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Seasteader Activation.rar


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About This Game

Set on the wide open ocean, Seasteader is a city building and management strategy game that allows you to develop and rule over your own seastead, a floating community.

Your aim is to create a prosperous and thriving society, using your production and manufacturing capabilities to create goods and sell them on the global market. The profits can then be invested back into improving the lives of your seasteaders or increasing your industrial capacity.

The most important resource, however, is not a product, but your seasteaders themselves. As well as paying them wages and taking (or not taking) money from them for rent and food, you also need to ensure their happiness, as measured by 8 separate metrics. Each individual also has unique skills that make them better suited to some jobs over others.

In the end, the degree to which you wish to micromanage the game or let it run its own course is entirely up to you. There are no right or wrong ways of playing.

Features



  • Campaign featuring 15 missions of increasing difficulty

  • System for crafting your own unique custom missions

  • Sandbox mode where you can build to your heart's content

  • An economic system with 17 goods to produce, buy and sell

  • 30 buildings in five different categories - production, manufacturing, housing, entertainment and infrastructure

  • 8 different happiness metrics for your seasteaders

  • Extensive modding support - almost everything is stored in easily editable txt files
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Title: Seasteader
Genre: Indie, Simulation, Strategy
Developer:
Cosy Goat
Publisher:
Cosy Goat
Release Date: 24 Feb, 2017



English




All in all, not bad, but probably too little content to be worth the pricetag.

Seasteader is a kind of Tropico clone, only set at sea so there's no limitations on your building placement. You have a series of buildings which generate income. Each of these buildings needs some level of population to run it and costs money in maintenance, and may or may not require goods as income. They produce goods as output, which you can then sell periodically on the market to turn a profit.

There's about 10-15 goods to trade in, like oil and fruit, and your population have a number of 'needs' like housing or entertainment that need to be topped up via service buildings. There's also hints of a class structure, though this is little-used in the game. Occasionally, you'll get a mission, like 'build an oil refinery', or an event will occur, like a price collapse in a given good. These are pretty solid mechanics and the game is nicely balanced.

However, there's not really that much to do. You have 25-30 building types, and it's not that hard to build all of them within an hour or so. It's fun, but it's hard to see anyone streching the game out for more than 5-6 hours before they feel they've seen everyhting and done everything. This would be OK for a $15 game, but this is selling for twice that.

Of course, Cozygoat might add more content over time, and there's a very solid basis for them to build on; it doesn't appear to crash - like, ever - and the socio-economic model is both reasonably comlpex and tightly balanced. A few additional features, like more varied and interesting events (disasters anyone?), or a loans or stockmarket system would add some much-needed challenge, since presently all the difficulty seeps out after you've been running a Seastead for 2 hours or so - it just becomes a matter of waiting for the net massive export wave. More high-end buildings would be cool, too, as would some greater gameplay impact from the highly detailed population model (some government simulation aspects, perhaps, with a degree of competition in the population).

All in all, it's well worth picking up on sale - but I wouldn't recommend paying full price.. Edited after first 10 missions done
--
Some of the content makes me think of the first version of Tropico. Not a direct comparison but there are some mechanics similarities. It's quite easy to get into the game but the mechanics seem a bit shallow once you've played for a while. If you have a good approach to the early game its pretty easy to build incrementally and create your sprawling sea city. Obviously I've not finished all the scenarios yet and there are still acheivements to get but I'm not sure at the replayability once those are done.

Overall there is some good game time here though increasingly I seem to play it with the + key pressed down (5x speed) waiting for the next pay day or imigration trigger. The lack of factions or polotics or something that stops you increasing everything with no downside may be part of the limiting factor.

I'm going to stick to my positive review here, overall it is considerably better than a lot of the early access trash that is kicking around on steam right now and I'm keen to encourage an indie developer to pursue if this is their first attempt. $30 is a bit steep for the current state of the game in my humble opinion but there is a great platform her for SeaSteader 2.. I think I've really tried to like this game, and it really does have a lot of good things going for it. I enjoy the systems the players can attempt in designing their seastead, and it doesn't take much imagination to immerse yourself in the world you're creating.

This is where the problem comes into play. You get immersed in designing your seastead. You lay it out and you start planning, carefully managing your treasury for future expansions, maybe keep the residential and industrial separate...the usual sort of city-builder sort of thing. Then the game's AI announces an investor is contributing randomly to your design, usually ramming some flophouse into whatever available space happens to be directly adjacent one of your carefully laid buildings. In my last game, my food production area was attacked by these "investors" -- two of their flophouses were buttressed right up against my fishery, side by side. Just like that, my wide open design became another \u2665\u2665\u2665\u2665\u2665\u2665 sea-shantytown.

It can be resolved. It has been complained about. I don't honestly know why the developers are apathetic about this.

This is the third consecutive playing session where I've regretted my time, and all because of this disastrous AI. I would 100% keel-haul these investors, so it breaks immersion that they get to turn my seastead into a shantytown, instead.

I may play this again after a future update, in hopes this is fixed. I'm happy to see the devs diversifying the trade goods and thus expanding the available strategies (beyond being a game about building villages around oil-rigs) but this AI needs to be fixed. I'd be happy to just have the option of turning the investors off, presumably because my Seastead Mayor would have them shot on sight.. Bought it at a discount - recommend Tropico instead.
Why? Seasteader seems unfinished. No easy overview, overlays or layouts. Gameplay is very slow and there is nothing to do while waiting. And you wait a lot.
Annoying example: You can set rent for a house and set the same for all other buildings of the same type already built. New building of that type? Remember to check the pricing on that, as the pricing is set to the norm and not your own.
Excuse me as I go play Tropico... Unpolished Tropico clone.. Edited after first 10 missions done
--
Some of the content makes me think of the first version of Tropico. Not a direct comparison but there are some mechanics similarities. It's quite easy to get into the game but the mechanics seem a bit shallow once you've played for a while. If you have a good approach to the early game its pretty easy to build incrementally and create your sprawling sea city. Obviously I've not finished all the scenarios yet and there are still acheivements to get but I'm not sure at the replayability once those are done.

Overall there is some good game time here though increasingly I seem to play it with the + key pressed down (5x speed) waiting for the next pay day or imigration trigger. The lack of factions or polotics or something that stops you increasing everything with no downside may be part of the limiting factor.

I'm going to stick to my positive review here, overall it is considerably better than a lot of the early access trash that is kicking around on steam right now and I'm keen to encourage an indie developer to pursue if this is their first attempt. $30 is a bit steep for the current state of the game in my humble opinion but there is a great platform her for SeaSteader 2.. Interesting premise but it crashes frequently enough that I can't really get into it.. Game feels like a prototype with loads of potential. Such a shame they didn't turn it into a quality game.

The only reason i'm giving it a thumbs up is to convince the dev it's worth working on this game.



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