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Space Pirates And Zombies 2 Free Download [pack]


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About This Game


In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.


Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.

As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.


Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.


When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.

Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.


Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

Key Features:
  • Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
  • A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
  • Build your own faction from nothing.
  • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
  • Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
  • A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
  • Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
  • Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
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Title: Space Pirates And Zombies 2
Genre: Action, Adventure, Indie, RPG, Simulation, Strategy
Developer:
MinMax Games Ltd.
Publisher:
MinMax Games Ltd.
Release Date: 7 Nov, 2017


Minimum:

  • OS: Windows XP/Vista/7/8/10
  • Processor: 2.6 Ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 1GB 3D DirectX 9 Compatible video card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

English,French,German,Russian,Simplified Chinese,Traditional Chinese



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Really liked the idea of another SPAZ. Unfortunately, pretty unhappy with the experience of this one. The graphics are pretty and I like the developments in the lore for the most part, but the gameplay's fundamentally changed from the first. That wouldn't necessarily be a bad thing, except SPAZ 2 has restructured the game in a way that mostly eliminates most of what made SPAZ fun. You spend a lot more time in the system map, directing a little arrow around the screen and clicking buttons, and a lot less time flying your little ship around "real space" interacting with other ships directly. The design of the mothership, due to its modular nature, is also much less distinctive and ultimately less charming.

It's a solidly okay game, but if you've played SPAZ 1, you probably won't find much of the same things you liked about SPAZ 1. If you haven't played either, I'd suggest you pick up 1 instead of 2.. Really liked the idea of another SPAZ. Unfortunately, pretty unhappy with the experience of this one. The graphics are pretty and I like the developments in the lore for the most part, but the gameplay's fundamentally changed from the first. That wouldn't necessarily be a bad thing, except SPAZ 2 has restructured the game in a way that mostly eliminates most of what made SPAZ fun. You spend a lot more time in the system map, directing a little arrow around the screen and clicking buttons, and a lot less time flying your little ship around "real space" interacting with other ships directly. The design of the mothership, due to its modular nature, is also much less distinctive and ultimately less charming.

It's a solidly okay game, but if you've played SPAZ 1, you probably won't find much of the same things you liked about SPAZ 1. If you haven't played either, I'd suggest you pick up 1 instead of 2.. Like a lot of others switching from SPAZ1 to SPAZ2 I was initially put off by the changes. That said, once I dug into the game and got past level 10 (really 15...) and I could actually win some fights it got a lot more fun. Once I got into the end game and started mucking around with various build concepts - I realized that Spaz2 fixed a lot of the build frustrations I had in Spaz1. Missles and drones are both not only viable builds - but excellent builds for me.

Get the demo - level in starbases until at least level 5 and take it slow until 15 - and before you know it you will be having a lot of fun too I'll bet :). Like a lot of others switching from SPAZ1 to SPAZ2 I was initially put off by the changes. That said, once I dug into the game and got past level 10 (really 15...) and I could actually win some fights it got a lot more fun. Once I got into the end game and started mucking around with various build concepts - I realized that Spaz2 fixed a lot of the build frustrations I had in Spaz1. Missles and drones are both not only viable builds - but excellent builds for me.

Get the demo - level in starbases until at least level 5 and take it slow until 15 - and before you know it you will be having a lot of fun too I'll bet :). What a terrible disappointment.

I enjoyed the first SPAZ, flying around and shooting things in a convenient top-down view and gathering materials\/resources. So I hoped this would be a step up. I was wrong.

The game feels like they tried to step it up with 3D graphics and a horribly executed star map. The camera is awful in "combat view" and the 3d graphics are very poorly executed so the top-down view looks ugly as well. The StarMap is absolutely awful where you can fly around and loot resources without fighting anything and the entire map or looks so tiny so you don't feel like you're exploring anything (especially since the star map is nothing but icons representing things as opposed to any graphics that show effort). The ship-construction thing is not fun and the prices of parts means a real grind to get good equipment. The game just stopped being fun entirely.. It's a shame they quit developing this. They've said it's finished, but SPAZ 2 really could have used some more ship part variety, balancing, and overall polish. I felt far too constrained between trying to build a ship that didn't look like \u2665\u2665\u2665\u2665\u2665 and finding parts with decent stats that could survive the ridiculous endgame.. I found this one even better than the first. Way more options and things to do.
However, I ended up finishing the game before I got to do much in the galaxy :(
It is kinda like the pacing of the game was a bit off. But regardless it was hella fun and definitely worth the price.
I still need to try the sandbox mode at some point to see if I can get everything done without the campaign quests breathing down my neck.. What a terrible disappointment.

I enjoyed the first SPAZ, flying around and shooting things in a convenient top-down view and gathering materials\/resources. So I hoped this would be a step up. I was wrong.

The game feels like they tried to step it up with 3D graphics and a horribly executed star map. The camera is awful in "combat view" and the 3d graphics are very poorly executed so the top-down view looks ugly as well. The StarMap is absolutely awful where you can fly around and loot resources without fighting anything and the entire map or looks so tiny so you don't feel like you're exploring anything (especially since the star map is nothing but icons representing things as opposed to any graphics that show effort). The ship-construction thing is not fun and the prices of parts means a real grind to get good equipment. The game just stopped being fun entirely.. I found this one even better than the first. Way more options and things to do.
However, I ended up finishing the game before I got to do much in the galaxy :(
It is kinda like the pacing of the game was a bit off. But regardless it was hella fun and definitely worth the price.
I still need to try the sandbox mode at some point to see if I can get everything done without the campaign quests breathing down my neck.



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