Title: Sunset Planet
Genre: Adventure, Indie, Strategy
Developer:
So Dank Studio
Publisher:
So Dank Studio
Release Date: 1 Mar, 2019
Minimum:
English,Russian
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It's a nice looking game, and can have pretty good potential if more was added. My main problem with the game is how towers are upgraded. Towers only level up when they kill an enemy, which results in basically all the first towers being impossible to upgrade, and normally only one maybe two towers end up being able to be upgraded to their max level and then they will kill all the enemies meaning no other tower can upgrade. This ends up in your inevitable loss, not because you should have done something different, but because the game is designed poorly in this main area. If the towers would level up over time by damage done that would fix this problem and make the game much better overall.
Like I said, has potential to be a fun tower defence game, but in it's current state; it is simply not good enough. Hopefully the devs can change it as the graphics are beautiful (although the enemy types could be made more distinguishable) and I think that is a good ground to make this game successful.. Had an interesting time with this Tower Defense title. Graphics are good and music appeals (at least to me).
Tower placement can initially be a bit vague, notwithstanding you will soon work out there are placement pads (that could be a bit more prominent).
Would not mind a "zoom out" option.
Have just got through the 3 levels (20\/20\/15 rounds) Given the download is a hefty 2gb, I was wondering in the Unreal engine was the "bloater".
However, for the price, you can't complain!!. Had an interesting time with this Tower Defense title. Graphics are good and music appeals (at least to me).
Tower placement can initially be a bit vague, notwithstanding you will soon work out there are placement pads (that could be a bit more prominent).
Would not mind a "zoom out" option.
Have just got through the 3 levels (20\/20\/15 rounds) Given the download is a hefty 2gb, I was wondering in the Unreal engine was the "bloater".
However, for the price, you can't complain!!. One of the great conscientious objectors known was, Muhammad Ali.
But now we have to include 'Sunset Planet Developer' for his utter brash intent of rebelling against the popular trends of gaming and deciding to make this complete flop of pancake. I was greeted on entry, by nothing but a simple menu and a occasional wisp of a C sharp, unlike the graphics... nothing sharp about them.
On the positive, the towers have some cool effects, the UI is beautifully clean and map is quite cool. I wish it had more assets though. I think i have seen enough purple flowers for now. I think they're purple, I dont know, im colourblind and there werent any settings for me.
The biggest flaw though, is definitely its lack of thought before design. There's less strategy in this game than Donald Trump's foreign diplomacy but enough of his stupidity in difficulty that anyone can win.
The towers have depth and a great lore behind them. The stories of the magic and energy is truly unique. I dont think ive heard of them before.
By the way, what is gold? Never seen it in coin form before in games.
If you made this game and are reading this, Well Done for Supporting the Tower Defence genre, but for the love of Etheria, dont make another. Wait! Do! It'll make ours look better.
. One of the great conscientious objectors known was, Muhammad Ali.
But now we have to include 'Sunset Planet Developer' for his utter brash intent of rebelling against the popular trends of gaming and deciding to make this complete flop of pancake. I was greeted on entry, by nothing but a simple menu and a occasional wisp of a C sharp, unlike the graphics... nothing sharp about them.
On the positive, the towers have some cool effects, the UI is beautifully clean and map is quite cool. I wish it had more assets though. I think i have seen enough purple flowers for now. I think they're purple, I dont know, im colourblind and there werent any settings for me.
The biggest flaw though, is definitely its lack of thought before design. There's less strategy in this game than Donald Trump's foreign diplomacy but enough of his stupidity in difficulty that anyone can win.
The towers have depth and a great lore behind them. The stories of the magic and energy is truly unique. I dont think ive heard of them before.
By the way, what is gold? Never seen it in coin form before in games.
If you made this game and are reading this, Well Done for Supporting the Tower Defence genre, but for the love of Etheria, dont make another. Wait! Do! It'll make ours look better.
. It's a nice looking game, and can have pretty good potential if more was added. My main problem with the game is how towers are upgraded. Towers only level up when they kill an enemy, which results in basically all the first towers being impossible to upgrade, and normally only one maybe two towers end up being able to be upgraded to their max level and then they will kill all the enemies meaning no other tower can upgrade. This ends up in your inevitable loss, not because you should have done something different, but because the game is designed poorly in this main area. If the towers would level up over time by damage done that would fix this problem and make the game much better overall.
Like I said, has potential to be a fun tower defence game, but in it's current state; it is simply not good enough. Hopefully the devs can change it as the graphics are beautiful (although the enemy types could be made more distinguishable) and I think that is a good ground to make this game successful.
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