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Phantom Halls Torrent Download


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About This Game

Phantom Halls is a squad-based side-scrolling comedy-horror game. A group of teens from the Occult Studies Club set out on an assignment, but quickly find themselves attemp 5d3b920ae0



Title: Phantom Halls
Genre: Action, Adventure, Indie, RPG
Developer:
Incendium LLC
Publisher:
Incendium LTD
Release Date: 31 Oct, 2018



English



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love this so much imlike being ash but its hard to move 3 guys at once co-op would be nice besides that i love it. TRUTH: A lot of additional things DEV want to make can't be done because budget cut. Still, with the core game system and main story of the game is here. It did not feel lacking content or unfinish. It's a SOLID fun side scroll game. Also, the price is right. You get more out of what you pay with the normal price already.. Update: The additional updates have been exactly what the game needs. More challenge and traps from each room making the journey through the mansion much more tense. I'd say the controls are a bit awkward (moving with A and D while attacking with Q W E) and the back tracking through empty spaces kills a bit of the fun, but I can safely say it's enjoyable as it is and headed in the right direction! -------------------------------------------------------------------------------------------------------------------------------------- I hope they plan on doing some major updates because right now it's incredibly slow paced, extremely dull with many empty areas, and finally it's extremely easy for a rogue-like game. The hardest part is convincing yourself it's worth slowly walking through rooms to complete mundane objectives while finding locked doors forcing you to slowly walk back through all the rooms you went through that are now empty if there were any enemies in them to begin with. They also overload you with equipment so nothing ever feels like a threat. the only time I ever really take damage is from falling chandeliers. Basically, it's boring and there's a major lack of action. the complete opposite of Evil Dead.. this game is fecking brilliant. Genre - 2D Survival Roguelike Horror This is my first impression of Early Access. 30 minutes and dead. I got this game today with a small discount as it has the Evil Dead License and looked quite a nifty little game. The art style is an origami based horror. You wander around a haunted house salvaging what you can from the various furniture items in the background. You will get such things as a torch, shotgun, machine gun, medi kit, flare sledgehammer, axe etc. All the Zombie killing tropes are satisfied here. There are chandeliers that will fall on you doing 3 dmg, when you can only take 10 dmg, these will be painful (pretty much the reason I died). I found my first fellow survivor who will follow you around and will allow you to equip items. You have a main questline. As Ash it was to find Evil Ash and not die (which I failed by dying), although I seemed to be getting close. The foes I encountered were zombies, skeletons and clowns. There are a lot of items to get although medikits seemed rare. At the moment there doesn't appear to be a clear save function as I assume it is going roguelike. Although it might be nice to have one if you want a break. Also other survivors lends its way to a co-op mode that isn't currently there, even if it was just local. Although online would double this games appeal. Also there are no achievements, and we all (mostly) love achievements. As an early build this game is already fun and has loads of potential so it gets a thumbs up from me.. Sadly, not worth it currently. It's 9 hours grind with no proper ending or even acknowledgement. I enjoyed the Evil Dead content, but everything else feels pretty lackluster. Turkey Shoot update took me 3 minutes to complete.. Neat looking game, with a quirky graphics style. Reminded me slightly of a more modern day Darkest Dungeon, except this isn't turn based - it's real time, which works pretty well. I started off as Ash (who wouldn't?) and fought my way past several undead with my trusty boomstick, before it ran out of ammo. Uh oh. Well, I'd found a fire axe and a crowbar, so I could melee further undead - this requires decent timing to move forwards, strike (hope you proc a knockback) and withdraw until you're ready to swing again. Pretty quickly though I found a pistol, rifle and SMG, along with just enough ammo to keep me going. Also, I rescued two other people, who travel with me on my quest to kill Evil Ash. This gets pretty neat, because now you can equip all 3 characters and activate their weapons using the keys Q, W or E. "Hey, Evil Ash!" *boomstick* *rifle-shot* *continuous SMG fire* "Uh huh, that's what I thought, u2665u2665u2665u2665u2665!" Quest successful, it's then a case of fighting a way back out of the haunted house (new monsters spawn) and done! Yup, finished it first go, without too much difficulty. I may have been very lucky? Dunno. Not sure on the longevity of the game though, but it's early access, so I'm hoping they'll keep adding to it. Would be nice if there was some sort of cut scene / ending appropriate to the character when you complete - would add incentive to complete with the variety of different characters. :) Overall, thumbs up - took me bang on 30 mins to play through.. I really like the game, and it is a lot of fun, and scary too for a u2665u2665u2665u2665u2665 like me :D I ended up making a funny moments of my first play with the nerd :) You can check that out here if you want http://www.youtube.com/watch?v=dgxNGpNcQ-k&t=25s. Ace artstyle and hilarious comedy horror gameplay. The way it is designed is loads of fun, with lots of replayability from randomly created scenarios. Horror film references abound and oozes atmosphere. A great casual game. I would say that the overall gameplay while fun will need far more interaction for the full release, just searching things while exploring and using the weapons on enemies to complete a quest i feel isnt enough, but i realise it is Early Access.. I want to say yes. But I can't. I seriously can't. I played the game at EGX and I loved the concept, but found the execution to be flawed. Paying for it and only having done the Evil Dead 2 content (Ash), all the flaws become ever more excacerbated. The options, at best, are good enough. For some reason FXAA is a slider and is constantly off leaving only SSAO. Gameplay is simple - choose a character and objective, go achieve it. Each character has an ability which isn't shown until you're in game and look in the inventory. A neat little encyclopedia for each enemy detailing stats and their abilities would be nice, but I feel that the game shouldn't even go down that route. Phantom Halls feels like its trying to be an old timer, a classic horror and a modern horror at the same time. Simplistic sidescroller gameplay combined with multiple weapons and a basic 3D design do not combine well. I would recommend the following: 1. Ditch the action-adventure component. Reduce ammo drops and eliminate weapons like the SMG. Introduce mechanics that make firearms a less reliable weapon and make melee weapons more fragile to emphasize a more horror-esque system. A simple stealth mechanic similar to a game I can't remember the name of (you have to make time move forward whilst avoiding enemies in a randomly generated house) would encourage the horror aspect. 2. Take it on wholly. More enemies, more guns and ammo, quicker and longer lasting melee weapons. Ability to barricade doors as well as damage them. Healing items and potentially lengthen the gameplay to encourage more gameplay. Finaly, I have one main concern - long-term enjoyment for the player. There's currently 10 characters with another 3 locked off for a total of 13 characters with between 1 to 3 different objectives for each one. Gameplay lasts for around 10 - 15 minutes, and even at best going for 39 plays, that's only around 505 minutes - 9 hours of repetitive gameplay with no long-term goal. You don't EARN anything but 'congratulations, you won". I truly want this to succeed, but I want the developers to know currently their game feels fairly empty right now and they'd ought to fill it with ways to improve gameplay and longevity before worrying about partnerships like Evil Dead 2 unless it benefits them in some way besides spreading the word.



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