Title: PAYDAY 2: The Bomb Heists
Genre: Action, RPG
Developer:
Lion Game Lion, OVERKILL - a Starbreeze Studio.
Publisher:
505 Games
Release Date: 22 Jan, 2015
Minimum:
English,German,French,Italian,Dutch,Russian
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I've avoided Payday 2 DLC at full price, but I decided to try this one for friends. I'm very impressed, as the content is very polished. The Dockyard heist is arguably better than some of Overkill's designs, as Lion Game Lion really made a deep map with great stealth design. ECM chains won't get you far, but co-op can help a lot. The major criticism of stealth is the random guard pathing in most maps. The Dockyard has very precise paths for each guard and worker, allowing players to navigate without random pathing issues. The map has less bugs than normal releases, and less civilians walking through walls than The Diamond.
The Forest heist is large and overwhelming at first, but becomes more reasonable if you can learn the map layout. There will be trial and error, but the map functions well. Higher difficulties can be excessive in the large areas with limited cover, and snipers will test your accuracy around the map. The heist is easier with practice, learning the details to minimize searching and waiting. It's still the weaker of the package, but I like it.
As a small bonus, the pack comes with a decent pistol. I miss getting several weapons with a heist, but the days of Armored Transport and Hotline Miami seem to be over. Still, several weapon types are flooded with options now.
I'm very happy, as I feel The Dockyard is worth the full price along, considering The Diamond was a smaller heist with more bugs and no weapon. The Forest and LEO pistol just add bonus value to the deal. Yes, the XP and cash rewards are higher than ever in this new DLC, and that feels a bit nasty as a paid bonus, but players can still get the rewards without owning the DLC. As a stealth fan, I'll be playing The Dockyard as my primary stealth heist from now on.
"Moretta" is my new favorite word.. An excellent proof of Lion Game Lion's capacity to make maps for stealth and combat, and a good sign for future heists as these are easily the largest maps in Payday yet for playable area and detail.. >gets DLC
>plays bomb dockyard on solo stealth dw
>everything goes to plan
>falls off a ladder and dies
0\/10 Too many ladders -IGN. The Bomb Dockyard :
Now. For me , This is the first heist that i have never had to experience the\u2665\u2665\u2665\u2665\u2665\u2665that happens on framing frame or any other heists. The bomb heist created by Lion Game Lion is a Extraordinary heist which is more of a balance stealth and loud mission. I really love that the guards have set patrols and that there are many ways to get to a place or hide. The best part is\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665off Bain. huehue
The Bomb Forest :
One word. A-MAZE-ing , This heist really brings the limits to a heister with uneven terrain as theres one goal in mind. The Butchers bomb. In my opinion , the heist offers a great playing experience for everyone because it is an open area forest with minimal cover to hide from. Really great heist to play
This DLC is definitely worth to buy especially if your bored with the vanila missions. ;). 7 dollars for 2 hiests.... thats a robbery..... The first level foray of Lion Game Lion is as awkward as attempting to say their name with a straight face. What is done right in The Bomb: Dockyard is equally done wrong in the comedy of errors that is The Bomb: Forest. The same minds that discovered an appropriate challenge in finding a way to combat Key Card duping that trivializes, yet doesn't ruin Hoxton Breakout Day 2 also decided to create a level where players not only fight against sniper nests that may be simply too far out of sight to accurately hit, but fight the very higher elevation they are forced battle on where the already aim-bot like police hold all of the advantages to plink down your health in several shots whilst you try not to receive fall damage from a 1\/2 foot drop over a cardboard box. In attempting to deliver two separate heists, LGL has created a Zen-like harmony of what to do and to never attempt in a Payday 2 level.
Dockyard can be done loud and stealthily, allowing players of almost every type to either shoot cop or solo Deathwish Stealth to their heart's content. There is a variety of Preplanning options that may not all be perfectly sound strategies to carry out, but are a step in the right direction from the now banal obvious choices of Big Bank of either going with Bus Escape or Elevator Trick. It is also nice to have a large stealth bonus without having to endure the entirety of Framing Frame; however, it isn't good that such a stealth bonus can be received only from a payed DLC heist.
Forest is an endurance test disguised as a loud only job; matching a pain that can only come from Tabula Rasa in terms of managing an onslaught of factors perfectly synchronized to ruin you before you even understand the way the heist works. What should be an entertaining brawl in the woods is swiftly ruined by the previously mentioned obtuse verticality that no other level has attempted before, and hopefully none ever will afterwards.
Mixed in-between the two are equally dualistic ideas for Achievements. Whilst some are minor inconveniences or "fun" challenges such as discovering how to swiftly do Beaver Team, its seems the bad ideas which conceived Almir's Toast are back again for Breaking Dead. As if we don't cook Salt Water Meth enough in this game, now, instead of having the basic skill to correctly read from a list on the wall, we must simply pray to the RNG of 5% that will deliver onto us a wandering meth lab in its benevolence. A whopping 4% more than it takes for some players to receive Infamous patterns, colors or masks from the item roulette if they have one level of infamy.
I wish steam would allow me the ability to not put this review in the frame of recommend or not as I'm not sure what people should do with this DLC, even when it is on sale. Dockyard can be fun, and not so much with Forest. But maybe that's just me.. 7 dollars for 2 hiests.... thats a robbery..... shadow heist was kindergarten against this.... well played overkill, well played.. Nice work by Overkill!
2 new heists:
-The Bomb: Dockyard
Steathable heist
You have to steal a big Bomb from a ship named Moretta.
Open the gate with 2 keycards, find GPS data, call Moretta's captain to move her, transfer GPS data through a pc et voil\u00e0: open the right container and there it is: the big red bomb.
Secure it and escape.
If you wanna see how this map is:
www.youtube.com\/watch?v=CT8-AeiUV-E&list=PLyG6ChVDK4OfNKjo_N0WwySSsZu5U4ora&index=18\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=CT8-AeiUV-E&list=PLyG6ChVDK4OfNKjo_N0WwySSsZu5U4ora&index=18<\/a>
-The Bomb: Forest
Non Stealthable heist
A wrecked train by explosives. In a forest.
You have to find the right wagon (Vault). Use thermal paste on it.
Wait for the helicopter or use an engine to fill this wagon with water to open it.
Meanwhile find C4 in other wagons.
Use C4 and there it is: the big red bomb.
Secure it and escape.
If you wanna see how this map is:
www.youtube.com\/watch?v=Uxfip7Mz7_8&list=PLyG6ChVDK4OfnWvTL9Wc2gTDUZBLkB4Sw&index=9\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_2\">https:\/\/www.youtube.com\/watch?v=Uxfip7Mz7_8&list=PLyG6ChVDK4OfnWvTL9Wc2gTDUZBLkB4Sw&index=9<\/a>
About weapons, I think that LEO Pistol is an awesome gun, especially for DW Loud, with GL40.. I found this a fun heist, good looking but It lacks takes a long long time if you play the heist solo, 5 minutes hacking a PC, then a minute opening crates, then 10 mins moving bomb parts! Didn't find it enjoyable when I played it solo. But when playing multiplayer it's fun!
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