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Spartan Xbox Download Code


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About This Game

Huge update for 2019!

Now Spartan is a lot easier and more balanced gameplay wise, making it an ideal platformer for the whole family that still enjoys a challenge !

If you are upgrading from an older version of the game and you are facing key binding issues please delete the file "input.ini located at:
Local disc>Users>Your computer Name>AppData>Local>Spartan>Saved>Config>WindowsNoEditor
(please note that you must first enable the "view hidden folders" from windows settings in order to see the AppData Folder)



King Leo kicks platforming back to the arcades!

Spartan is an old-school platformer for hardcore gamers, powered by UE4.

STORY:

Sparta, 500 BC. The city-state's weapons, armor and gold have mysteriously vanished. Magical portals begin to appear throughout ancient Greece.
As a king and the world's most fearsome warrior, Leonidas sets out to discover who is behind the threat, and recover everything that was stolen.
You, are King Leo. And your aim is to make whoever is responsible and whatever stands in your way, rue the day they crossed your path.

Block, stomp, run, jump, fall, climb, cling, push, spring & slice your way to victory.
Outsmart intelligent enemies, tread carefully through obstacles and use your wits to defeat bosses in epic battles.

THIS.. IS.. Spartan!

FEATURES:

Non-linear Levels

No matter which path you choose, you can always return to any point. Feeling greedy and want to go back and collect all of the coins? No problem! There is no area you cannot return to. But remember to plot your routes and keep track of where you've been, because without retrieving all of the artifacts or chests you won't be able to activate the magical escape portal. Not happy with your score? You can replay any level, any time, once it’s been unlocked.

Immerse yourself

Memorable atmospheric soundtrack with ethnic overtones.
Crisp and detailed handcrafted art.
Hyper-smooth 2D physics based mesh animations.
Fun, intelligent and reactive enemies.
A huge variety of traps and obstacles.

Pixel-perfect controls

When the margin for error is small, responsive controls are a sheer delight. You command, and King Leo executes with lightning speed. You say "Jump!", and he says "How high?". If your reflexes are fast enough, his reflexes will be fast enough. Every step counts and every move is in your hands.
Clocking in at a stable 60fps even with most Medium Spec hardware, "Spartan" leaves gamers no excuse to not succeed.

20+ Hours of Gameplay

More, if you want to unlock the entire gallery and learn some ancient Greek words!
With 4 distinct worlds and 24 challenging levels, you'll find yourself proclaiming: "Tough, but fair!".
Failing is a thing of the past when there is virtually no loading time between losses. Couple that with plenty of checkpoints, and you're ensured a smooth gaming experience. If, for whatever reason, you find the game too difficult, you can double your health. This is aptly called “Wimp Mode“!

SPARTAN:

Are you up to the challenge? 6d5b4406ea



Title: Spartan
Genre: Action, Indie
Developer:
Sinister Cyclops Game Studio
Publisher:
Sinister Cyclops Game Studio
Release Date: 3 Oct, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Vista, Win 7, Win 8, Win 10 (64-bit)
  • Processor: Intel Core i3-4130 3.40 GHz / AMD Phenom II X4 965, 3.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Spartan is highly optimized to run on less powerful machines,so any 5 year old (decent) PC should in theory be able to run the game at its targeted frame-rate.

English




Fantastic platformer with great graphics, It's challenging and the levels are huge. It feels like a Nintendo game on pc!. good game feels like a mario game. good graphics and challenging levels. I bought and played through Spartan to full completion on the Nintendo Switch, and since bought the Steam version. I tend to play things on console, but so far I've finished the first world on PC. Thankfully, I can confirm that the two versions are essentially the same; they are both brilliant.

The platforming genre is certainly not what it used to be. It has branched significantly, and mobile gaming and a too-big market has led to more and more \u201cprocedurally generated\u201d, or \u201crunner\u201d-style games which remove the need for a solid level-design philosophy and lack identity. The \u201cpuzzle-platforming\u201d genre has also to some extent undermined the simple joy of movement through an emphasis on puzzles. Innovation CAN be detrimental. Particularly with platformers, it can harm the experience if the game design precludes the need for high-quality nuts-and-bolts platforming; where the MOVEMENT is an afterthought. Spartan is however touted as a traditional hard-core, pixel-perfect platformer, and it definitely is. Behind the (beautiful) cartoonish art-style lies a game designed to test your reactions and really push your patience and spatial awareness. Structurally, the game takes place over four worlds, each with five enormous platforming levels, and each topped off with a boss fight that also involves a modicum of strategy (as well as perfect timing). As the game progresses, the levels become more elaborate and open, and the sizes increase on both axes (the later levels typically took me around an hour-and-a-half to complete). Within each level are hundreds of (optional) coins to find, as well as five artefacts to collect, which are necessary in order to open the portal to the subsequent level.

The gameplay is brilliant for a many reasons. Firstly, the abovementioned level design is seriously good. They levels are constructed in such a way that as you play, you gradually build a mental image of them in your head. This is necessary if you hope to track down every last item, since you will increasingly need to backtrack. In a way, Spartan's design reminds me a little of a modern (much-expanded) equivalent to the old Roland... games on the Amstrad. The levels are maze-like, but if you have the mechanical skill and navigational ability, there's always at least one way to get from one place to another. Additionally, switches on later levels both allow access to new areas and make the levels as a whole more navigable for collecting every last item. Numerous hazards await you. As well as the numerous environmental dangers (such as wind, icicles, lava, swinging axes, fireballs, circular saws, and far, far more than 1001 spikes) Sparta is populated by often-erratic enemies that can follow seemingly random movement patterns, or move in fits and starts. The game introduces a steady stream of new enemy-types, each with their very own character and behaviour. With levels becoming bigger, less linear, and more crammed with danger, you will be spending more time (and more King Leo's) with each one... perfect!

