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Sword Master VR Activation Code Free


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About This Game

Sword Master VR, now with support for Oculus Touch & HTC Vive, brings you intense sword fighting gameplay that has never been possible in traditional video games. Taking full advantage of room-scale virtual reality, you must learn to fight with realistic swords in full 360 combat! React quickly, duck and dodge, deflect incoming attacks! Sword Master VR is not a game of standing still and lightly wiggling your sword in the enemies face. Sword Master VR is a game of endurance, skill, speed, and most importantly, to become a master of the blade.

NEW!
10 Unlockable Shields! Each level that you beat in Expert mode unlocks a new shield!

Features:
  • Intense & Challenging Sword Fighting!
  • 8 Unlockable Swords!
  • 7 Enemy Variations!
  • 10 Challenge Levels (Including a Boss Level!)
  • 4 Difficulty Modes (1 Unlockable mode!)

Safety Notice:
Sword Master VR requires players to swing their controllers in virtual reality. Play at your own risk. Eric Tereshinski, the game's developer, is not responsible for any destruction of property or the injury of yourself or anyone else while playing Sword Master VR.
Please play far away from your TV, have plenty of space, use high quality wrist straps, remove all children from the room, DO NOT play near any stairs, and enjoy the game :)

Room-Scale Info:
Sword Master VR will play correctly with as little as 2m x 1.5m playspace. However, it is recommended for best playing experience to have 2.5m x 2.5m of playspace or more.

Oculus Setup Info:
This game requires the use of motion controllers and roomscale. If you have the basic Oculus Touch kit with two sensors, two controllers, and your Oculus HMD, you can set up your playspace for roomscale and play Sword Master VR. To set up roomscale, you must set up your two sensors in opposite corners if the room. Adding a third sensor may improve your experience, but two sensors still works quite well. 7aa9394dea



Title: Sword Master VR
Genre: Action, Indie, Simulation, Sports
Developer:
Master Indie
Publisher:
Master Indie
Release Date: 23 Sep, 2016


Minimum:

  • OS: Windows 7
  • Processor: i5
  • Memory: 6 GB RAM
  • Graphics: GTX 770 or AMD R9 390
  • Storage: 550 MB available space
  • Additional Notes: HTC Vive OR Oculus Rift with Touch in room-scale configuration

English



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Only picked this up today and haven't played much yet. Based on first impressions, the graphics are a bit shoddy, with lumpy looking opponents and skeletons standing around the side clapping, apropos of nothing. Enemy movements are wooden and fairly predictable, and the hit detection is iffy. To be completely fair, slightly iffy hit detection in sword combat is not a problem unique to this game.

But despite that, for the price I still think it's not a bad proposition if you just want to bash something with a sword for a bit. Whilst something like Vanishing Realms is overall a much more polished game, if you just want something you can fire up for a few minutes here and there and smack some lumpy looking knights around, for a few quid this is perfectly fine.. You wanna chance to live out your last samurai fantasy. Come try this new vr game that just came out today. This Dev is going to make a million bucks. I garuntee 75% of vive owners are buying this game. Its a must have. Youll leave every game win or loose, completely outta breath, adrenaline pumping through your viens. Screaming for glory when u pull off that perfect pary and get that one shot face stab. He coulda asked $25 and I'd still buy. And no i dont kbow him, Im not him, and I did not get this for free. But none the less... Ohhhhhh its time to ROCK OUT WITH UR CO@K OUT!. Overall the game could be fun but there are a lot of things holding it back at the moment.

con.:
- unbalanced (the knife pretty much one/two shots everything on every difficulty)
- hit detection is not that great considering that enemies, especially the dual-wielding ones, barely touch you and you take multiple hits
- AI is also not that great, since they close in way to much and pretty much give you free hits behind their shields

pro.:
- the idea is pretty neat and there are not many good meele combat oriented games out there as of yet

So yeah I refunded it after I beat pretty much 80% of the game without any effort or that much fun except the moments where you just wreck your enemies with your tiny tiny knife.
I can't recomend to buy this product AS OF YET because despite it being maybe a promising title it has way too many flaws in my opinion.. Boring wank game that will make you destroy your room/hands due to it not displaying any sort of guardian system. Glad I only paid £2.99 for it.. What can I say, it's good. Many people consider this the best VR sword fighter. I'd agree. Could this get any better? oh absolutely it could, but it wont - the developer has ceased all development. I bought it because i'd really into swordplay, but not everyone would consider this game enjoyable.. A cautious "Yes" if you buy it on sale. It's a low-budget, single dev indie game with a variety of weapons to choose from, but it's not really that great. It looked very fun in all the "Let's Plays" that I watched, but in reality it's outclassed by games like "Gorn", "Zomday", "Hell Dimension", "Trickster", and "Thrill of the Fight" which have far better fighting mechanics and generally more variety.

However, I don't mean to slam the game. If you get it cheap, it's probably worth it. It's a good introductory game to get yourself acclimated to VR, and it's fun to try to collect all the swords and shields.

As I write this, I only have about 15 minutes in the game, so take my opinion with a grain of salt. I respect the Dev's hard work on the game and I am sure his next title will be even better.. I have played this game for the biggest part of this afternoon and had an absolute blast!
I finished it on novice and expert modes, too tired for legendary, this is quite a workout!

pro:
-For the anime fans: there are SOA type healthbars.. but you won't be looking at them too much :)
-I love hitting the shields and blocking swings, it feels amazing.
-There is some variety in opponents but they all have the same art style. not bad , but not amazing either. could use a little more finishing touches.
-i have 2.5 x 2.5 m playspace and had to use all of it, including ducking and rolling on the floor while stabbing them in the nutsack! Hopefully i'll have a bigger space soon!
-The difficulty level is definitely there.. It's a lot harder than i initially thought. There are tricks but you'll have to figure them out for yourself.
-That end-boss is intimidating.

con:
-The animations really need some work. when you kill an opponent he goes into the most insane positions and stays like that, like trying to do yoga whilst dying or something. funny but a bit unrealistic.
-Sometimes they hold their sword through their own body. didn't notice that at first but yeah, i feel like that should not happen.
-You can slowly put your sword inside their body but not hit them, makes sense but the fact that your sword in in his chest and has no effect is weird.
-When you finish a few levels on novice you can play them all instantly on expert mode aswell. I feel like when switching modes you should have to start from level one again.. but that is personal preference i guess.
-When staying low it is quite easy to evade most attacks exept for a few. It would be nice if they could detect when you are staying low and adjust their tactics.
-Enemy's tend to only have a few different attacks. Sometimes a new surprice attack would spice things up!

Don't get discouraged by these cons. It's basicly nitpicking and details! The amount of fun you have is well worth the price. Get this game.. 10/10; would pull a muscle while sword fighting because I failed to think "I should stretch before playing videogames tonight" again.



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