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Pivot Pilot Serial Number


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About This Game

Pivot Pilot is a challenging platformer with puzzle elements in which you take simultaneous control of a boy and a giant robot arm. A young boy named Eli is mysteriously tr 5d3b920ae0



Title: Pivot Pilot
Genre: Action, Indie
Developer:
Niko Kivilahti
Publisher:
Niko Kivilahti
Release Date: 6 Jan, 2017



English



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This game brought me back to 90's. I liked the game a lot. I got good wibes when passing some challenging levels. Feels good. Musics fits really great to this awesome pixel art, also character movement and robot hand handling feels so polished. I really love the level design on this game and some of the mechanics are absolutely insane. Definetely looking forward what the creator design next.. Great game, just be prepared to die! Alot!. Great game, cannot reccomend it enough, worth every cent.. It's a precision platformer somewhat similar to Super Meat Boy. You control a little guy and have to avoid traps to complete the level. The unique feature of this game is the robot arm, that helps you to solve some puzzles. Unfortunetaly, I felt it was mostly a gimmick; it was not very well incorporated into the levels. In the later levels you mostly just control the guy, and the robot is used for only a little bit. Had the level design been better, this game could have been great. The way it is now, though, I can still give it a weak recommendation. Get if you like challenging platformers and would like to try this innovative gimmick, and if it is on sale.. Really good game similarities for example to Meatboy.. Surprisingly a good game. Challenging. I only have an hour in as of writing this review but i barely made it like 11 levels in. It's super hard and makes you want to use the bathroom even longer than you anticipated because "I NEED MUH WINS" 5/7 would recommend but i also don't recommend because i only have 11 levels in after an hour.. Imagine playing QWOP with your left hand (except QWASZX) and Super Meat Boy with your right hand. That's pretty much it in a nutshell. Right hand is traditional platformer (with lots of traps). Very much like a less-frenetic Super Meat Boy, although some levels Left hand controls a robot arm. There are three joints on the robot arm. You control each joint with one combination of keys. (QW, AS, and ZX). One key rotates clockwise, the other counter-clockwise. (The robot stays completely stationary if you aren't hitting a key, so there's none of QWOP's floppiness to compensate for. It's *usually* fairly forgiving other than "er, that's not the piece moving I meant to.") The robot arm has a sphere at the end. Sphere cannot touch a wall or traps or it breaks. Sphere is the only part of the robot that interacts with anything - this means the platformer dude can jump on top of the sphere. So: you control two characters, one per hand. You're going to be operating them and needing to coordinate, although with the exception of a small number of levels, you don't have to do them simultaneously. This is really innovative and your brain gets kinda tingly playing it, because sometimes, your brain is fighting itself. A lot of the challenge (outside Super Meat Boy style traps) is translating rotating pieces into horizontal movement. The last time I played something that made my brain (enjoyably) struggle to coordinate like this was when I used to play Audiosurf's dual-joystick mode (each joystick controlled a separate ninja mono vehicle, and you had to dodge totally separate targets with both joysticks). Far as negatives, I'd call out a few levels that require pixel perfect precision. They flat out just aren't fun. The vast majority of the levels feel challenging but ultimately fair, and as you play them numerous times, you start building muscle memory, making it easier. Then there are levels where the timing has to be so ridiculously precise that spamming the jump button with one hand and using another hand to hit left/right is the ONLY way you can get past a trap, because you have like .2 seconds to spare. Thankfully, these levels are fairly rare. But they are REALLY annoying, and not the good kind of "ahhhh so close" kind of annoying, but the "this makes me want to quit" kind. I've got 5 levels left I haven't beaten, and I'd say so far, there've been 3 or 4 levels (out of 35 I've played) that felt this way. The other negative is that some levels require you to navigate a huge number of traps, and there are no checkpoints. When you've played a level 30 times and have the first set of traps down, dying on the 2nd set of traps and having to redo the first set (even though you can beat it 90% of the time once you have enough practice on that level) ultimately gets REALLY tedious. These are more common than the ones where timing is extremely stringent, but they aren't frequent enough to make me want to rage quit. Seriously, though. The level I'm stuck on requires you to move the arm, jump on the ball, jump between 6 platforms with low ceiling, so if your timing is off, you fall into a trap. Then you