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Penny Arcade's On The Rain-Slick Precipice Of Darkness 3 Password

Penny Arcade's On The Rain-Slick Precipice Of Darkness 3 Password


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About This Game

The Startling Developments Detective Agency springs into action as On the Rain-Slick Precipice of Darkness 3 begins, set in motion by a call from a mysterious source. The ever escalating perils on the Rain-Slick Precipice of Darkness will season our tender heroes to their very core! Expect cunning evil doctors, a series of unexplainable thefts, a mysterious book of power, enigmatic supernatural forces, hoboids, roboids, time travelling dinosaurs, and more!

Key Features:

  • Old-School RPG style mixed with modern design sensibilities!
  • Bizarre and humorous story written by Penny Arcade & Zeboyd Games!
  • View the town of New Arcadia in all its pure, 16-bit glory!
  • 8-12 hour quest with even more content to be added later via free updates!
  • No random battles!
  • Gain the powers of the Tube Samurai, the Hobo, the Apocalypt, the Dinosorcerer, the Delusionist, and more through a unique multi-class job system!
  • Disrupt enemy attacks with powerful interrupt abilities!
  • Rechargable MP & items! Unleash your full power in every battle!
  • Leverage "Help-Yu," our haiku-based help system. An Industry first!
  • No previous experience with Rain-Slick 1 or 2 necessary!
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Title: Penny Arcade's On the Rain-Slick Precipice of Darkness 3
Genre: Indie, RPG
Developer:
Zeboyd Games
Publisher:
Penny Arcade, Inc.
Release Date: 25 Jun, 2012



English




Penny Arcade's On the Rain-Slick Precipice of Darkness 3 is a comedic RPG with some parody elements and convenient features. I can't tell you too much about the story, as I don't want to spoil the game. Also, I can't fill you in on the backstory because... I haven't played the first two games. The reason I started on this game, and the fourth, is because they were in a pack and I had played the previous two games the new developers had done before getting asked to do these, which were Breath of Death VII and Cthulhu Saves the World. That's where my perspective is coming from, so keep it in mind. Basically, you're a company that investigates supernatural happenings, and supernatural things happen. So... you investigate them. That's really all I can tell you without getting into potential spoiler territory.

You can explore specific locations on a world map with well defined places to go. Inside these places, you can search for treasure, battles, and main plot points for going there. While there is some interesting story and dialogue, the battles are the meat and potatoes of the game. The battles are nice because they are not random. Instead, they are represented by monsters clearly visible on the map. You battle in a turn based fashion, however there's a meter on the top of the screen. This determines the order the combatants will attack. It will be initially set by speed stats and certain passives, but it can also be changed by using slows, stuns, and interruptions. A combatant can also move up their position on the command line by defending, although this will not allow them to attack on that turn. So why bother? Well, to reduce major damage from a major attack, or possibly to help utilize another interesting mechanic. In this game, you don't have a pool of MP to work with. Instead, you start battles with zero MP and gain 1 MP per turn. So if you want to build it up, you can use items, use certain abilities to boost it, or simply do something that does not require MP. This forces you to manage your health and position on the timeline much more carefully, rather than having magic users spam abilities right from the get go.

So what gives you your abilities? Well, each character starts with their own class. The classes dictate what abilities, passive or active, these characters have. This will affect how you use them. Beyond this, as the game goes on you will receive badges, each with their own additional classes. You get to add one, and eventually two, to each party memeber. This gives them a total of three classes, and many possibilities on how you can build them. However, badges can only be on one person at a time, so you can't use the same class on every character at once. All of the badges and characters level up as you win battles, although the ones you actively use will level up faster. Also, you can further customize your characters with equipment as well.

This game is full of conveniences, such as the aforementioned blanket leveling and visible battles. Whenever you finish a battle, all characters are revived and restored. If you lose a battle, you get to try it again. You can save or change badges at any point. Convenient traveling through an easy world map, with shops in fixed positions and a training area to grind if needed. The game does a lot to try and ease the burdens of RPGs while still being an RPG.

However, I found a few things a bit disappointing. One is that there are too many classes leveling up constantly. It seems that after every battle, at least one if not multiple classes gain levels and often new abilities, which is a lot to look at and manage. You'll be constantly checking your new abilities to see what they do and who they will be good for, depending on how you're trying to build characters. Plus, the fighting system is somewhat complex for newcomers, which detracts from the game's convenience factor a bit. Also, while the game tries to teach you one thing at a time to gradually get you familiar with the gameplay (which I like), it feels like once you finally understand how to fight and manage your badges and equipment and strategize, the game is basically done. It also ends on a cliffhanger story-wise. So, this whole game essentially feels like it is a buildup for the sequel, both in story and basic gameplay ideas. Although the sequel (which I will review once I finish) is rather different in some aspects. I guess I just felt like the game was getting me ready for the real adventure to start, and then it abruptly ended.

