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About This Game

Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!

  • Sequel to the 2012 freeware hit You Have to Win the Game
  • Open-ended exploration platforming: Explore a massive world, find hidden treasures, collect powerups and gain new abilities, and uncover mysterious secrets!
  • Adjustable CRT television simulator: Tune the retro-ness to your liking!
  • Speedrun courses with Steam leaderboard support! Race your friends' ghosts to the finish line!
  • Do the Thing!!
  • Get the Stuff!!
  • Win the Game!!
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Title: Super Win the Game
Genre: Action, Indie
Developer:
Minor Key Games
Publisher:
Minor Key Games
Franchise:
Minor Key Games
Release Date: 1 Oct, 2014


Minimum:

  • OS: Windows XP SP2 or newer
  • Processor: 1.2 GHz or faster
  • Memory: 128 MB RAM
  • Graphics: GeForce 8 series or equivalent
  • DirectX: Version 9.0c
  • Storage: 100 MB available space

English,French



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Not only is this game a hidden gem, but you also have to collect 128 of them in the game. And you can be sure, this will be no easy task. But the game keeps you going on by featuring nicely implemented Metroidvania style exploration based gameplay all wrapped up in a neat Zelda II coating just without the combat.

What's great in the graphics department is the extensive use of options to tweak the display, from scanlines, to pixel format or even adding a nice TV like border around the game's display. And this is only scratching on the surface of this feature. Believe me when I say that every retro gamer will love these possibilities the game offers in this department.

For me this game is a nothinker at recommending it, but you should maybe wait for a sale or discount as the standard pricing is a bit high in my oppinion. Other than that there is nothing to complain about if you like this style of game and the genre in general.. Not only is this game a hidden gem, but you also have to collect 128 of them in the game. And you can be sure, this will be no easy task. But the game keeps you going on by featuring nicely implemented Metroidvania style exploration based gameplay all wrapped up in a neat Zelda II coating just without the combat.

What's great in the graphics department is the extensive use of options to tweak the display, from scanlines, to pixel format or even adding a nice TV like border around the game's display. And this is only scratching on the surface of this feature. Believe me when I say that every retro gamer will love these possibilities the game offers in this department.

For me this game is a nothinker at recommending it, but you should maybe wait for a sale or discount as the standard pricing is a bit high in my oppinion. Other than that there is nothing to complain about if you like this style of game and the genre in general.


Looking back and moving forward:
Hey everyone!
I wanted to drop by and share my thoughts on the current state of World's Dawn, as well as how its reception here on Steam is helping shape what's coming next. Although I'm not planning any more content updates (for now anyway), the spirit of World's Dawn is alive and well in my next project.

Take a look at this retrospective video I put together to show how the feedback and critique World's Dawn received has inspired the development of A Story Beside.



I've taken a lot of lessons from World's Dawn, its lengthy development process and managing regular updates and patches post-launch. As a result, I'm more confident in my strengths as a designer and more aware my weaknesses and limitations (engines, resources, time, etc.). Being able to communicate with players and engage in the Steam community has given me a ton of valuable insight and experience moving forward.

A very heartfelt thank you goes out to everyone who took the time to play World's Dawn and share your thoughts on it. I'd also like to apologize to those who expected more in the way of content updates or fixes. While I'd love to add children, deeper character customization, and tons of unique events beyond the main story, it's just not feasible as a one-person development team with limited time and a meager budget.

I'm so excited for everyone who enjoyed World's Dawn to be able to play A Story Beside — and hopefully love it for a lot of the same reasons! Please look forward to the game's release in 2018 (and more updates to come in the meantime).



Words aren't enough, but thank you once again for your continued energy and enthusiasm. The support from this small but incredibly positive community has truly kept me going and inspires me to make the next game that much better.

One last note... World's Dawn is on sale this week for 50% off! If you have any friends who have wishlisted or simply might be interested, now would be a great to time to nudge them in the direction of the Steam page or give it a share on social media.

[facebook.com]

All my very best,
David Grund
http://waywardprophet.com. Romance fixes and a new game announcement:
Hello everyone,
A few months ago Quint and Senah became official marriage candidates, and since then players have discovered a small handful bugs of associated with those romance paths. Sorry for the trouble! The following issues have been fixed in the latest patch:

  • Quint and Senah no longer cause a freezing bug when visiting your home
  • All partners can now participate in the Twilight Hayride
  • All partners are available in conversation with the ashen fox
  • Certain character dialogue has been updated to reflect new choices

I'm also happy to announce that I have a new project in the works!



