Chinese Association of Idaho State University (CAISU)
Title: Space Ribbon
Genre: Action, Casual, Indie, Racing, Simulation, Sports
Applaud Productions, Onteca Ltd
Release Date: 4 Jan, 2019
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VR is actually very well done. Game has more depth than other reviews claim. It's just too bad it doesn't have online multiplayer capability.
Hope y'all are havin' a good egg-day! : Progress is goin' really well so far! Things are still early-ish stages, but the world is slowly becomin' livelier and more packed with life/things to do! First major plotline is now in heavy development.. hey, dog here : woaaaah, steam announcements. never thought i'd get to this point. wild. truly wild. uhhhh, game's comin' out. soon. feel free to follow progress here: g'night, folks.. Dialtown: Phone Dating Sim Update 02/06/19, OST teaser! : Hey all, it's me, the dog. So, like, another month, another devlog. I did well holding off writing this, lemme tell you that much, because boy, oh boy, have I been busy.. Update 5/5/19 - "Slow, but steady" : Hey, y'all! Another week, another update.. Update on development as of late! : So, basically, good news. Game is coming along well! A stock image model and I worked out a financial agreement and thus, he's appearing as a few people in Dialtown, including the one DSaF reference character (hype!) Oh, right. One of the DSaF characters (no, none of the FNaF characters, obviously) makes a cameo! Given the nature of the game. You can likely figure it out ;) The game is slowly being filled in with content. A few locations are fleshed out. The first 10 or so minutes of Randy's route are finished, and I'm now working on the rest.. Update 15/5/19 : Hey, it's dog! Firstly, two things. Twostly? Eh. Okay, so, I'm not gonna write these weekly, because it just occurred to me: while there IS weekly progress that I can report on, it's not always INTERESTING progress, heh heh, or at the very least, not the kinda progress that translates over to devlogs well. Worry not: I'm just letting y'all know not to panic if I go quiet for 2-3 weeks. Just means I'm getting the boring parts out of the way, y'know? Instead, I'll focus on making more interesting devlogs with at LEAST two images every few weeks, most likely. Or whenever I have shit to show off! Here's a teaser image I forgot to embed last week because I'm still getting used to Steamworks controls, heh- Secondly, I'm hard at work on. stuff. I have a few drafts written out for the dating plotlines, with many on paper, and a few now on my pc screen! This is actually the last stage before implementation, so hyyyype! Once a scene is written, it's implemented and I'm already implementing scenes as we speak. I'm adding the finishing touches to chapter 1 of Randy's route, and hell, might even finish his entire route this month if I'm lucky! Here's a few of the (obviously censored, you pervert!) dating route drafts, in case you wanna see what they look like. I've got more detailed notes on paper/in separate documents, but these references are essential, and allow me to track total progress precisely. Not the MOST exciting devlog, granted, but hell, progress is nice! Last step is adding the finished character images. See, since my protagonists' images are taken from photos of real-live people who've kindly agreed to donate images of their fleshy-phoneless bodies to me, I can dictate certain poses or expressions that I wanna see from the models. This allows for organically produced unique expressions, which stem from me saying "HMMM, I KINDA FEEL LIKE WE COULD USE A NEW EXPRESSION HERE FOR THIS PIECE OF DIALOGUE, BECAUSE IT SURE IS SIGNIFICANT" and the like! Next devlog mightn't be for a while, but know that I will remain hard at work. When I have stuff to show off, I'll show it off.
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