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Tales From Candlekeep: Tomb Of Annihilation Cheat

Tales From Candlekeep: Tomb Of Annihilation Cheat


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About This Game

Tales from Candlekeep: Tomb of Annihilation, a turn-based dungeon-crawling game based on the Dungeons & Dragons Adventure System board games.



Title: Tales from Candlekeep: Tomb of Annihilation
Genre: Adventure, RPG, Strategy
Developer:
BKOM Studios
Publisher:
BKOM Studios
Release Date: 11 Oct, 2017



English,French,German,Russian,Simplified Chinese



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This is a digital, single-player, adaptation of the Tomb of Annihilation boardgame. More about the board game: Board game rulebook (same rules for the digital version mostly): The presentation and stability of this digital version seems really well done, way above the level of most digital adaptations. Still, I feel like the GUI could be more informative and more focused on stuff like the enemy actions, the dice roll, the combat log, etc. Addendum: The crafting mechanic is really weird. Not only because of the fail chance that feels like a F2P gambling game, but also because the game doesn't seem to be balanced around those bonus. So it's pretty much a broken bonus that sits behind a gambling mechanic - typical stuff that you'd find on crap pay-to-win games behind a microtransaction wall. Is that the plan here? It feels like it. I hope they drop this mechanic or change it fundamentally. It feels very odd and out of place.. If you like the basic gameplay, great, because that is about all there is. There are a few bosses mixed in for variety, but the great majority of the game is fighting a small set of monsters while bad effects happen at random. The basic gameplay is not bad, but it is just that: move, attack, next. The advancement system just increases the numbers. Entertaining enough to play through, but not good enough to recommend.. A great adaptation of D&D Adventure System Board Game. It's "feels" like playing the board game (i own them all). For now, the only negatives are the lack of an undo button and the Craft system failure rate is too high. And, one more thing: it would be great to see the cards instead of icons and the dice rolling.. Disappointed doesn't even come close to how I feel. The turn-based, tactical rpg that this game had going was really nice. I tried giving it the benefit of the doubt, but the only way for you to become stronger is through loot boxes. I understand that there are those out there who enjoy these types of things, but the RNG-susing is way too real. Really, it has good mechanics, and if character creation was a thing I would continue playing. Sadly, it is not.. lets see now, i got about 10 hrs on it so far. never had the pleasure of the boardgames,but,i like this,now i understand the mechanics better. its pretty straight forward turn based affair with some interesting end turn mechanics,which keep the pressure on you. same party members will probably get a bit boring after a while so any additions to characters and monster types,quests and unique surprises in the future could only boost a very tidy little game. i hope to see more content become available soon. all in all though,its a good D&D title,easy and quick to play a few quests before bedtime. character system and crafting are fairly basic but work fine for the most part,which enables some customisation for character load outs. it is RNG so if you want to win every encounter and craft items without fail,you may be dissapointed.. I was enjoying this game. had planned to give it a positive review, then the developer decided it was a good idea that your 5th party slot can *only* be filled if you buy a DLC to unlock an additional character. In other words, with the base game you're stuck with 4/5 units max on all maps. That's some pay-to-win BS right there. Not happy.. I recommend this game but I do so with a few reservations for all Old School D&D Players. So, I have not played this game for days on end obviously, but I played through the tutorial and the first several quests. I used normal difficulty and went with mostly default power selections for my hero. I thought the graphics were pretty nice and the animations were smooth. Sound/Music was exceptional. Unfortunately the game mechanics and overall gameplay are a bit obscure and because I expected a D&D RPG, it was sort of off-putting for me. Please bear in mind that what I see as shortcomings for this game are based mostly on opinion so your take on things could be quite different than mine. As I said, I am an old school D&D player and I am talking nearly forty years of playing what I consider to be the greatest game environment/setting/backdrop/whatever. I believe it is safe to say that if you are lookng for an old school Dungeons & Dragons game, then TFC:ToA is not it. PROS - Graphics are very nice. - Audio/Music is exceptional. - World is procedurally generated. - Excellent replayability. - Quick and easy game flow. - Good/Interesting crafting system CONS - Characters/Heros are pre-rolled with VERY little customization aside from a few powers. - Game balance needs serious tweaking at least in first few quests. - Gameplay uses turn based divided into phases that are nothing like any other D&D games I have played. - Maps are seperated into tiles that are shown in the exploration phase which only reveals if you are on the edge of your current tile, and if you do not reveal a new tile in each exploration phase you automatically generate an encounter. - Auto encounters generated from exploration phase fails are usually made up of bizarre magical attacks that seem to appear from out of nowhere for no reason. Like a magic trap that spawns for no discernable reason. Every hero must reveal a new tile on their exploraton phases or a random encounter/trap/event happens for every character that fails to explore a new tile. This quickly becomes overwhelming. The overall mechanics of the game are just so obscure and unfamiliar to me I really have a hard tme seeing this as a D&D game. This is not a complete deal breaker to me but I honestly think if they did not try to pass this off as a D&D game my opinion would be better for it. It is an interesting concept for an adventure game or strategy game but I can't consider this an RPG. - Many Items/Races/Classes/Monsters/Locations must be from a completely new world design because it is wholly unfamiliar to me. So I guess if I were to try and boil it all down for you, I would have to say that if you do not think of this as a D&D game, do not think of it as an RPG and just look at the game as a unique adventure/strategy game with a new and interesting set of game mechanics then this could be a very enjoyable game for you. Once the gameplay is much more balanced out IMHO. GRAPHICS : 8.5 SOUND : 9.0 GAMEPLAY : 7.0 OVERALL : 8.0. It's a decent port of a board game (style at least, I've never seen this specific set of tiles and monsters). Fun and simple. It could use better tutorial or a manual. **Edit** This has been on my pc for a bit now as my alternate game. It fits well into that slot, devs seem to be committed to improving the game. They added some DLC, but it is far from mandatory and the game itself is cheap. I'm all for it if it keeps the dev making new content.



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