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Panco's Journey Download For Pc [serial Number]


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About This Game

Panco's Journey is a 2D Platformer puzzle game where you incarnate Panco, a white little cat, on his journey in Elemalia.

Panco has the ability to shapeshift with the help of Elemalia's residents. You can transform up to 3 different elements, each accompanied by their unique movements and interactions.

Water form: Where you can swim in water and climb waterfalls!
Fire form: Where you float, can get carried by wind and burn wood!
Electric form: Where you can travel in iron wires and dash on a short distance!

You can interact with many objects of the world to draw yourself a way through the level!

Grab coins on the level to unlock new zones and continue your journey! b4d347fde0



Title: Panco's Journey
Genre: Adventure, Indie, Strategy
Developer:
SunkenFish
Publisher:
SunkenFish
Release Date: 28 Aug, 2018



English




Ouch. This one\u2019s a dud.
Do me a favor, whoever\u2019s reading this. Yeah, you. Whether you\u2019re the developer or just another person scrolling through Steam trying to find something to play, please, for all that is good in this world, play the demo for a game called Freedom Planet. It is inspiring, wonderful, and genuinely exciting.

Freedom Planet, also a side scrolling 2D platformer, essentially does everything right that Panco\u2019s Journey does wrong, and kicks\u2665\u2665\u2665\u2665\u2665doing it.

Panco has gameplay that of a log slumped onto a the back of a dying koala being pulled by some obscure 1992 japanese compact with 62 horsepower (in English, the game\u2019s boring), while Freedom Planet offers blazing speeds with simple, yet effective and satisfying combat, skin blistering boss battles and tons of gameplay mechanics that never get overused or boring.

Panco\u2019s soundtrack literally consists of 30 second loops of boops and bloops. Freedom Planet has a solid track list that you can honestly bump it up to in the car at max and I wouldn\u2019t judge you for a second.

Freedom Planet may have a story that is unfortunately told very poorly, but at least it tried to introduce a world. It at least attempted to set up these various towns and cities with their own different armies and fighters and even a just a bit of history for the lore. Panco simply doesn\u2019t do any of that, not even the simplest piece of Comic Sans text explaining what\u2019s happening. A story isn\u2019t always needed, but it helps to create the illusion that the game world exists, and it does make a game much more memorable.

Panco\u2019s Journey relies on a strange idea where you touch the same handful of characters that you keep running into and borrowing their gimmicky powers for a short period of time, which is fine I guess, but they\u2019re only shoehorned in to do one very specific job (move Panco to a higher area, open a door, go underwater, etc). It was designed with the right idea but with the wrong execution. You can\u2019t just throw in random things to do and say \u201chey look a challenge!\u201d that\u2019s not how that works! In Freedom Planet, the powerups you obtain help protect you in different ways from obstacles and enemies but you\u2019re not forced to use them in boring \u201cpuzzles\u201d. And by \u201cpuzzles\u201d i mean move a box a couple feet, then a door opens.

Whenever you have to use a mechanic in Freedom Planet, it\u2019s for such a short time span, the flow of the level is not interrupted, but rather turns in a different direction that works and is still fun. In Panco, it\u2019s the equivalent to someone driving down a freeway and every 10 seconds they slam on the breaks, yelling \u201ccheck out this epic level design!\u201d while pointing at a cardboard box next to a tree made from buckets with a sign that says \u201cfun mechanics\u201d written by a 5 year old with sparkle crayons.

I was just so bored while playing Panco, honestly. I couldn\u2019t even make fun of it it\u2019s so bland. How could the developers make this and think \u201cyeah this is fun!\u201d. I must ask, don\u2019t you want to make something exciting? Wouldn\u2019t you love to take players out of their miserable lives and throw them into a wondrous world and let them have such a blast while exploring a world you hand crafted? This isn\u2019t easy to do, but I know it\u2019s possible. Making games is not easy, but as a game designer, you must give it your all.

They did not give it their all when they created Panco\u2019s Journey.

And you know what? For whoever reads this far, here\u2019s a little treat; a list of way better 2D platformers you gotta play:

Dust: An Elysian Tail
Dead Cells
Ori and the Blind Forest
Axiom Verge
Guacamelee
Shantae and the Pirate\u2019s Curse
Sonic Mania
Spark The Electric Jester
Broforce
Super House of Dead Ninjas
Owlboy
BattleBlock Theatre
Wonder Boy: The Dragon\u2019s Trap. A fine short game. It is fine.
Controls work but are not amazingly responsive.
The save points are in weird, not useful places.
The switching mechanics work but are mostly uninteresting.
Not the worst for $2 but there are definitely better games.
Thumb sideways would be better.

