爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Serment - Contract With A Devil FULL


Download ->>> DOWNLOAD (Mirror #1)


About This Game

Serment - Contract with a Devil (or Serment, for short) is a visual novel - dungeon crawler hybrid where you play as a girl who was revived by a beautiful devil.

Tho 5d3b920ae0



Title: Serment - Contract with a Devil
Genre: RPG
Developer:
Nkt Studio
Publisher:
Sekai Project
Release Date: 1 Feb, 2019



English



serment contract with a devil download. serment - contract with a devil cheat engine. serment contract with a devil guide. serment contract with a devil free download. serment contract with a devil review. serment contract with the devil. serment - contract with a devil demo. serment - contract with a devil demo. serment contract with a devil steam. serment contract with a devil download. serment contract with a devil cheat. serment - contract with a devil 18+. serment contract with a devil cheat engine. serment - contract with a devil release date. serment contract with a devil. serment contract with a devil. serment contract with a devil review. serment contract with a devil all characters. serment contract with a devil cheat. serment contract with a devil vndb. serment contract with a devil floor 2. serment - contract with a devil igg. serment contract with a devil wiki. serment contract with a devil vndb. serment contract with a devil guide. serment - contract with a devil release date. serment contract with a devil floor 2. serment contract with a devil download. serment - contract with a devil gameplay. serment - contract with a devil gameplay. serment contract with a devil steam. serment contract with a devil patch. serment contract with a devil floor 2. serment contract with the devil. serment - contract with a devil cheat engine. serment contract with a devil free download. serment contract with a devil cg. serment contract with a devil walkthrough. serment - contract with a devil release date. serment contract with a devil cheat. serment contract with a devil vndb. serment contract with a devil guide. serment contract with a devil wiki. serment contract with a devil review. serment - contract with a devil demo. serment contract with a devil. serment - contract with a devil demo. serment contract with a devil steam. serment - contract with a devil cheat engine. serment contract with a devil patch. serment - contract with a devil gameplay. serment contract with a devil. serment - contract with a devil igg. serment contract with a devil all characters. serment contract with a devil download


I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood. combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks.you know like tanks are supposed to but usually never do in games so that's nice too dood. The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood. There's also not much story.in a VN style game and there just.isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood. All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. Neat little dungeon crawler with a very light VN touch.. I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood. combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks.you know like tanks are supposed to but usually never do in games so that's nice too dood. The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood. There's also not much story.in a VN style game and there just.isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood. All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. Girls are pretty,prologue is great and that is all. Because the game implemented a time limit.yes.each week you need to pay X amount of money to lucifer or you get a game over. So you need to do a first complete boring run to unlock a cheat with plenty of money. The first run is just try to get money to get to the end. You miss a lot of Event (because you need to crawl dungeon,fish or whatever to get monee) and you have zero fun /: Don't know why they don't give the choice to cheat for the first run? Oh and don't expect hentai.no sex or nudity here ^^ Sincerely Sakura Dungeon or Evenicle are a wayyyyy more fun xD AND NO STUPID TIME LIMIT!!!. I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood. combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks.you know like tanks are supposed to but usually never do in games so that's nice too dood. The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood. There's also not much story.in a VN style game and there just.isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood. All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. If you like dungeon crawling, I think you'll enjoy this game. If you like dungeon crawling and cute girls, you'll love this game. Despite what sounds like a scary or unfun looming time limit, this game has been updated and that is no longer even a valid concern. If you put in any effort whatever, you will be rolling in the gold. All the characters and creatures have great designs, and though I've only finished one route, I am excited to go through the other three routes to see what they have to offer in terms of romance and events. With the news of an additional update coming in April with even more additional content, I'd recommend giving this game a try.. Great game, worth playing or at least taking a look into it.. tl;dr Not recommended, even on sale. Unbelievably lazy design. The story is practically nonexistent, and while the character style and art are fine, that's not nearly enough to carry this zero-effort game. I do appreciate that there are apparently multiple characters with their own story paths, the one I selected (the ninja) got almost no story beyond the central framing device outside of a couple of throwaway lines. The dungeon crawling is okay at first, until the later floors where the devs give up any semblance of justifying obstacles in your way and you run into a floating "Event" that on earlier floors would have at least been a little bit of character interaction or a lead-in to a boss, but instead just say "Obtain 2 X to advance" and then your party is bounced back with no explanation. They could have at least done this through the use of locked doors, but nope. The music also stuttered out for me every time I took a step in the dungeon, leading me to become very familiar with about the first second or two of the dungeon theme. The rest of the music is serviceable, and the battle theme is honestly good. However, in total, this is not a very engaging game- they tried to split the difference between visual novel and dungeon crawler and wound up with both aspects being too weak to combine into an enjoyable whole.


