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Sine Requie: Snake Eyes Download Setup


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About This Game

Based on an award-winning Italian pen and paper RPG, Sine Requie: Snake Eyes is a Horror-Thriller roleplaying game with survival elements.
It revolves around the investigations of Inquisitor Rossano Mazzoni and its hunt against a secretive heretic cult in a post-apocalyptic 1954 Tuscany, in which the Dead rose to feed on the living.
Will you annihilate the new heretic cult: the Snake Eyes?

The story

On the 6th of June 1944, in the day that everyone knows as the D-Day, the world felt into the darkness of hell. On Judgement Day the Dead begun their hunt against mankind.

It is the year 1954, the world has become a pile of crumbles, where the few survivors try resist the hunger of the Dead. Few nations, held by cruel dictatorships, are left intact.

The darkest future that mankind could imagine turned into the most monstrous reality. This is the world of Sine Requie.
What was once a country named Italy, today is the Sanctum Imperium, a firm theocracy ruled by Pope Leo XIV.

The Roman Church took absolute power, turning these lands into an anachronistic place, where armoured Templars and horse-mounted Inquisitors parade the streets side-by-side with cars.

Here the population lives left behind, immersed in obscurantism, hidden within the walls of their fortified towns. In the hope of surviving the grasp of the Dead, societies manically persecute the heretics, who are considered the emissaries of the Devil, sent among us to defeat the Justs in the day of the Apocalypse.

Game Features

  • A story full of plot twists
    Lead an inquisitorial team in their hunt against an heretical cult, racing against the clock. Your choices will change the story and the lives of those you will meet.
    Each chapter boasts more than seven different endings: how will you use the power you hold? Will you be able to stop the mysterious demonic ritual threatening the Imperium's order? How many innocents are you willing to sacrifice?
  • An Imperium to explore
    Travel across an alternate 50s Italy, portrayed through beautiful 3D maps inspired by those years' artwork.
    Investigate, split the team in order to cover more leads at the same time. How will you overcome the obstacles on your path?
  • Game system based on Tarots
    The good or bad outcome of each character's action will depend on his abilities but also on the whims of fate. Draw cards from the Tarot deck and face your destiny, be it favorable or else.
    Careful: each card you draw will not reappear until the deck itself is reshuffled.
  • Stategic management of resources
    Snake Eyes is a survival game, where each resource is scarce and valuable. Your characters will need to rest, eat, and also keep madness at bay along this nightmarish journey. Do mind, however, that time is the most precious of resources.
  • There is no rest from Death
    Each battle can be the last for your characters, thanks to a simple but brutal turn-based strategic system. You will also need to keep an eye on the victims of your brutality, as in Sine Requie whoever dies will awaken. ALWAYS. Your fallen comrades will come back, and each victory may turn into defeat.
  • Cycle of day and night
    Days and nights will slowly but inexorably alternate, changing the appearance of the world and your interactions with it.
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Title: Sine Requie: Snake Eyes
Genre: Adventure, Indie, RPG
Developer:
We Were UV
Publisher:
We Were UV
Release Date: To Be Announced



English,Italian



sine requie snake eyes kickstarter. sine requie snake eyes demo. sine requie snake eyes



Dev Blog: Choices and Consequences:
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story.

Not all narrative games are the same: indeed, while many titles reinforce the dramatic tension of a choice, such as Life is Strange (Dontnod) or Bioshock Infinite (Irrational), others prefer to focus on the long-term consequences of a choice. The Witcher 3 (CD Projekt Red) presents the player with options that will reveal unexpected plot twists in the overarching story; that's why there's no "right choice" but a series of equally interesting paths.

Sine Requie Snake Eyes is similar to The Witcher 3 in its approach, heavily shifting the focus on consequences. You won't always be able to know which course of action is the best, or at least the less wicked. This choice was made to strengthen the horrific tones of the game: will you be able to survive your choices?

. Dev Blog: If you're here, give me a sign:
Greetings Hunters!
The Inquisition reports have been missing for a long time, but fear not:
our faith in the project is still as strong as before!
In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes.

As you may have noticed, our development schedule had slowed down, and we are planning to release SR: SE in 2019 first months.
Truth to be told, this delay is due to the failed Kickstarter: we refused to cut anything from our most loved title. Therefore, we focused on other projects to sustain the studio and maintain the game quality up to our standards.

We are still working on the first video-game adaptation of the brutal Italian tabletop RPG, and, in the next few months, we will resume with our regular updates to show the exciting work done.

The Snake Eyes are not yet closed and the Inquisition has work to do!

. Dev-Blog: Encounters on your Journey:
We are currently working on adding random encounters! While encounters at key locations will be strictly tied to your choices, some adventures (or misadventures) may take place at non-predetermined moments anywhere on the map.

Be it a providential encounter with an herbalist monk, a sudden storm across the mountains or a brigand ambush, you'll not be left without surprises on your journey. Each game will change depending on your choices and the whims of fate!



. Dev Blog: Traits:
Each character in "Sine Requie: Snake Eyes" is defined among other things by a series of Traits that may help or hinder them depending on the context. Traits and personality are determined by the character's role and by a tarot card, called its Dominant Tarot. Each trait is part of a larger category, allowing you to replace a fallen comrade with another character that, while being a different person, possesses similar abilities.

Furthermore, these larger categories are useful when determining how a character's traits can influence a test: having several traits belonging to an applicable category will increase your chances!

. Dev Blog: Combat Fix:
After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some updates and fixes for the combat system, which will soon be implemented within Sine Requie: Snake Eyes's demo.

It will now be possible for you to skip combat animations through a simple left-click, allowing battles to flow faster.
Needless to say, by doing so you won't be able to enjoy the good times when a Dead chews off bits of your flesh, but hey, getting to the part where these demons-on-earth wipe the entire group will now take WAY less time.
Happy now?

. Dev Blog: If you're here, give me a sign:
Greetings Hunters!
The Inquisition reports have been missing for a long time, but fear not:
our faith in the project is still as strong as before!
In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes.

As you may have noticed, our development schedule had slowed down, and we are planning to release SR: SE in 2019 first months.
Truth to be told, this delay is due to the failed Kickstarter: we refused to cut anything from our most loved title. Therefore, we focused on other projects to sustain the studio and maintain the game quality up to our standards.

We are still working on the first video-game adaptation of the brutal Italian tabletop RPG, and, in the next few months, we will resume with our regular updates to show the exciting work done.

The Snake Eyes are not yet closed and the Inquisition has work to do!

. Dev Blog: Magic Realism:
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine Requie: Snake Eyes"'s story.
This series will be named "Mistakes in Interactive Narration".

The main element all Sine Requie books have in common is "fantarealism": an unlikely or fantastic tale is described in a vivid, believable way. While this horror game includes many fantastic elements (it is, after all, set within an alternate timeline starting from when the Dead awakened during D-Day) it does keep a heavy coat of realism in order to make its unsettling tales all the more tangible.
In order to stay true to the games' core concepts, in "Sine Requie: Snake Eyes" we chose to use mechanics that reduce the boundary between gameplay and story.
Our goal is to closely tie together the narration of events and setting elements with the actual gameplay.


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