Title: So Much Blood
Genre: Indie
Developer:
Zachary Berenger, Eli Aldinger
Release Date: 3 Jun, 2016
Minimum:
English
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I have watched RealTutsGML, and that's what got me interested into game design. It is cool to see him moving forward and creating an actual game. Is a fun game, with interesting movement mechanics. However, sometimes it could be annoying, like the second boss took me FOREVER to figure out how to beat. Pretty basic but good art design. I gave a negative review earlier and I apologize for that as I have only played like a half-an-hour of it. Decent game, maybe 7/10 IMO.. I bought this game because I like GM:S games, because I use it myself. Also the youtuber makes nice tutorials on youtube, so I gave this one a hit. I requested a refund after 4 minutes. . and played this game for one other minute just for this review. ( TRUE STORY XD ) It has no azerty support, so I had to do Shift+Alt just for this game. I had no idea what was going on, because it fires from itself and only left and right. I feel really sorry for the devs, but I rather spend my 2.99 euro's on something else. If they ever want to fix it, I could buy it again.. So Much Blood is. severely disappointing. I was pretty excited for this game, but then I played it. The game is inherently flawed in design. You can move in eight directions, but you can only shoot left and right. This makes traversing and dodging enemies really difficult for no reason. The enemies themselves are practically useless, but some of the game's "mechanics" make them worse than Hell to deal with. This wouldn't be so bad if you could either shoot in multiple directions, or if the game was horizontally based. In that there was no vertical room generation, you just move left or right. But then that would make the room generation even more bland. So with that said, the easiest way to fix the broken mechanics would be to completely change them. On top of the two-directional shooting, you cannot control when you fire, or even lock direction. If you want to move left but fire right, that's too bad. You are constantly firing, and turning around automatically makes your direction of firing flip, as well as the bullets that have already been fired flipping. (Which is completely nonsensical and allows the player to kill things that are literally in another room, through a wall) And for my biggest grievance with the game, enemy spawning. When I played the game, I must have had enemies spawn on top of me at least a dozen times. It is absolutely infuriating to take damage from something you cannot prevent, especially when it is a third of your health, and when the only way to recover health is to navigate the horrid maze of a level and spend your hard-earned grinding points at a shop. I have given feedback and advice to the developer multiple times, but he always seems to discard my criticism and try to explain to me why it works for the game, and how the whole game is designed around the poorly executed mechanics. "You can get armor that prevents damage for a few seconds when an enemy spawns" is not a proper workaround for enemies literally spawning on top of you, and making you take unpreventable damage. That should not be a thing. If anything, have two or three seconds of invulnerability base, and add a few more seconds with the armor. Or at the very least, give a spawning icon, akin to Enter the Gungeon, so you can see exactly where enemies are spawning before they telefrag you. This armor that makes it unable for enemies to harm you when they spawn costs 1000 points. That might not sound like a lot, but it's at least ten minutes of grinding the same boring enemies over and over again. From what I've heard from the game, there is only one track. One really generic, repetitive track that got old really fast. I found myself disabling the audio within 20 minutes. There may be more music later on, but the game is so boring and grindy that I couldn't bare to get far enough to hear a difference. (I played up until Zone 2.) The dev added gamepad support, but it doesn't really seem like it was tested that much. Turning around with the joystick makes you stop firing for 0.5 seconds. It doesn't seem like much, but when you can only fire in two directions (and you're constantly firing anyway,) you definitely should not stop firing when turning around. This game has many, many flaws that could easily be fixed if the developer would just listen to criticism and understand that it's not antagonizing, it's feedback. And this doesn't even scratch the surface, the GUI is really ugly, you cannot skip the unreasonably long introduction cutscene, the bosses are giant, overhyped sponges, the game uses at least four fonts, and some of the art looks placeholder, namely the shopkeeper. If I could get a refund, I would. But it's been too long, and thus, I cannot. I whole-heartedly discourage you from purchasing this game, at least until the flaws are dealt with. But seeing how the updates have been going, it doesn't seem like that will be happening any time soon. I really hope the developer reads this, takes the feedback seriously, and at least tries to change things. I want to like this game, I really do. But in this state, I cannot bring myself to enjoy it. EDIT: Formatting error. EDIT: Spelling error.. This game is awesome. Highly addictive and very interesting concept and awesome graphic style. I think it could do with a simple tutorial at the start, show the people the controls and the goals, this it what stumped me at the beginning as i had no idea that i was meant to defeat a boss, or that i was meant to find him at all(on the first level i camped at the shop and bought pretty much everything from shooting the adjacent, until i found the boss) . I was also annoyed because i could not switch between guns that i had bought, but i think its suppose to be like that. Don't take that the wrong way, i love this game and its super fun. I give this a game a 9.7/10. It's super cheap and only 32MB.. Mhm, it is alright I guess. I must say this is absolutely one of the most rage inducing games I've ever played. The game is fun but gets really annoying after like 5 minutes. Enemies spawn ontop of you, no weapon cycling. The bosses are too difficult and when you die five times you have to start all over again. Not a really great game.. Fast paced, brutal and highly addictive.. Pros: Good music, fun gameplay, challenging Cons: No instruction I would recommend this game. It is cheap, fun, and challenging. My only real complaint is that there is no instructions for the game. It doesn't tell you any controls or what the goal of the game is. If you want to see some gameplay of the first zone check out the video below. http://www.youtube.com/watch?v=xYpaW0iAKb8. Great game! tons of fun for the price.
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