Release date : After a lengthy wait, the full version of Serment is finally ready to be released! Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will be set to release on February 1, 2019 . There are a few problems from a commercial perspective with releasing a game near a big sale, and I'll try to elaborate a bit more on this matter so you can understand our reasoning for choosing such a release date (Fortunately, no major gameplay bugs or related issues this time, so expect no more delays after this). Firstly, each game on Steam has a small window shortly after release, where it publicly appears in several places on the Steam client, notably the "New releases" list. This largely serves as an initial visibility crutch for a new game, and there's a snowball effect where more popular games will subsequently appear in other places such as the "New and Trending" list, the main store's banners or Steam's recommendations while less popular games will quickly fade into obscurity. During major sales like the Summer of Winter Sale, this initial visibility is severely reduced to make space on the Steam client for featured discounts. So releasing a game during the sale is very undesirable. Then, why not release the game before the sale instead (for instances, right now)? Due to Steam's compulsory review before release (which takes more time than we expected due to the recent changes in Steam's policy about games with mature contents), the earliest possible release date would be next Monday, December 17. The Winter Sale will start shortly after, so the game's spot in the "Specials" list due to its sale discount (which is also a very significant amount of a new game's visibility) will be quickly swallowed up by thousands of other featured deals. Thus, releasing right before the sale is also a no-go. But then, why wait a whole month after the Winter Sale? Why don't we release the game right after it ends? Past data from our publisher suggests that right after a big sale, the number of store views and purchases immediately plummets, and remains a lot worse than other normal periods for a solid 3 to 4 weeks. We speculate this is due to potential customers being occupied with their recent purchases during the sale, so they're not immediately looking to buy any additional products. Thus, our publisher recommends a 4 weeks gap after the Winter Sale before Serment's release, which leads us to the date of February 1. The timing is rather unfortunate, so we apologize and hope for your understanding.. Where is 'Angel Precario'? : Before I get to the point on where 'Angel Precario' currently stands, I want to say thank you first for the 100 members in the official group. Of course, I also want to thank the 500+ people who have 'Angel Precario' in their Steam wish list. These arent huge numbers, but I'm grateful for EVERYONE who joins the official Steam group and has 'Angel Precario' on their wish list. You are the best! But where is 'Angel Precario' now? There is a clear need for explanation here, because a lot has happened in the past weeks and months. Let's just start from the beginning. Actually, I had planned to release 'Angel Precario' either before or shortly after the week of E3. Unfortunately, there were some problems with the software I am using to work on 'Angel Precario. This software is not necessarily the best, but it is the easiest, most understandable software to use while I'm working on the main game, 'Angel - The Silver Sword'. So, what are those problems right now? Until just a few weeks ago, everything was still in development and working as planned, so good that 'Angel Precario' could have celebrated his release on Steam this week. Unfortunately, as you can see, this is not the case. There was an update for the software that I'm working with on 'Angel Precario'. The software forces the update to such an extent that it is impossible to reject it. If you try to refuse the update, the software won't start until you install said update. So, I surrendered to the software and had the update done. The next problem came directly from the fact that my project 'Angel Precario' received the update as well. Since I had changed several things in the code of the game, the project crashed completely and made it impossible for me to save the project in any way. Even back-up files did not save anymore. It was a sad certainty that I had to start over. That alone would not be a big problem. After all, I still know the workflow and what I've done, but the software update brought more problems with it. Originally I had removed various functions