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Sojourner Serial Number


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About This Game

Simultaneously a love letter to and a parody of classic role-playing games, Sojourner is the retro RPG that the world has been craving, but just didn't know it. By graceful 5d3b920ae0



Title: Sojourner
Genre: Adventure, RPG
Developer:
Michael Squirrel
Publisher:
Michael Squirrel
Release Date: 17 Jul, 2017



English



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Mr. Squirrel has created a wonderful throw-back game that stays true to the form of the genre but breaks the 4th wall with lots of fun. The game has wonderful messaging and is enheartening. I have just finished the game and can say it is well worth the $5 for the 20 hours of entertainment it will provide. I am using it as a way to introduce my 3rd grader to the genre and get her interested in PC gaming/video gaming and nerd culture in general. This is a soft hearted and friendly game that does that beautifully. Exciting my daughter in much the same way NES Dragon Warrior inspired me when I was not much older than she is now. All the fun of Dragon Warrior and none of the grind. Thank you Mr. Squirrel for making this delightful game.. So this game is pretty great. The music, and the graphics are done in the style of the old NES games so many of us Millenials loved. Yes, it's an RPG Maker game, but it isn't one of the bog standard ones you find littering the store these days. :) The developer did the work to make the game actually look like a oldschool RPG but play like a morelate 90s one. I appreciate this myself because while I fondly recall those days, I seem to remember those games lacking quality of life additions that later games had.. For every flavor-of-the-month tryhard meta product, and for every 50 puzzle-based exploration games, one RPG Maker game gets a good story, good pacing, consistent worldbuilding and, most importantly, tight gameplay. This is that RPG. Sojourner gives you 10 well-drawn classes with unique benefits and drawbacks from which to build you party. Every enemy brings something different to each encounter, even if it's just a dumb joke. This is built off the Dragon Quest formula, and made more accessible for a new generation of newbies to enjoy. Speaking of accessibility, there are helpful (and funny) NPCs scattered everywhere, even a stone's throw away from the final boss. One of them tells you how to get the secret ending, too. No need to replay the entire adventure for something you might have missed. RPGs often have odd secrets that force people to look up a wiki or buy a strategy guide, but Sojourner goes in the exact opposite direction: It is self-contained, and encourages you to find everything it hid in its multiple worlds. The story is fairly light, but its message of positivity and optimism is a welcome change from the modern trend of 2deep4u meta stories. There's no tricks here. It knows what it wants to do, it tells you, and it delivers with both an earnesty and charm unseen in the current market. This game is a thematic throwback to the NES days, but with modern conveniences. Get comfy and start exploring.. This surely is a throw back to early days of Dragon Quest The Class combination is very good one but if you can keep the progress of formal class it'll be better. But overall this is a retro RPG with a good system and good selfaware humors.. Bought this on sale. Just finished the Western Hole and looking forward to the rest of the game. Delightfully quirky and feels a lot like a streamlined version of DQ3. Lots of good ideas in this title. Classes are well done. I really like the over world hidden locations and wandering NPCs. Monster names are entertaining. Battles are fairly vanilla (but they wrap up very quickly, so it's not so bad).


Massive update released! Version 2.0! : Hey friends, I'm so happy to announce that Version 2.0 of Sojourner is out now (and your copy of the game has probably already been updated). Some big, much-requested changes have been made, and the game is extraordinarily better for them. Here are the changes from this latest update: Allow the player to resize the window and adjust resolution. Removed character portraits from the combat screen because it just looked too clunky Substantially increased the damage of the summon spells Rebalanced some of the game's harder bosses and enemies Improved regeneration skills for HP and MP, and made poison more effective. Increased the power of some skills. Fixed the music looping badly. Drastically improved the rewards for collecting all the Skull Medallions Sorcerer class now learns spells faster. Fixed a bug where warping out of Jaggo's party would leave the screen the wrong color. Minor bug fixes and typo fixes.. Version 3.0 is out! : Yes, the update that very few people were asking for has finally come out! I figured that, for various reasons, quite a few new folks have purchased the game recently or are trying it out for the first time, and they ought to have the best experience with the game possible. Here are the changes in Version 3.0: Made some of the weaker classes far more resilient, especially the spellcasting classes. Changed the EXP requirements of each class, so that classes will be a bit closer in overall level. Made the monster classes level up faster than regular characters, as a way to incentivize players to actually use them and to keep the game more balanced. Increased the initial ATK and DEF of all characters, in order to make the early-game just a teensy bit easier. Improved the system for swapping between party members. Made the EXP reward increase if you have fewer party members. Made the secret character considerably stronger and more-worth using. Decreased the encounter rate slightly. Improved the equipment screen. The optimize button will no longer change a characters accessory. Fixed the resolution and full-screen problems. Now press F5 to enter fullscreen. Or F6 to resize window. Fixed some typos. I wasnt actually expecting to ever update Sojourner again, especially because I am hard at work on my next game. However, I have been learning a lot, and have been aware of a few of Sojourners flaws for a long time. It wasnt toooo much effort on my part to update the game. So please enjoy these improvements, and look forward to hearing more about my next game, which Ill be revealing eventually.. Anniversary Sale!!! : Specifically, the 2-month anniversary! Most people do something special to celebrate the 1st-year, 5th-year, or 10th-year anniversary, but not me! I'm just happy and proud that Sojourner got released to the public a couple months back. If you haven't picked it up yet, this week is the time to do it. At $1.99, this is an absolute steal. Except if you actually stole it, you wouldn't spend any money at all. It's a pretty easy game to pirate. But please don't pirate the game. Or if you do, you can send me a donation later to relinquish your guilt. Or you can promote the ever-living crap out of it; though, I would love if you did that whether you stole the game or not. Also, happy Rosh Hashanah to all the game's Jewish fans, as well as to the Jewish people who have never heard of the game.. Version 1.1 released : Hey fans and haters of Sojourner: The version 1.1 update of the game is now live. In order to get the update, you may have to uninstall and reinstall the game-- but don't worry about your save data: it won't get erased when you uninstall. If you are worried, though, you can easily copy (CTRL+C) your save file (most likely located at C:Program Files (x86)SteamsteamappscommonSojourner) and paste (CTRL+V) your save file somewhere safe. Here are my scruffy notes of what has been changed. Except for one game-breaking bug, this is mostly stuff that no one will ever notice. Version1.1 Changes: [FIXED]-Players who got Monk as the starting class would become invisible when they tried to add any new party members. [FIXED]-Using the B button to back out of the "adding a party member" or "changing class" screens doesn't work properly. [FIXED]-Finding previously-visited hidden areas on the overworld is nearly impossible. Now there is a glowing X that appears [FIXED]-If you activate Infinity Repel, and then warp, it gets turned off-- but the game will say that it's still on. You have to use it twice more in order to get it to actually turn off again. [FIXED]-Weird gray boxes around the list of places you can teleport to. [FIXED]-One secret area had a tile that wasn't working properly.


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