爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Statues Reset Key


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About This Game

Do you ever think that statues are alive? That there is a bit of a soul behind blank eyes of each statue. That stone hearts beats in the stone chests. That mysterious po 5d3b920ae0



Title: Statues
Genre: Action, Adventure, Indie
Developer:
Room710Games
Publisher:
Room710Games
Release Date: 27 Oct, 2015


Minimum:

  • OS: Windows Vista, 7, 8, 8.1, 10
  • Processor: Core 2 quad
  • Memory: 2 GB RAM

English,Russian,French,Japanese



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Sick game, got it on discount for really cheap and hasn't dissapointed especially with price. It gives me the creeps on occasions but is overall a horror game with low value.. A good chunk of asset fueled Steam horror experiences can be tossed immediately into the junk pile. Many are simply content to ape Amnesia, Penumbra and Outlast. Others occupy different stylistic niches yet fail to employ even the bare minimum of passable features when it comes to gameplay. Some are so short that you can't even imagine coughing up $10 let alone $4.99. Room710Games' minimalistic horror debut Statues is a flawed piece of work but I don't regret the $10 I paid and with its recent price drop to $4.99 is worth a try. It's far from a masterpiece but the game still offers an enjoyable experience slightly marred in some areas thanks to dogged repetition, frustration and a couple of irritating design choices. You play an unnamed protagonist who learns the hard way not to text and drive. After wrecking his/her ride into the business end of an oncoming driver, this dummy wakes up in a hospital room to find out that the world is out to collect a karmic debt. The abandoned building's medical mannequins are coming to life and they aim to kill you when you aren't looking. Thusly, your character is thrust headfirst into a fight or flight adventure taking you through the city streets, nearby forests and parks, a carnival, a mall and more. Each area has its own set of statues who stalk you when you're not looking. There's not much in the way of weapons but you do get a hammer eventually to beat the suckers to death, though alot of the time you'll be timing your moves to escape mobs of these leadfooted morons. Making matters more desperate, you have a meter/gauge that depletes as you explore. Once the meter is empty you're forced to blink. In order to not catch yourself with closed eyes in a chase sequence, you can press "X" to blink manually. The majority of the gameplay revolves around this mechanic and learning the locations of your foes, so that you know when you can shut your peepers. Being forced into blinking before you want of course allows your tailgaters to gain large amounts of ground on your trail and one hit will flatten you dead.you guys get the picture I'm sure. Most levels feature different main tasks, introduce at least one new type of enemy and have enough design variation so it doesn't look like you're trudging the same ground over and over again. Despite attempts at differentiation, each area requires you to collect "X" amount of objects or perform "X" amount of tasks. You'll be backtracking throughout every level quite a bit and this sometimes will wear on the nerves. In areas where you are unarmed there is always the risk of death, because until you complete your objectives you'll be pursued pretty frequently. Once you're armed you will be able to clear a map of hostiles and do your work in peace. Scattered sparingly are notes that outline a vague, vague, vague storyline which won't clear anything up until you finish the game in its entirety. Even the story bits you are clearly fed don't add up to too much. In context it works and it's not as distracting or as disjointed as some bargain bin narratives that popped in say Kidnapped, Chasing Dead, Back in 1995, etc. To add some additional gameplay elements for variety are the inclusion of escapes from vicious boss characters who you will face head-on in combat later in the game's playtime. The controls handle decently, but expect to get stuck on your surroundings from time to time and be prepared to watch the framerate blow out its shorts in a display of brown fireworks nobody wants to deal with. Frankly these stutters and mapping/pathfinding issues will get you murdered and more than once you're going to end up flatout cussing the game into oblivion. This is especially egregious in the aforementioned boss sequences and the final level in particular. Your foes aren't as prone to getting stuck as you are, so expect even the random enemies to getcha even when you're on a roll. These problems weren't totally game-ruining but they ain't fun either. Statues isn't a jaw-dropping graphical tour de force either but for an asset-built romp it's quite above average. The lightning is nice, the areas are drawn with a solid amount of detail, the bosses are appropriately grand and certain special FX are well-implemented. Everything has a smooth, shiny sheen on it which works for the enviroments but makes standard enemies, your hands and items, etc,. look like they were all modled with clay. FPS slowdown occurs more than it should and the unskippable "freeze" death or your character are annoying as hell but other portions of Statues are animated admirably. In the sound department expect appropriate ambient noise and music. There is nothing truly spectacular about the sound design but it does a good job of setting a mood, especially once a statue is on your six; although it must be mentioned that a few of Statues' musical themes (I'm looking at you final level, you S.O.B.) will get beyond annoying and irritating after a couple of respawns. On the hardest difficulty Statues