www.youtube.com\/watch?v=uaKGSjpHi1I\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=uaKGSjpHi1I<\/a>. It is fine.
Controls work but are not amazingly responsive.
The save points are in weird, not useful places.
The switching mechanics work but are mostly uninteresting.
Not the worst for $2 but there are definitely better games.
Thumb sideways would be better.

www.youtube.com\/watch?v=uaKGSjpHi1I\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=uaKGSjpHi1I<\/a>. A fine short game. Ouch. This one\u2019s a dud.
Do me a favor, whoever\u2019s reading this. Yeah, you. Whether you\u2019re the developer or just another person scrolling through Steam trying to find something to play, please, for all that is good in this world, play the demo for a game called Freedom Planet. It is inspiring, wonderful, and genuinely exciting.

Freedom Planet, also a side scrolling 2D platformer, essentially does everything right that Panco\u2019s Journey does wrong, and kicks\u2665\u2665\u2665\u2665\u2665doing it.

Panco has gameplay that of a log slumped onto a the back of a dying koala being pulled by some obscure 1992 japanese compact with 62 horsepower (in English, the game\u2019s boring), while Freedom Planet offers blazing speeds with simple, yet effective and satisfying combat, skin blistering boss battles and tons of gameplay mechanics that never get overused or boring.

Panco\u2019s soundtrack literally consists of 30 second loops of boops and bloops. Freedom Planet has a solid track list that you can honestly bump it up to in the car at max and I wouldn\u2019t judge you for a second.

Freedom Planet may have a story that is unfortunately told very poorly, but at least it tried to introduce a world. It at least attempted to set up these various towns and cities with their own different armies and fighters and even a just a bit of history for the lore. Panco simply doesn\u2019t do any of that, not even the simplest piece of Comic Sans text explaining what\u2019s happening. A story isn\u2019t always needed, but it helps to create the illusion that the game world exists, and it does make a game much more memorable.

Panco\u2019s Journey relies on a strange idea where you touch the same handful of characters that you keep running into and borrowing their gimmicky powers for a short period of time, which is fine I guess, but they\u2019re only shoehorned in to do one very specific job (move Panco to a higher area, open a door, go underwater, etc). It was designed with the right idea but with the wrong execution. You can\u2019t just throw in random things to do and say \u201chey look a challenge!\u201d that\u2019s not how that works! In Freedom Planet, the powerups you obtain help protect you in different ways from obstacles and enemies but you\u2019re not forced to use them in boring \u201cpuzzles\u201d. And by \u201cpuzzles\u201d i mean move a box a couple feet, then a door opens.

Whenever you have to use a mechanic in Freedom Planet, it\u2019s for such a short time span, the flow of the level is not interrupted, but rather turns in a different direction that works and is still fun. In Panco, it\u2019s the equivalent to someone driving down a freeway and every 10 seconds they slam on the breaks, yelling \u201ccheck out this epic level design!\u201d while pointing at a cardboard box next to a tree made from buckets with a sign that says \u201cfun mechanics\u201d written by a 5 year old with sparkle crayons.

I was just so bored while playing Panco, honestly. I couldn\u2019t even make fun of it it\u2019s so bland. How could the developers make this and think \u201cyeah this is fun!\u201d. I must ask, don\u2019t you want to make something exciting? Wouldn\u2019t you love to take players out of their miserable lives and throw them into a wondrous world and let them have such a blast while exploring a world you hand crafted? This isn\u2019t easy to do, but I know it\u2019s possible. Making games is not easy, but as a game designer, you must give it your all.

They did not give it their all when they created Panco\u2019s Journey.

And you know what? For whoever reads this far, here\u2019s a little treat; a list of way better 2D platformers you gotta play:

Dust: An Elysian Tail
Dead Cells
Ori and the Blind Forest
Axiom Verge
Guacamelee
Shantae and the Pirate\u2019s Curse
Sonic Mania
Spark The Electric Jester
Broforce
Super House of Dead Ninjas
Owlboy
BattleBlock Theatre
Wonder Boy: The Dragon\u2019s Trap. Currently a demo, but you get a good feel for how things function. You'll solve puzzles through the use of 3 elements, fire, water and electricity (However sometimes regular Panco can be helpful!) to help Panco reach coins and head for the goal. The controls are really nice and fair, characters are well designed and the music is fun to hum along to! It'll be great to see where the minds behind this good feel platformer can take Panco.. Currently a demo, but you get a good feel for how things function. You'll solve puzzles through the use of 3 elements, fire, water and electricity (However sometimes regular Panco can be helpful!) to help Panco reach coins and head for the goal. The controls are really nice and fair, characters are well designed and the music is fun to hum along to! It'll be great to see where the minds behind this good feel platformer can take Panco.



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