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Revulsion Torrent Download


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About This Game

Revulsion is the missing link between old school classic first person shooters and modern day first person shooters. Imagine if the classic fps had evolved in a direction o 5d3b920ae0



Title: Revulsion
Genre: Action, Indie
Developer:
Russell Meakim
Publisher:
Russell Meakim
Release Date: 18 Feb, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Core i7-950 (4 *


English



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Probably the most enjoyable loot and shoot game I've ever played. For me, this sort of game is made on the basis of its moment-to-moment core game-play loop. For many people, the endless dopamine drip of randomized loot is all it takes to carry a game, but I am not one of those people. This is why I can't stand Borderlands and I like this game a lot (that and the incessant Reddit-tier meme humor, which this game mercifully lacks). This game feels nice to PLAY before you get into the equipment, crafting and loot (of which there is plenty). Movement and gun-play feels a bit like a cross between Counter-Strike and Quake. Mind you, that is a loose comparison. Unfortunately, no bunny hopping or strafe jumping is possible, as far as I know. You have a movement penalty for weapon accuracy that resets pretty much instantly when you stop moving. This means that it is possible with certain weapons to counter-strafe much like you would in CS, though you still aren't as accurate. You do have good accuracy in the air, which is nice. There are a wide variety of weapons and most of them are enjoyable to use. Maps generally follow a pretty old-school FPS design philosophy, They are sprawling and complex. You have to collect a set of objective items to unlock to exit from the level. It also features randomized level layouts which are what I would expect from that: a lot of modular stuck together randomly. They very quickly start to feel familiar, but there is enough hand made content that this isn't much of an issue. There are a wide variety enemies, but nothing particularly unique. Zombies that walk towards you for a melee attack. Fast zombies that do the same. "Heavy" enemies with mini-guns, grenade launchers, and rocket launchers that walk slowly toward you and fire. Soldiers with pistols, machine guns, and shotguns. And so forth. They all work pretty well, though some enemies very easily lose track of you, which is easy to exploit. The art style, sound design, and music are adequate, but not particularly memorable to me. Overall, recommended for people who like more old school FPS mechanics and wouldn't mind some loot management and crafting on top of that.. A great retro FPS/looter shooter hybrid. Movement is swift and guns feel fun to shoot. +Great gun feel. +Loot feels rewarding without making guns feel like pellet shooters too quickly. +Handcrafted levels are great, with decent procedural generation bonus levels for extended play. +Some tactical thinking starts to evolve at later stages, using weapons to exploit weaknesses. +Dev is active on forum/ with community, and may extend the game (but even without updates it's worth buying) +-Replaying maps to power up will appeal to some, not others. -procedural levels are decent mechanically, but can be visually boring -early game difficulty spike might make a few people miss out on the later game, when the it begins to shine.. Im bad and i die a lot grrrr but its really cool 10/10. Enjoyable game with a hard difficulty. The developer is friendly and he listens to feedback.. Revulsion is such a great game, and the potential for it even in Early Access is apparent. I was drawn in by the promise of retro style shooting mixed in with new school design philosophy. And it works. It focuses on the elements for each style of design principles from old and new that works, and it works gloriously. The shooting and control is tight. The light rpg mechanics and Dark Souls esque levelling is great. I also like the boxy visuals, they work so well with what this game is doing. Really at this moment in time, my only gripe with the game as is is its lacklustre HUD and interface system. It's very rote, bland but functional. It doesn't fit in with the aesthetics of the rest of the game, but obviously the developer is already working on this.. you can go sicko mode



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