jump back along those 6 platforms to where you started. This sequence is actually not that difficult. But doing it over and over again gets really annoying, because the next section is EXTREMELY hard and doing that easy part again and again and again is so damn annoying. And then, assuming you beat the easy section (and run back), and the hard section, then do the hard section in reverse, then drop down a hole, and do another (thankfully not as hard) section of traps, then maneuver the robot down to the goal. Anyhow, the game is cheap, it's innovative, it's fun, and it's a bit brain-burny-yet-twitchy-platformer action. Easy buy recommendation.. Really good game similarities for example to Meatboy.. Imagine playing QWOP with your left hand (except QWASZX) and Super Meat Boy with your right hand. That's pretty much it in a nutshell. Right hand is traditional platformer (with lots of traps). Very much like a less-frenetic Super Meat Boy, although some levels Left hand controls a robot arm. There are three joints on the robot arm. You control each joint with one combination of keys. (QW, AS, and ZX). One key rotates clockwise, the other counter-clockwise. (The robot stays completely stationary if you aren't hitting a key, so there's none of QWOP's floppiness to compensate for. It's *usually* fairly forgiving other than "er, that's not the piece moving I meant to.") The robot arm has a sphere at the end. Sphere cannot touch a wall or traps or it breaks. Sphere is the only part of the robot that interacts with anything - this means the platformer dude can jump on top of the sphere. So: you control two characters, one per hand. You're going to be operating them and needing to coordinate, although with the exception of a small number of levels, you don't have to do them simultaneously. This is really innovative and your brain gets kinda tingly playing it, because sometimes, your brain is fighting itself. A lot of the challenge (outside Super Meat Boy style traps) is translating rotating pieces into horizontal movement. The last time I played something that made my brain (enjoyably) struggle to coordinate like this was when I used to play Audiosurf's dual-joystick mode (each joystick controlled a separate ninja mono vehicle, and you had to dodge totally separate targets with both joysticks). Far as negatives, I'd call out a few levels that require pixel perfect precision. They flat out just aren't fun. The vast majority of the levels feel challenging but ultimately fair, and as you play them numerous times, you start building muscle memory, making it easier. Then there are levels where the timing has to be so ridiculously precise that spamming the jump button with one hand and using another hand to hit left/right is the ONLY way you can get past a trap, because you have like .2 seconds to spare. Thankfully, these levels are fairly rare. But they are REALLY annoying, and not the good kind of "ahhhh so close" kind of annoying, but the "this makes me want to quit" kind. I've got 5 levels left I haven't beaten, and I'd say so far, there've been 3 or 4 levels (out of 35 I've played) that felt this way. The other negative is that some levels require you to navigate a huge number of traps, and there are no checkpoints. When you've played a level 30 times and have the first set of traps down, dying on the 2nd set of traps and having to redo the first set (even though you can beat it 90% of the time once you have enough practice on that level) ultimately gets REALLY tedious. These are more common than the ones where timing is extremely stringent, but they aren't frequent enough to make me want to rage quit. Seriously, though. The level I'm stuck on requires you to move the arm, jump on the ball, jump between 6 platforms with low ceiling, so if your timing is off, you fall into a trap. Then you jump back along those 6 platforms to where you started. This sequence is actually not that difficult. But doing it over and over again gets really annoying, because the next section is EXTREMELY hard and doing that easy part again and again and again is so damn annoying. And then, assuming you beat the easy section (and run back), and the hard section, then do the hard section in reverse, then drop down a hole, and do another (thankfully not as hard) section of traps, then maneuver the robot down to the goal. Anyhow, the game is cheap, it's innovative, it's fun, and it's a bit brain-burny-yet-twitchy-platformer action. Easy buy recommendation.. It's a precision platformer somewhat similar to Super Meat Boy. You control a little guy and have to avoid traps to complete the level. The unique feature of this game is the robot arm, that helps you to solve some puzzles. Unfortunetaly, I felt it was mostly a gimmick; it was not very well incorporated into the levels. In the later levels you mostly just control the guy, and the robot is used for only a little bit. Had the level design been better, this game could have been great. The way it is now, though, I can still give it a weak recommendation. Get if you like challenging platformers and would like to try this innovative gimmick, and if it is on sale.



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