Title: Prey - Mooncrash
Genre: Action, Adventure
Developer:
Arkane Studios
Publisher:
Bethesda Softworks
Release Date: 10 Jun, 2018
Minimum:
English,French,Italian,German,Polish,Russian,Traditional Chinese,Japanese,Simplified Chinese
Great DLC gives you multiple hours of fun gameplay, but it takes some time to get into.. This is how you do DLC.. Great DLC gives you multiple hours of fun gameplay, but it takes some time to get into.. Absolutely worth the \u20ac20 for Mooncrash alone. The other two "bonus" modes aren't worth your time to be honest.
I was on the fence playing Mooncrash. I heard so many bad things about the corruption level and how it ruins the game but after an hour after corruption kicks in you basically find an item that lowers the level of corruption when you use it. After that point you can buy as many of these items as you want in the loadout screen before you start the mission. They're expensive but I've not found myself short of "Sim Points" through my playthroughs. It feels like the game is constantly throwing Sim Points at me at every turn. Kill a Mimic? 100-200SP. Pick up a fabrication schematic? 500 SP. Pick up secret items or explore certain areas: A bunch of SP. I'm sitting on 100k SP right now and every run generally nets me anywhere from 15k-30k if I'm not rushing through the mission to escape. The items to lower Corruption cost 2.5k so it's not a stretch to do a quick run, come out with 15k and have a bunch of these items to use to lower your corruption and stay at Corruption 1(Easy mode) for the duration of your run.
It's done well when you give it time to understand why Corruption is there. It's there to keep things challenging and constantly evolving because, really, the maps aren't THAT big and there aren't that many enemies in each map. They're big enough but not so big you couldn't clear them in a leisurely time and once you've explored an area once regardless of resetting the simulation you'll not be exploring every nook and cranny a second time especially when you quickly realise where all the loot hot spots are(Guaranteed fabrication schematics) for quick and easy SP gains. Corruption basically keeps you on your toes, strikes the fear into you when you go up a corruption level and keeps things fresh and tense. Without Corruption the place would be easily cleared out and would be a cake walk.
Almost everything is persistent in Mooncrash. You start off with what is a challenging enough tutorial(Which, in my opinion, is much harder than when the game actually opens up and really starts) which then automatically unlocks an additional character to play through a second time as and guides you through what you need to do to "escape." During this run you'll most likely unlock your third character very easily(Just coming across his dead body) and the remaining two will be left entirely to yourself to unlock.
When you escape with one character or die with them all progress, all movements, all items and door placements are kept the same for your next run with a new character which means the guns you picked up and escaped with are now gone for that run for good and any item you picked up and moved elsewhere will be where you left it(As with enemy bodies). The map only resets if you "reset" the simulation or if it's force reset(All your characters die or escape or your corruption level reaches max). Your characters levels\/upgrades are also persistent regardless of resetting the simulation as are the fabrication schematics you've unlocked and your collected SP(Which is used to spend on your initial loadout. You can also, like in the main game, fabricate neuromods once you have the schematic unlocked. You can also spend SP for neuromods in your loadout screen which means you can basically max a character out without having even played them if you have enough SP to spend on neuromods. It's there if you need it but you generally don't find yourself starved of neuromods from exploring the base anyway.
Each character has their own story to complete which is unlocked by escaping with them in a specific way. This gives far more replay value and more weight to what you're doing with each run with each character then there's also the fact that your main goal is to try and escape with each character in one run for what I guess is the conclusion to the story. You're basically playing as a person locked in an orbital station who is tasked with completing objectives or "contracts" in a simulation of what happened on the moon base, once you complete all "contracts" collectively you beat the mode.
It's really refreshing, a lot of fun and can be quite tense. The level design, as per usual with Arkane Studios, is really well done. Not as well done as in the main game but still really well done and highly enjoyable.
The other two modes you just shouldn't bother installing. The VR part of it is a mixed bag and the Prop Hunt mode is dead and boring regardless. You're better off just playing a free version of Prop Hunt somewhere than bothering with it in Prey.
Definitely worth buying. Don't let "Corruption" turn you off, power through until you get the unlock to stave corruption off and you'll be able to play at your leisure at the cost of SP(Which you can easily farm).
Well worth it. Enjoy!. This is how you do DLC.. Linear, not worth 20 dollars, not story driven. It should be free. Nothing like the original game...watch a youtube video first to see if it's your thing. Loved Prey, despised this.
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