Title: SYMMETRY
Genre: Adventure, Indie, Simulation, Strategy
Developer:
Sleepless Clinic
Publisher:
IMGN.PRO
Release Date: 20 Feb, 2018
Minimum:
English,French,German,Polish,Portuguese,Russian,Czech,Japanese,Simplified Chinese,Italian,Hungarian,Korean
Edited because it seemed harsh hindsight:
Symmetry has potential but right now I do not recommend it even though you would get a decent amount of playtime for your money.
I love difficult games but at the moment this game is not what I would call fun, it's just tedious. The storytelling is not strong enough to be a redeeming quality for the gameplay. It never feels like any progress is being made because of how often the AI breaks modules. The weather patterns increasingly become too dangerous to brave and resources are further and further away as well. It seems as if you make one mistake and lose a crew member then you cannot keep up with the scaling difficulty. There doesn't seem to be any new gameplay as you get further in, just more micromanagement. And the crew members automatically do the same task they were last assigned -- on repeat -- even if they're close to death. This is infuriating on your fifth attempt, let alone twenty. The game is figuratively making sure your babies dont stick forks into power outlets. There's not much else besides minimalistic art that wants to die.
I realize that the devs probably intended to make the game frustratingly difficult. But unlike Dark Souls or other "difficult" games, Symmetry never provided satisfaction. It did provide mind-numbingly high amounts of clicking and scrolling. The interface is clearly designed to make it difficult to watch over all my crew at once but add the incessant need to override previous orders and I found it unfun even with the pause feature.
Symmetry continously moves the goal post to keep you busy and increase difficulty but the minimal amount of information provided to the player makes every decision feel like a gamble. And I could see that being both good and bad. But after 20 days pass in-game, it doesn't seem like your choices even matter because of how much goes wrong all at once and how short your windows of opportunity are for recovery.
The game seems really cool in concept but the execution seems to have unintentionally crossed the line between difficult and unintuitive.
Thanks for taking the time to read this.
Edited to add further feedback:
One thing that kept killing my immersion. Why would I need a wood stove to heat what seem to be electric coils when I have an electric generator that has the capacity to rapidly charge a backup battery. If they're actually vents and not heaters then my mistake. It seems like the devs put significant effort to bring this realistically harsh environment to life but every time one of those coils broke I could only question the efficiency of heating the base.
One thing that I think that could be done better is the weather station. It only tells me what the immediate weather is, as far as I know. Which the art has already done a great job of doing. Yeah, it's nice to know an exact temperature but shouldn't a weather station help forecast as well? Even if it's just a short while. That would really help make it feel like my choices are meaningful instead of what seemed like pure RNG.
I appreciate the quick response from the devs, thanks again!. This game is for hardcore survivalists and those who know how to strategize. I personally love strategy games, and did not have too much trouble beating the game on my first try. I thoroughly enjoyed the mysterious and creepy aspect of the game. I will more than likely play the game again just to get all the achievements. It was a great experience and I would highly recommend it to anyone who likes a challenge. The main thing to remember is to always check your resources. Also, do not be ashamed to click pause to get your bearings. Happy gaming everyone!. === Devs updated game in response, I will update once I get a change to play update ===
This is a hard pass for now guys. This is at best a guided narrative during which you're just supposed to keep your people alive. Fair enough, I got to day ~35 twice now and the weather gets so bad and your people have to travel so long that they don't make it back before night hits and they die. Things are scripted to break constantly without any reason. At this point the only way I can think of winning is to ignore all logic and not get firewood or upgrade anything but just gather repair parts. This game was fairly cool till you hit a wall and it just ends up being a slow death. I would refund but I've played too much for that so I just hope the devs figure their\u2665\u2665\u2665\u2665\u2665\u2665out.. It is in all means average. Average gameplay, average story, average challenge. Was able to finish the game before actually understood what happened. But that was neither interesting nor important. Buy if you have nothing else to do. Not the best way to spend 3-4 hours, not the worst. Came here for the story and atmosphere - was disappointed.. For $15 or whatever it costs, it's not bad for a bit of entertainment. It's a very basic time manegement sim with not much going on other than managing the hunger and energy of your crew.. where's my entertainment?
all this game about is micromanaging your resources there's really not much more
I couldnt even keep up with the story as im panicing with my crew dying going outside with -80 degree temperature. i would recommend this game to anyone up to a challenge as this game from start from finish makes you sit on the edge of your seat as your get better but in the same time the game slaps you for getting too many of one thing and makes it harder to get and adds more harsh weather. this game has perfect challenge for me and probably would for anyone looking for challenging games, 10\/10
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