took me about 8-9 hours to complete. Some of my lengthy gametime was spent paused in frustration on some of the boss battles and getting much needed respite in my endless attempts to beat the last level. I'd say on normal you'll probably spend 5-7 hours wrapping up its story, but good luck getting some of the tougher parts down to a science. Memorization is your friend.though don't be surprised if you die and have no idea how the f*** it happened! Pros: -Good concept borrowed right out of a sci-fi/horror TV series. -Intimidating boss fights. -Varied mix of areas and situations. -Game design allows for a bit of fight or flight which is nice. -Eerie sound FX when being pursued. -Above average graphics in certain areas. -Overall play control makes the game fun to pick up and enjoy. Cons: -Repetitive level objectives involving endless fetch quests. -Framerate hiccups will lead to some hardcore cheap deaths. -Poor mapping for movement results in getting stuck to await cheap deaths. -Basic enemies aren't scary, aren't graphical marvels and they all have the same killin' you animation. -Annoying music in a few of the hardest levels that you'll hear over and over and over and over and over and over. -General story isn't bad but could use more exposition. -The last level.simply its very existence. Overall: 6.9/10 Not quite deserving of a full 7 but better than a middle 6, Statues is plagued by some issues that will dampen your fun more than once. Still, when I would finally overcome a few of the game's toughest sequences I was always excited to push onto the next level. In that respect the game does reward your persistence. There are better games on the horror market for sure, yet something about Statues makes it well-worth a play especially for its super cheap pricetag. I didn't feel ripped off even paying $9.99 for it. If you've beaten all of the big box creepy games and are working your way across the 2nd/3rd tier of horror "good if not quite a classic," titles Statues is a solid pick. It might not have much in the way of replay value but it offers up interesting ideas, a couple of semi-original twists, decent gameplay and a satisfying length for the money.. To start, I have some mixed feelings about this game. First off, it was fun and interesting, not to mention scary, but there are certain things that this game has some problems with. First off, when it boasts "different types of enemies" mostly it means different designs. There are only really four different types. Some of the "7 various locations" you are in, you are in for less than a minute or two. Another problem I experienced was that I would get stuck in random places. For example, when I ran into a supply room I rubbed against some debris on the ground and suddenly I couldn't get out of that spot and had to restart my checkpoint. This happened several times, but sometimes this is unpreventable in games and it really didn't happen too often. Then there was the blinking. The blinking was a very interesting concept, one I have seen in several other games, but it's duration is much too long, almost two seconds. I don't know anyone who blinks for two seconds. But I suppose if they wanted to add it to the game they needed to make it to where it could really make a difference in your meeting with a statue. Another problem I had was the lack of information. For example; *SPOILER* At one point you have to escape a massive statue, which I have nicknamed "The Divided," and as you run away from him he will every so often jump into the air and suck up everything in his path. If the player fails to be in an alleyway they will get sucked up and killed. I discovered what to do by complete accident after dying several times. This lack of information frustrated me and really took away from the game's experience. Plus the whole giant statue battle(s) really differed from the main game in an unattractive way. *SPOILER END* Now for the pros! This game was very scary. The first "statues" you encounter are skinless medical mannequins. These terrifying creatures will follow you, banging down doors until they catch you. The gameplay is very similar to Slender, but it does it very well. There are indeed several levels, each with similar but differing objectives. *SPOILER* Once you are given the hammer, however, it becomes less scary and more of a challenge. You avoid the statues while collecting the necessary items, only now you can destroy the statues.temporarily. I loved that addition and it certainly made it more challenging. *SPOILER END* The game was also very beautiful. The graphics were smooth and everything was shaded very well. It is obvious that they tried very hard on the appearance of the game and it really sets the atmosphere. I bought this game on sale, but I feel that 10 dollars isn't too bad of a price for this game. But maybe buy it on sale. Again mixed feelings. I enjoyed certain moments, but quite a few took away from the experience. I suppose I would recommend it.. For the $5 price tag I can recommend this game. Pros: -Has some moderately scary moments. -Interesting yet gimmicky gameplay. -Cheap -Varied settings. Cons: -Often bad framerate issues. -Easy to get stuck on environment. Edges, doors, short walls, etc. -Unresponsive controls make it hard to interact with objects and pick up items. -Gameplay changes at certain times, statues move even when you look at them, non-statue creatures appear, etc. These changes are poorly implemented. They should have stuck to the original concept. -Terrible controller support. You can't customize the controller layout and the preset configuration is horrendous. -Often tedious goals and unclear objectives (Why do I have to collect fireworks?). Yes this game has a lot of problems, but

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