in the options and added some things. For example, the main menu had been adjusted by removing the "Gallery" menu. The "gallery" does not make any sense for me, because I have nothing to fill a gallery with. So, I removed it. However, when I removed the gallery from the software code again, it left an ugly gap in the menu that unfortunately can not be filled. Likewise, any progress in the English translation has been lost as well. Unfortunately, everything is really lost in this particular part, so I have to start over again, before I can send the English translation to be reviewed and corrected. In short, any progress I had was lost with a single software update. Unfortunately, that's why 'Angel Precario' is not available yet. But, I promise you that the visual novel will be released in the next 2 or 3 months. I hope you understand this setback and are still interested in 'Angel Precario'. To stay up to date, like and follow our social media channels: ZG-Games on Twitter 'Angel Precario' on Twitter 'Angel Precario' & 'Angel - The Silver Sword' on Facebook (English site) [www.facebook.com] 'Angel Precario' & 'Angel - The Silver Sword' on Facebook (German site) [www.facebook.com] ZG-Games on YouTube Steam-Developer Website. Clarifications on the late release : As some of you may have noticed, Serment's release has been. rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version: Added visual indicators for several UI elements Example 1 [i.imgur.com] Example 2 [i.imgur.com] Added some QOL features Review crafting orders [i.imgur.com] Confirmation for important choices [i.imgur.com] Make another purchase instead of moving back to the shop menu [i.imgur.com] "WASD" keys can now be used to navigate the game's interface to make it more convenient for players using a mouse and keyboard Of course, we have no intention of delaying things forever. We are fairly happy with how the latest build turned out, and have supposedly entered the "final" phase of testing. However, we have a track record of underestimating how long these things would take, so I can't really give you a release date until things are absolutely confirmed (The demo was released 2 months later than what we'd planned. We also thought the full game would be ready by last November, but here we are ). I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far.. Upcoming content update : It's been a while, but we're still alive and kicking! Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13 . The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes. We'll go into the changes in more details when the update hits.. February 10 update : Added hotkeys explanations in the Codex dungeon manual (Instant battle and big map view) Dungeon movements keyboard controls can now be remapped in the Config menu (Only letter and number keys are accepted) Relocated floor 6's East waypoint Added 2 new waypoints to floor 6 Edit: Crash when entering the dungeon caused by this update has been fixed.. Demo update and some news about the full release : It's been a while since the last one, but the demo has received another update! Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here this time. Moving on, as some of you may already know, we have been doing QA for the last few months to get the full version of Serment ready for release. Unfortunately, there are still some bugs to be sorted out and improvements to be made, so the game's still not polished enough to go on sale yet.. Rebalance update : We've just released a small update to address some of the concerns players have raised.. Serment has been released, 20% launch discount! : It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support. Serment is not a perfect game by any means, but we hope it will give you an enjoyable time! If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Demo update 2.07 + news regarding beta testing : It's been a while, but the next demo update is finally here! Complete changelog:. Demo update 2.02 : A few more bug fixes and some small balance changes! Complete changelog:


FobTi Indie Bundle key serial number
Fate EXTELLA LINK - Captain's Glorious Summer Vacation Crack Serial...
Proton Pulse usb download
Homeless Simulator Torrent Download
Caromble! full crack
Dungeon of the Endless - Digital Artbook key serial
Devil May Cry 5 - Mega Buster reset key
Past Cure Download]
Bionite: Origins key serial number
Gal*Gun: Double Peace - 'Bear Kigurumi' Costume Set Patch

查看次数: 0

评论

您必须是爱达荷州立大学中国学生学者联谊会 的成员才能加评论!

加入 爱达荷州立大学中国学生学者联谊会

Local News

© 2024   Created by Webmaster.   提供支持

报告问题  |  用户协议