Within these wonderful levels, we have the royal Spartan himself; King Leo (who we are told is not chubby, but buff\u2026 I\u2019m not so sure). To begin with, the guy feels like he weighs a tonne. While he does EXACTLY what you tell him to, his momentum is so great that numerous micro adjustments, either mid-air or upon landing, are necessary to properly pull off many moves. I'm reliably informed that this is due to the use of PhysX, which means that gravity, friction and impulse all effect Leo's movement, and more so in combination. So, on top of his inherent weightiness and momentum, you have to account for his acceleration (be it from falling, wind or the momentum transferred from a moving platform). Jumping off a descending platform will usually be pointless, while jumping off one that is rising may send you flying into a spiked ceiling. Weapons-wise, Leo is equipped with a sword and shield, and while these respond perfectly, I must point out that it takes a very brief moment for him to execute the manoeuvres (as it would in real life). Therefore, you must press the button to swing your sword or raise your shield a split second before their intended use. This is NOT a criticism; it would be daft for King Leo's to life these heavy items instantaneously, and is another aspect of the game\u2019s deep physics.

Simply put, the physics governing this game demand a lot of patience to adjust to, but the trade-off is the feeling of mastery (or at least approaching it) and being able to in fact use these physics to your advantage. What makes the game so hard (especially towards the end) is precisely what makes it so good. It gives the player credit. Criticisms that have been levelled at the game (unpredictability, cheap deaths, backtracking, etc.) can be ignored. This is exactly how to do it. I simply can't understand why such complaints are made. If the controls are perfect, the fault can only lie with the player! The one criticism I have of this game as that Leo has just one jump height. I doubt the game would have suffered at all from velocity-sensitive jumping, especially when the rest of the physics are realized so well. I don\u2019t think his current jump should be any higher, but degrees of lower jump would only improve the experience.

Spartan was developed entirely by a team of just two brothers. While one seems to have been responsible for all of the above, the other produced Spartan's art and music, and both these aspects really do wrap a healthy layer of flesh around an already-robust skeleton. The colour palette has been carefully considered, and the backgrounds evidence a plethora of animations (the subtly-shifting, heat-haze backdrop to the lava levels at the end look particularly good). Fire, wind, snow, dust, shimmering stars and other effects are understated, but really do add up. The aesthetic is clean, distinctive, but is also one of simplicity. I find the look of many platformers now very garish and far too busy. In a way, Spartan\u2019s visual design is that of an archetypal platformer, and its strength is in its execution. Both the detail of the enemy sprites and how they animate clearly took time and passion (look closely at the heads), and there's a definite coherence and flavour through everything. The music is appropriately Greek-themed and showcases some obvious musical competence, often using rather unusual melodies which gradually instil themselves in your head.

In Spartan, nothing is arbitrary. This is a very deliberate, focussed, refined and pure platformer, by a passionate team that clearly wanted to create the best version of their idea. It\u2019s a rich, rewarding experience, and I spent well over twenty hours with it. Ironically, a lot of this richness of the experience comes from the fact that the game is spartan in the adjectival sense (as in "showing or characterized by austerity or a lack of comfort or luxury"). I wonder if this was intentional? This is how platformers of this type should be. I was very pleased to see the hint of a subsequent game after beating the final boss too; I really hope this happens. If you've reached the end of this review (and you know what I'm trying to get at with it) then please support this game, and help to keep the soul of hard-as-nails platforming alive.. \udb40\udc21. +Fun gameplay
+Great 2D graphics
+Huge levels
+Awesome soundtrack

-It can get real hard, but it has a difficulty setting that makes it quite easier.
(But who wants to play on the easy setting?)


Huge update for 2019!:
Now Spartan is a lot easier and more balanced gameplay wise, making it an ideal platformer for the whole family that still enjoys a challenge !

If you are upgrading from an older version of the game and you are facing key binding issues please delete the file "input.ini
located at: Local disc>Users>Your computer Name>AppData>Local>Spartan>Saved>Config>WindowsNoEditor
(please note that you must enable first the "view hidden folders" from windows settings). We are listening and always trying to improve Spartan!:
We are happy to announce that Spartan has now full customizable input bindings for all you gamers out there, that prefer a keyboard over a gamepad.

We would like you to know that we take all user feedback very seriously and work around the clock in order to fix and improve our game, a project of love ,dedication and hard work.

We understand the frustration of a paying customer when something is missing or it is not up to the standards of what he/she is used to, but please send us an email with your concerns and we will work our hearts out in order to implement it/fix it. ( if it is a valid suggestion that is, like the one above.)

We are just 2 people and not a faceless corporation so every review counts to promote our work. Some might be harsh,some can be unfair, others might be all true,positive or negative. We know that we are not perfect but we learn from our mistakes and try to improve every day of the week.

Thank you all for the feedback.

Sincerely ,
Sinister Cyclops GS.


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