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Remyadry Download Under 1gb


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About This Game

This is a derivative work inspired by
Touhou Project from "Team Shanghai Alice".

[Story]

Gensokyo is connected with 'a certain world' and eventually a huge dungeon by the name of 'Mazes of the Week' appears.
The mansion that protagonist Remilia was living in is trapped within this dungeon.
Cooperating with companions, Remilia and co. end up having to clear that dungeon.

[Game Overview]

Compose your party from a maximum of 20 units and fight your way through the dungeon.
A mouse controlled RPG with character creation and dungeon crawling.
Play the game using selfmade images, if you want.
1280x720 game window resolution.
Synthesize and equip items, invest in the shop and make money.

[Basic Controls]

This game requires a mouse to play.

Left Click: Select, Confirm
Right Click: Cancel, Return, Skip
Mouse Scroll: Move List Up/Down, +/- Parameters, etc
Esc: Reset the game
F6: Mute
F12: Reset the game
Ctrl: Skip already read text
M: Force an encounter when inside a dungeon 7aa9394dea



Title: Remyadry
Genre: Indie, RPG
Developer:
Kokoko Soft
Publisher:
DLsite
Release Date: 9 Jul, 2018



English,Simplified Chinese,Traditional Chinese,Japanese



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wow, how can i say. It's a really nice work. I love this game.. Rather enjoying this game, actually.

At a glance, it seems like a carbon copy of the Wizardry series (et al), which has been repeated a whole bunch of times now... But when you dive into the Skill trees and go into the dungeon, you realize it actually breaks pattern quite a bit, in some interesting ways.

In essence, there's a more complex set of skill trees etc that make "building" your character more strategic and choice based than the planning elements these sorts of games are typically restricted to. Points put into both the skills trees and stats can be univested/re-invested at no cost, letting you change just about everything about a character outside their two classes at no cost/penalty (and you still CAN change classes at a cost, if you care to). It adds a lot of depth to the typical, otherwise tired formula, as you can (and I typically do) tweek if not totally revise my character builds between each dungeon run. While this means a lot more time in menus than you typically see in this sort of game, this is addressed via a rather intersting decision in that the combat is largely hands off...

To offset the time spend fiddling in skill trees and equipment screens, you don't make decisions about attacks, item use, special skill activation, etc... instead, you just pick (and prioritize) up to three active skills a character knows in the menu, and when you get in fights, your group makes decisions autonomously as they alternate between the skills you set them up with and auto attacks. You can opt to attempt to flee, or designate targets, but the AI handles the rest... I imagine this may put off some people who want to be "more involved", but for me, it felt like it made the skill of the game hinged around proper planning rather than reaction-based micromanagement... It's a different experience from most RPGs, to be sure, but a very satisfying one, as you watch to see if the tactics you plotted out bare fruit or need revising... with the easy being emminently fast and convenient to do, in the case of the worst.

The game also is very light on punishing party wipes, the only difference between a successful run and a TPK is a loss of 30% resources. Again, I imagine some people will be put off that this makes death feel "light", but in effect it gave the game freedom to be hard AF if/when it wants to, because it's nbd if it kills you... so it actually retains a fairly brutal element of difficulty, it just isn't frustrating when you trip over the hurdle in front of you. It also uses an "Acheivement" system, where you complete benchmarks as you go that reward you mechanically, so in effect you can progress your characters by means outside grinding gear and xp.

The art is endearing, it's Touhou girls and such, naturally... par for the course, if you're familiar with the series, it's too deep a well for me to walk you down if you're not. Dialogue is humorous, but a lot of it gets repeated with disappointing frequency, and I really do mean "dialogue", because there's not much of a plot to speak of so much as humorous banter.

There are some other concerns as well... the UI can be pretty strange in places, the tutorial/manual info is quite lacking in clarity for many things (though in all fairness, that's extremely common in these sort of "Wizardry" niche games), the voices are... weird (like, are they synth rather than actors? I'm not even sure, it sounds weird, bottom line), there's no controller compatability from what I can tell (which is bizarre, cause there's definitely nothing preventing that from being practical) and in fact I can't even seem to move in dungeons by cursor (which is annyoing, I'd prefer it to the mouse), and probably the biggest offender, there's no means of going full screen or altering resolution from what I can tell. So... minor issues all, but a pretty considerable list of them.

I have a bit of a soft spot for games like this in theory, but in practice tend to get bored with how done to death they are when I sit down to them... This feels like a rather fresh take on the old formula, breathing life into an interesting style of game that's been dulled by repetition. For that reason, I'm quite pleased with the purchase, and if you think you may feel similarly, I'd definitely consider it. If you're not so sure if you have an interest in this sub-genre of old-school RPGs, or the changes they've made to the model sound regressive to you rather than like they'd be a thing you'd enjoy as novel/superior... it may not be for you. Steam's return policy is generous, just do a test run inside two weeks with a stop watch set for 110 minutes , if you're weary... but if you THINK this may interest you, that is a test worth doing, I'd say. It'd be a shame to pass on it, if you'd enjoy it as much as I have been.. Surprisingly not bad.

If you like the Touhou characters and Wizardrylikes, this is basically for you.
If you don't much care for Touhou but still like Wizardry, it's still got some appeal.

It's more along the lines of Elminage than a hardcore standalone series - that is, it takes the basic mechanics from the early Wiz games and adapts them with some QoL features - and adds a bunch of hit-and-miss humor and cutesy art. The game itself plays quite well, and while I wouldn't reccommend it for people looking for the next Grimoire, it will definitely fill a void if you've already played through games like Unlimited Adventures, Labyrinth of Refrain and the like.

Plus the price is very reasonable.. Only thing you can do in this game is just watching pop-up numbers, and listen machine-generated weird tuned voice.. Great time-killer game even the game is relatively short in my opinion. (o.o)b. Patchouli is my wife and I am canonically her husband. We are happily in love.. The only redeeming value is the art, but that's not enough to save this garbage.. Remi gets bullied in seven Dungeons - the game.. Surprisingly not bad.

If you like the Touhou characters and Wizardrylikes, this is basically for you.
If you don't much care for Touhou but still like Wizardry, it's still got some appeal.

It's more along the lines of Elminage than a hardcore standalone series - that is, it takes the basic mechanics from the early Wiz games and adapts them with some QoL features - and adds a bunch of hit-and-miss humor and cutesy art. The game itself plays quite well, and while I wouldn't reccommend it for people looking for the next Grimoire, it will definitely fill a void if you've already played through games like Unlimited Adventures, Labyrinth of Refrain and the like.

Plus the price is very reasonable.



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