Overall, it's still a good game. Fun for people new to RPGs and looking for good value games. The characters and story have enough charm to carry some of the weight. Plus all the conveniences, well paced learning curve, and constant upgrades to manage, make for an entertaining experience throughout. I guess it's good that the game left me wanting more rather than being sick of it, and the extra mode recommended after you finish the main game gives it some more for you to play and satisfy your cravings. However, I'd say that if you're looking at this game, which is only 5 dollars alone, you might as well just pay the 8 bucks and get the two pack because you'll be well prepared to take on the fourth game after this. I got them both on sale for a dollar which was well worth the price. Judging this game on its own, I'd give Penny Arcade's On the Rain-Slick Precipice of Darkness 3 a solid 6 out of 10 for being an engaging RPG experience without the common headaches that befall so many other RPGs.. This is part 3 of the episodal penny arcade series of 4. NOTE: THIS IS NOT FOR KIDS. I PERSONALLY RATE THIS GAME AS "A" FOR ADULTS.

This game is quite different than the previous games in the series. First off, it is now more traditionally a rpg in this game..the comic book style in previous games are gone and have been replaced by rpg goodness. This may turn off people that played the 2 previous games, but i think it is much better this way. Also, if you wonder what happened to your character from the previous 2 games, there is short little side game that answers that question in the game. Note that you must be used to this game to try the extra mission.

I actually like the changes they did for this game. Anyways, i recommend playing the first 2 games because the storyline is required for this series. Recommended game for new rpg aspects in it and fun dialogue and humour.. Even though I liked the two previous games way more, I still enjoyed this game, as it carries on the same humour and storyline, which are the main features of this series.
However, the game is not flawless, e.g. music is catchy at first but it becomes kinda annoying after a while.
Extra dungeon "Lair of the Seamstress" is short but nice and I liked "Beginning of the End" as it links better this game to the previous two, despite the change of Developer.. a fun game thats like an old school rpg but with a more funny nature.it also has great characters and the story is cool so far and i look forward to playing through the rest of the game.. A basic, SNES style RPG that gets by on comedy and nostalgia.<\/b>

Here is a game that largely matches expectations without exceeding them. If you're looking for solid, retro-RPG combat and witty writing then you'll find it here at a very reasonable price. However, the story behind all the sarcasm and jokes, while entertaining enough, lacks tension and impact. It sets up the following game for a more interesting setting and conclusion, but that's not enough to elevate this<\/i> game's narrative above "mostly forgettable".

Precipice of Darkness 3 does a great job of bringing complexity and flexibility into its turn based combat. Each party member has one permanent base class that matches their personality. In time you'll unlock two additional class slots for each character that can be swapped at will between battles. You choose from a pool of bizarre classes that allow you to easily experiment until you find a winning combination. I really like that unused classes still gain experience and level up, just at a slightly slower pace than the in use classes. This negates the chance of any class becoming under leveled to the point of discouraging you from trying it.

In battle the game uses a combat bar to queue actions that is much like the old Grandia series and, more recently, Child of Light. It is one of my favorite turn based systems that allows for characters and attacks of varying speeds as well as strategic interrupts of enemy actions. To be victorious I needed to make proper use of buffs, interrupts and adjust my strategy to account for enemy weaknesses and resistances. I played on the Veteran difficulty and found it to be on point except for in one area called The Bank of Money that had a frustrating and unusual spike in difficulty.

The city map that you use to navigate from area to area is very plain with linear paths that don't allow for any deviation or hidden surprises. The exploration areas are genre standard mazes of corridors, barriers and rooms. Their layout is pleasing, including treasure chests, non-random enemy encounters and silly descriptions when you examine some objects. Visuals are definitely not this game's strong suit. They get the job done without being outright ugly, but the best compliment I can give them is that there are some creatively comedic enemy designs.

Having not played the previous two games nor read much of the Penny Arcade comics I'm coming at this game without a preexisting attachment to the characters. While I did enjoy their distinct and quirky personalities, they only grew on me a little over time. There are some decent attempts at character development, however the priority is clearly on humor over substance. As for the comedy, for me it was consistently amusing without ever being a truly laugh-out-loud level of funny. It's worth noting that I did not feel like I was missing anything from not having played parts 1 and 2.

My total playtime clocked in at 15 hours for all the content this game has to offer. It is a modestly successful entry in the relatively sparse field of games that place a heavy emphasis on comedy. I am comfortable recommending this game to any old school RPG fans out there or Penny Arcade aficionados.

Click here to check out my review of Penny Arcade's On the Rain-Slick Precipice of Darkness 4.<\/a>. I'm a little disappointed in this game. I truly am. The previous Penny Arcade games, in their 3D environment, semi-free-roaming capabilties, witty dialogue, character customization, and comic book-styled cutscenes were excellent, but this one...
I just can't bring myself to keep playing. It's become a 2D RPG-stylized game, and though it started out pretty alright, the required battling, which for the most part, is every enemy you see on screen, really started to bore the living fecal matter out of me. It was just too much. Between every fight, you regain all your stats fully, so there's really no urgency of healing, which could be taken as a blessing, but...I don't know...I felt less imersed in this game, less dedicated to the characters and outcome. Sure, the dialogue is witty, for the most part, but given the lackluster gameplay and visuals...it just wasn't fun. I would've rather just read a comic book with the same style and written dialogue without the non-stop RPG fights chewing up my time and killing me with boredom.
I'm genuinely sorry for not enjoying it more. I look forward to the...



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