A Story Beside is a fantasy adventure game experienced through the eyes of an ordinary girl. It shares a lot in common with World's Dawn — the quiet rural community, fairytale setting and story, and charming cast of characters — and is planned for release in early 2018. I'm so excited to share this game with the Steam community in particular, because it was your feedback on World's Dawn that helped it take shape. Every single comment and review has been taken to heart and channeled into the development of this new project.

Check out A Story Beside on Steam Greenlight to learn more!
http://steamcommunity.com/sharedfiles/filedetails/?id=817994688
I'm always happy to hear your thoughts, so don't hesitate to share! If you'd like to follow more regular studio updates, be sure to follow Wayward Prophet on Facebook[facebook.com], Twitter, and YouTube.

Thank you truly for your continued support! :cider_vinegar::crushed_herb::pure_water::fruit_juice:
David Grund. Quick update and patch notes:
Hey all! I thought I would post a quick update about the most recent patch and run through which bugs have been addressed. Here are the highlights:

  • Achievements have been temporarily disabled since activating them caused a crash for some players. You can still unlock the in-game marks and I'll hopefully have everything connected and working again soon.
  • Pressing the bell at the Wild Rose Clinic will no longer cause the game to freeze regardless of day or time.
  • Your spouse should no longer spawn in strange places (or spawn twice). If you continue to run into this bug, please let me know, as all the unique circumstances can be difficult for me to recreate and playtest.
  • Assorted typos and grammar issues have been fixed.



I appreciate you continuing to report any bugs you run into! I'm not planning to abandon World's Dawn any time soon and will be releasing periodical patches to keep things running smoothly.

I know a lot of people have requested major content updates (additional marriage candidates, ability to have children, etc.) and I'm definitely taking these things into account as I decide how to move forward. If you'd like to see more content added to the game, the best way you can make that happen is to help spread the word about World's Dawn! The more people that find, play, and share the game, the more resources I'll be able to put back into development =)

Thanks so much for your support! If you'd like to receive more regular updates, feel free to follow the Wayward Prophet Facebook page[facebook.com] or join our forum[worldsdawn.freeforums.net].. Only 2 weeks to go!:
Then it's fartytime.

. The story behind A Story Beside:
Hello everyone,
I have some rather unfortunate news to share today. I've always tried to be open and honest as a developer, and in that spirit I'm going to delve a little deeper into my personal life than I have in the past.

Over the last several months I've been struggling with a variety of health issues that have kept me from being as focused and creative as my usual self... things like constant fatigue, swelling, soreness, and chest pain. These symptoms are the reason A Story Beside was taking longer to complete than I'd originally hoped, and I was dealing with a lot of frustration trying to figure out what was causing them. I would sit down at the computer to work and just be overwhelmed by all kinds of stabbing pains and discomfort. I couldn't focus.



After several trips to the doctor, in December I was officially diagnosed with Hodgkin's lymphoma, a very treatable — but still scary — form of cancer. In a way it's a relief to finally know what's been going on, and why my physical health dropped off so quickly, but it also means there's a long road to recovery ahead.

So. What does this mean for Wayward Prophet and A Story Beside?

First of all, know that I'm still fully committed to completing this project. But as things are now, I simply can't make any release date promises... I have to make the physical and emotional health of myself and my family top priority. I understand how disappointing this news must be for everyone who's been waiting to play A Story Beside. Please know that I'm planning to spend every moment I'm mentally and physically able working towards release. It's become a challenge I'm eager to tackle and I'm hoping it will give me a lot of strength and motivation to get through the difficult times ahead.

Thank you for your understanding and support in the meantime! This humble community means the world to me and I'm certainly not going anywhere.


(bonus pic of my two fuzziest fans)

I appreciate everyone taking the time to read this update and apologize that I don't have better news. Rest assured there are still plenty of exciting things ahead for Wayward Prophet, and I can't wait to share them with you.

Thank you, truly. More updates to come!

[facebook.com]

All my best,
David Grund
http://waywardprophet.com. Time is of the essence...:
Without practice, this is what will greet you. Often.

. Patch 2.1.5 released:
Some issues have been addressed:
- wrong collision mask in one of the caves (thanks cptsisko1986)
- a problem with the timer when returning from sleep mode (thanks cyan)
- a couple of other minor fixes and tweaks

Thanks for your support.


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