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About This Game

Join Robb and Otto on an adventure!

Robbotto is a retro-inspired, arcade game. Play either solo or co-op, as you move from level to level, defeating all the enemies.



A gigantic space freighter was slowly gliding through the vastness of cosmos, when suddenly disaster struck! The ship flew straight through a magnetic storm, causing all the robots and machines onboard to go crazy. Luckily, Robb and Otto, the ships top maintenance robots were putting out a fire in the ships shield generator room, and didn't get affected by the storm. Now the two unlikely heroes must travel through the ship and disable all the malfunctioning machines.



Classic Arcade Action
100 Levels
20 Different Enemies
10 Huge Bosses
Single Player or Local Co-op a09c17d780



Title: Robbotto
Genre: Action, Indie
Developer:
JMJ Interactive
Publisher:
JMJ Interactive
Release Date: 16 Aug, 2018



English



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When writing this review, I've played about 25 levels. The principle of the game is pretty simple - electrify an enemy robot, spray water on it so it short circuits, do this with all robots per level. If you touch an enemy or a shot, you die instantly.
3 lives, infinite continues. If you lose all 3 lives, the current level and enemies will be reset.

Is it fun?
Yes, levels are short and varied enough to make it fun to play. Level difficulty varies a bit, but after defeating a boss (they are a bit tricky, as they should be), getting a slightly easier level is a treat.

Worth noting about movement etc, the game has a pixel graphics aesthetic but you can move "sub pixel".. When writing this review, I've played about 25 levels. The principle of the game is pretty simple - electrify an enemy robot, spray water on it so it short circuits, do this with all robots per level. If you touch an enemy or a shot, you die instantly.
3 lives, infinite continues. If you lose all 3 lives, the current level and enemies will be reset.

Is it fun?
Yes, levels are short and varied enough to make it fun to play. Level difficulty varies a bit, but after defeating a boss (they are a bit tricky, as they should be), getting a slightly easier level is a treat.

Worth noting about movement etc, the game has a pixel graphics aesthetic but you can move "sub pixel".. When writing this review, I've played about 25 levels. The principle of the game is pretty simple - electrify an enemy robot, spray water on it so it short circuits, do this with all robots per level. If you touch an enemy or a shot, you die instantly.
3 lives, infinite continues. If you lose all 3 lives, the current level and enemies will be reset.

Is it fun?
Yes, levels are short and varied enough to make it fun to play. Level difficulty varies a bit, but after defeating a boss (they are a bit tricky, as they should be), getting a slightly easier level is a treat.

Worth noting about movement etc, the game has a pixel graphics aesthetic but you can move "sub pixel".. When writing this review, I've played about 25 levels. The principle of the game is pretty simple - electrify an enemy robot, spray water on it so it short circuits, do this with all robots per level. If you touch an enemy or a shot, you die instantly.
3 lives, infinite continues. If you lose all 3 lives, the current level and enemies will be reset.

Is it fun?
Yes, levels are short and varied enough to make it fun to play. Level difficulty varies a bit, but after defeating a boss (they are a bit tricky, as they should be), getting a slightly easier level is a treat.

Worth noting about movement etc, the game has a pixel graphics aesthetic but you can move "sub pixel".


Among Us 2018 Holiday Update!:
Hey all!

Sorry this was posted elsewhere, I forgot to add it here. I'm still getting used to the Steam community stuffs.

Happy holidays from us at Innersloth! The end of the year is a pretty slow time for updates because of holidays, and we've been working hard on The Henry Stickmin Collection and a new unannounced game. But we still wanted to be sure and put something nice into Among Us as well, so along with fixes, we also added a holiday hat bundle.



New stuff!. Bug Fixes and Skins!:
Hey all!

We put out a new update yesterday and another quick one today.

Yesterday's was mostly bug fixes. It was supposed to include skins as a surprise, but they were too buggy, so I pulled them out last second. Turns out, I missed a spot so they leaked for mobile users, so today's update added skins!



Per the fixes and other gameplay changes, here's a list with most of them and some notes:
  • Medscan is no longer a common task. Fix Wires is now a common task.
    • This should really help the issue of players swarming medscan to determine who is safe. Common tasks were meant to give impostors places where they could likely find crewmates. We never intended for them to become an easy way to exclude the impostor. But we still like medscan, so making it a long task should reduce its visibility so it isn't game breaking.
  • Ghosts no longer get the 5 minute penalty for leaving.
    • Ideally, we want players to stay for the entire game. Ghost crewmates are still responsible for doing tasks, and ghost impostors can still sabotage to remain helpful. But we understand that some players don't enjoy playing as ghosts and until we can further improve that experience, it's not fair to penalize people who have played the game long enough to die.
  • Ghost impostors can no longer use vents.
  • Fixed graphical issues with medscan animation.
  • Fixed various issues related to players leaving mid-game.
    • This manifests in strange ways. For example, sometimes "Player 1 was An Impostor" shows up as "... The Impostor" in a game with multiple impostors. This is because other impostors have left the game, their "Am I Impostor" data was removed. The update keeps that kind of data around, so this is fixed.
    • A better example is when a player dies, they leave behind a body. But if the dead player leaves before the body is reported, it shows up as calling an emergency meeting. There are lots of weird cases like this that should now be fixed.
  • Made ghosts a bit faster, so they can follow the action easier.
  • Fixed ghosts not showing on the game end screen.
  • Fixed Korean characters periodically showing up as boxes or bold.
  • Fixed non-ASCII characters for local game names.
  • Fixed text sizes on intro screen.
  • Fixed scrolling on Find Game screen.

    That's about it. Hopefully you guys enjoy! If you wanna chat with us, remember our Discord[discord.gg] and our Twitter.
. First 2019 Update!:
Hey everyone!

Sorry for the month delay, but this update is a pretty big one!

Big Changes. Server Issues and a new update!:
First, the server issues.. Bug fixes for version 2019.3.26:
Hey all!

Another quick release to fix some of the most annoying bugs!
  • Added ghost chat all the time
  • Added limit to kicks/bans during the game. Lobby is still infinite.
  • Fix chat not working if game starts while virtual keyboard is open
  • Fix random arrow pointing to weapons
  • Improve profanity filter
  • Fix dead host causing voting to tally endlessly
That should be about it this time! Let us know how you like the changes on Twitter or Discord[discord.gg]..

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