Title: SpellForce 3: Soul Harvest
Genre: RPG, Strategy
Developer:
Grimlore Games
Publisher:
THQ Nordic
Franchise:
SpellForce
Release Date: 28 May, 2019
Minimum:
English,French,Italian,German,Polish,Russian,Simplified Chinese
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Pretty good so far but it still has a lot of minor issues sadly holding it back a lot in both campaign and coop.
Everything is very flimsy to target, you can basically not tell if you clicked something to attack, there is very little and very tiny cursor feedback. Even crazier on the first Boss totems, which have no cursor change and a super tiny click hitbox. Its also hard to see if the units actively attack something and there is no feedback if they just issues a new attack command.
The unit animations are also very slow and non-exagerrated making this even worse. Its also very hard to see the commander or what you have selected, and the units blend into the environment very easily and are very hard to make out. The ability feedback is also very bad, you get no feedback for clicking or activating something over the button and there is also no indicator for something being triggered over the ALT menu, there is cruxial button states missing making both feel _very_ bad and confusing to use. F1-F9 are also horrible buttons, (im a guy using 25 hotkeys in wow but F buttons are just bad and I mess it up all the time) how is 1-9 not used? It is also not required to have a giant bar active all the time on top, that should scale based on abilities.
In campaign, It is a bit crazy how you get instantly thrown into a 4 man party in solo without a pause button, Im pretty good at micro but either Im undergeared or the game is very hard. I had to turn back from hard mode as it was insanely brutal and the first boss requires micro and reactions akin to an average ARPG (dodging AOE attacks and melee attacks in 1-2s timeframes) but for 4 characters at the same time, with one spin attack dealing 30% health damage of all units in range, which seemed to be balanced crazy clutch around a real pause+command move mode but there is none, and the normal mobs are mental on hard also. In campaign you also get buried with talent points which is very tedious at the start. Don't let me level up 4 characters 3 times over one mission, that just makes it tedious and little meaningful. Having 4x2 talent trees to read right in the second mission is also a bit crazy, how does this not ramp up 1-2-3-4-5 over time? Managing 5 characters right after the first boss is something I doubt any average player can manage or comprehend reasonably. The heroes also don't stand out without the extra setting at all.
Generally the game could be and feel a lot better if there were a global pass over audiovisual feedback especially on attacks, abilities, selections and unit commands as this makes everything feel very mushy, very hard to read and make out units, attacks and commands (so everything that is at importance) and very unresponsive right now, otherwise this is a good game with great aesthetics, voice acting and surprising depth (although items in PVP are too bland), 5 races is also very impressive and I do appreaciate the rework of the HUD as well which is much sleeker now but please fix the command and ability feedback.. SpellForce 3: Soul Harvest contains a lot of content for the asking price. The game plays and looks very good. The campaign draws you in with a very good story and keeps you playing to see what happens next. The changes to the game mechanics seem to make it more simplified than the previous version, but surprisingly works well. I have yet to find any problems with this release, and given the asking price is definitely well worth the purchase.. This game is is wonderful. I love the graphics the beautiful music and the sound design. Cannot wait to see the corruption of the circle, the runewars and maybe the lore of Hokan Ashire done with those graphics, character design and storytelling. The conversations with your fellow group members are so well written and acted. Also character design is top notch. Sometimes I just stand in a cave or on a hill and enjoy the breathtaking graphical love for details and move the camera around to find the best view. RPG and RTS parts are well mixed and I have a very good time with both of it. The whole lore of spellforce has such a big potential and gave me shivers ever since I played the first part 12 years ago. I wish you good fortune in the wars to come THQ.
P.S. Also if you hate moles you will love this game. :D. So much better than the original Spellforce 3 and definitely worth picking up for the surprisingly low price.
- The factions all feel much more unique now
- Some new units have been added to existing factions, some have been changed
- Heroes and skill trees have been reworked
- UI is cleaner and less intrusive
- New factions are really interesting
- Existing factions all have cool new flying units now (Wyverns, Gryphons, Ice Pheonixes)
- The game is beautiful as always
- Music is incredible. It is a beautiful game, and a lot of thought has gone into it, but there are some quirks. Pathing is not smooth, and units sometimes get stuck. Units are smart enough to pick the right targets though, so that is a plus. Performance is bad. It is around 30 FPS, and sometimes it dips to 25, in a one vs one offline skirmish, with everything set to the highest settings. Food gathering is slow, and unless you manage your economy and pay attention to your military at the same time, you will lose.. After finishing the main SpellForce 3 campaign earlier in the month, I was SUPER stoked to hear that this expansion was coming out.
