways the real reason I love Tarotica Voo Doo is for its immersive quality that I don't know if I can describe properly. I felt more like an adventurer in a mysterious dungeon in this than in games that actually have you as an adventurer in a dungeon. Navigating the mansion feels so technical and imperfect, like piloting a rover on Mars, yet moments of it are seen it up close through simple but incredibly charming animations, some of which you push and pull like a flip book. It feels both like it's perfect for the MSX system but also too nuanced to be anything like the games the system is known for. This is kinda gushy but that's how I felt just playing the game. It's old school but in a way actual old school video games never were. Far from perfect, but if it tried to be perfect I'd like it less. Tarotica, with all its simplicity and messiness and jagged edges, has value just as it is.. TAROTICA VOO DOO feels like a blast from the past. Not just because it comes with an MSX emulator that the game runs on, but it also feels like it came from another era of game design. However, that is only partly true.
If you purchase this game, I recommend also downloading the "Chronicles of TAROTICA VOO DOO", an e-book detailing the development of the game. In it you will find extensive details on the development of the game (in English and Japanese), including information on how it was programmed from the ground up. You will also learn that back in 1998 when the game begun development, it was unique compared to other games at the time, and received a mixed response. It was only within the last 5 years, when the developer started showing the game again, did he receive a positive response. Despite feeling like a game from the past, it only continued development when tastes began to change in its favour. I think that's interesting. You can find all this information and more in the Chronicles DLC.
What about the game? While it is definitely a technical achievement, that doesn't tell you much about how it plays. There are essentially five buttons that you will be using: The arrow keys, and the spacebar. You will either be moving a cursor around the map and selecting things with the spacebar, or fighting rhythm-based battles using the up and down keys. The game encourages exploration, but it is not opaque enough to not know what happens next. There are posters around the map that will generally give you a good idea of what direction you should be going in. All in all, I finished the game in a little under two hours. That may not seem like a lot, but I do not believe my money was wasted, hence the reason I am writing this lengthy review.
Besides Chronicles and the game, modding the game is possible (with instructions given in Chronicles). I do not necessarily know the extent of what is possible, but if that is what you are interested in, if you would like to be able to poke around in the game's code or if you would like to make an entirely new game from scratch within the system, there are options available to you in the game.
In conclusion, I'm really into this game! I'm looking forward to the release of the free Hell Mode DLC, which may include an updated version of the Chronicles DLC. If any of the above sounds interesting to you or if you think the graphics look neat\/cute, I can definitely recommend this game.
Major Update: HELL MODE (free DLC!) has been released, plus adjustments patch to make the beginning of the game easier to play!:
The HELL MODE (free!) DLC has just been released! This is an EXTREMELY challenging mode designed for players who have already beaten the main game. Good luck!
Check out the DLC page for more information:
https://store.steampowered.com/app/853390/TAROTICA_VOO_DOO__HELL_MODE/
- - - - - -
Additionally, adjustments have been implemented to make the beginning of the normal game easier to play. If you are someone who got stuck and gave up at the beginning of the game, please try this new version!
"I'm shaking it, but is this a door?"
"There are dolls I can turn, but I have no idea what's going on?"
"I can’t figure out how to proceed from the central room. I went underground, and now it looks like I can go up and down but I don’t know what to do….."
(Etc)
If any of the above situations seem familiar, you might be able to find the way to proceed in the updated version!
- - - - - -
I am currently working on getting the game translated into the following languages! Let me know if you have any other requests~
- French
- Italian
- Spanish
- Thai
- - - - - -
I am also currently working on implementing Steam Trading Cards!
- - - - - -
Also, I left the old version of the game for players who want to keep using their old save data, or for people who are modifying the game’s program (there is a new launch option to start up the old version). I am planning on eventually deleting the old version sometime in the future, but if you don’t want me to delete it or if you have any other requests related to this, please send me an e-mail!
. Tutorials for problems we found at IGF have been fixed (update soon):
We adjusted three of the in-game tutorials based on problems we noticed while exhibiting at IGF. If you were confused while learning how to play the game, in this version you should be able to play with no problem (we hope!). The update will coincide will the release of the HELL MODE DLC (free for owners of TAROTICA) which I have been working on for a while, so please wait a little bit longer !. 您可以在Weplay Games Expo 2017上玩TAROTICA VOO DOO:
今年10月28日至29日,在上海光大会展中心3楼,您可以玩我们的TAROTICA VOO DOO中文版 !
. TAROTICA VOO DOO - CHRONICLES OF TAROTICA VOO DOO(1+ edition) was released!!:
CHRONICLES OF TAROTICA VOO DOO(1+ edition) was just released!
This is a free, hand-written pdf document describing all about TAROTICA VOO DOO, including technical details, the making of, history, tools, etc.
Thank you for waiting so long for this document! I hope you enjoy :-)
http://store.steampowered.com/app/778970. TAROTICA VOO DOO - HELL MODE is going to be released soon ! (See the store page!):
The store page of TAROTICA VOO DOO - HELL MODE has been published !
https://store.steampowered.com/app/853390. Progress Updates ,16,Mar 2018:
DLC was released ! Sorry for keep you waiting so much!!
--
The current tasks I am working on are:
1. Making new exe to fix some functions (add real-drive, etc)
2.<new>Thanks for nominee for IGF award, we will do SALE around the festival
After fixing all contents:
3. Start spreading information to let people who already played the game and have looked forward to playing at exhibitions know about this release (Some have waited up to 3 years after they played this game at exhibitions.so sorry;)
4. Reply to all who have sent me messages(sorry to keep you waiting;;)
<done>
1. Making new exe to fix some functions (change default window size to solve problems for some users, update some tools, correct a text in the game for Korean, etc)
1. Working on 'CHRONICLES of TAROTICA VOO DOO' (pdf) for English and Japanese. Already written(41p), now is in processing for release as free DLC. This document is an important part of this release. 2.5. Setting the price (enabling purchase) for some countries(sorry;;).
2.6. Try to keep the price $9.99 as possible as we can(There is a Steam rule about changing price, it is not easy. Now launch discount(-10%)was finished, so we will do -10% as possible as fast we can. ).. How to play:
The game will runs automatically, and you can learn how to play through your play.
Use arrow key + spacebar.
. Progress Updates - Dec 20, 2018:
Sorry for late updates! Last summer is 'Hotter than july', so I had a damage on my right arms;;;
- Trading Card (total 9)is now released !!
- Profile BackGround (total 5) is now released !
- Adding more tutorials for easier learn for you to start the game.
< working on >
- Translation (- French, Italian, Spanish, Thai, Russia)
- Add new section for PDF.
- BOOKS (real book of PDF)
- Send message ( to whom met at GameShows :-))
- Add new PV for each languages
< wish your feedbacks >
Let me know via E-mail if you stack, if you have feeling for the game !
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