After playing for a few hours, I can say that this is continuing on with the fun factor and the amazing lore/story line.
The new UI takes a little bit to get used too, but once you figure it out it's a breeze.
Strong work to the devs, I LOVE these games!. So much better than the original Spellforce 3 and definitely worth picking up for the surprisingly low price.
- The factions all feel much more unique now
- Some new units have been added to existing factions, some have been changed
- Heroes and skill trees have been reworked
- UI is cleaner and less intrusive
- New factions are really interesting
- Existing factions all have cool new flying units now (Wyverns, Gryphons, Ice Pheonixes)
- The game is beautiful as always
- Music is incredible. much better than SpellForce 3 in all aspects , Soul Harvest is great RTS game, well done Grimlore Games you made a fantastic game.
SpellForce 3: Soul Harvest - Faction Trailer - Dark Elves:
http://www.youtube.com/watch?v=xXdx4jrvsWU. Out now: Stand-alone expansion SpellForce 3: Soul Harvest!:
Out now: Stand-alone expansion SpellForce 3: Soul Harvest launches on Steam!
All existing owners of SpellForce 3 get a 40% price cut on Soul Harvest on Steam (time limited offer!). First-time buyers get a 40% price cut on our bundle on Steam, containing SpellForce 3 and SpellForce 3: Soul Harvest.
Vienna/Austria and Munich/Germany, May 28th, 2019 – "We could have stopped the storm, when we still had the chance": Three years after the Purity Wars, Nortander is facing a new era. Two new factions, the Dark Elves and the Dwarves, are here to change the destiny of Eo, and it's up to you, a disgraced General, to take action. The stand-alone expansion SpellForce 3: Soul Harvest is out now.
https://store.steampowered.com/app/817540/SpellForce_3_Soul_Harvest/
You already are a hero of Eo? Get a 40% price cut on Soul Harvest on Steam if you own SpellForce 3 (time limited offer)! Your journey is about to begin? Get a 40% price cut on our bundle on Steam, including SpellForce 3 and SpellForce 3: Soul Harvest, for the complete experience!
Here is the special SpellForce 3 Loyalty Pack offer (time limited offer!):
https://store.steampowered.com/bundle/11162/SpellForce_3_Loyalty_Pack/
Release Trailer: http://www.youtube.com/watch?v=tNd24JevOhw
Get to know the two new factions:
Watch the faction trailer of the Dark Elves:
EN: https://youtu.be/xXdx4jrvsWU
DE: https://youtu.be/CdKd8tqXn8c
CHN: https://youtu.be/IV3EN9z2ne4
RUS: https://youtu.be/nIOtlhgLrsM
Watch the faction trailer of the Dwarves:
EN: https://youtu.be/fFCE5ZkGdJk
DE: https://youtu.be/sfVmrLKs9h8
CHN: https://youtu.be/bghOw01RrYI
RUS: https://youtu.be/bzUd7ATjtuU
Features:
•Build distinct heroes through various options and combinations on a skilltree
•Lead your army to victory in a reworked sector-based RTS system
•Use unique mechanics of your army units to win epic battles
•Use flying units for even more advance tactics
•Epic fantasy soundtrack and bleeding edge top down graphics
Multiplayer Features:
•Each faction has two unique heroes that compliment individual play styles
•A modern multiplayer lobby will allow easier matchmaking and ranked play
•Create your own maps with the powerful modding tools.
New features compared to SpellForce 3:
•All-New Campaign: Featuring new storyline with over 20 hours of content
•All-New abilities and skilltrees for even more diverse heroes
•All-New RTS Gameplay: Sector-based system with a focus on global resource distribution and unique faction mechanic
•Unique mechanics and unique unit kits make the races feel very diverse and offer replay-value in the campaign
•Flying units allow more tactical elements
•New factions: Dwarves and Dark Elves
•Overhauled UI makes the game more pleasant to look at and more readable
Enjoy
Your THQ Nordic Team
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