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About This Game

Earth is under attack!


Orphan is a 2D sci-fi platformer about a young boy who may be the last survivor of an alien invasion. Under the cover of night, he ventures out in search of other life and to seek revenge against the machines that have taken over the Earth.

Survive

Evade the invaders, gather fish and water to survive and set up camps to save your progress.

Uncover

Explore the Appalachian Mountains and reveal ancient secrets.

Fight

Discover powerful weapons and send the machines back to where they came!

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Title: Orphan
Genre: Action, Adventure, Indie
Developer:
Windy Hill
Publisher:
2Dimensions
Release Date: 30 Oct, 2018


Minimum:

  • OS: Windows XP
  • Processor: 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: AMD 7760 or Equivalent
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: 1920x1080 Display. Gamepad is strongly recommended. Orphan requires quick movements and precise aiming. Mouse aiming is supported.

English,French,German,Dutch,Russian,Turkish,Italian,Hungarian,Norwegian,Portuguese



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Admittedly, I haven't spent much time with this yet. However, what I have played has been impressive. Gameplay-wise, the stealth mechanics are pretty good, and I like being able to set my own respawn point pretty much wherever I want (barring near enemies or on non-level surfaces). That said though the controls are a bit strange; wasd is used for movement (obviously), but many of the interaction keys are on the right side of the keyboard. This meant that both my hands were on the keyboard in order to do basic functions, and I assumed that aiming would also be a function of the keyboard and not the mouse. I was wrong about that assumption, and while after discovering this I was curious to see how I was supposed to play the game with its default controls it had crashed shortly afterward. However, this is the end of the negative thing I have about the game. On a visual level it does atmosphere very well, like a more crisp and detailed Limbo, and I love the light effects. Music has so far also been atmospheric, but I know that's something that people have mixed opinions about. Sound design is great; the quality of the sounds in nature, technologically advanced areas, and from enemies is wonderful. Taking this all into consideration then, my experience has been overall positive.. Another strange thing, where only the author can understand how to play it.. dont buy unless ur dumb and like watching a kids shillouete walk across the screen for 2 hours
used cheat engine to fast forward all the walking and cutscenes and beat this trash "game" in 30 minutes
got a refund after thx skrub.
. Disclaimer: I was a backer and translated the game to Brazilian Portuguese, so I have followed all the development.

This game is basicaly a one man endeavor, it is a 2d platformer with GREAT graphics. No, really, this guy must have had a lot of work implementing all the lighting effects that are top notch! Animations, sound and music are good. It is a tad short and some items and mechanics are not fully needed/fleshed out, but it is forgivable, because it is hard to cut things out. The exploration is a little hard, boss fights are nice.

The launch was a little shaky, with some bug that are being squashed daily. I found some, but nothing major. If there is one thing that I have to say that really annoyed me is that it uses frame skipping, and it doesn't work very well. I think this might be a little hard to implement in game maker, but this should be fixed. Even if at 95% of the game my graphics card can run it smoothly at 60fps, some scenes droped to a crawl, and I had to change the config midgame, since auto just seems to lock my gig at 30fps without any need.

So, I highly recommend the game!

PS: did I say the graphics are beautiful? There is even fluid mechanics on the smoke and fog! Very pretty.. Another strange thing, where only the author can understand how to play it.. I backed this when it was announced and spent some time with it. The aesthetic is fantastic and the story is instantly engaging. I was surprised how quickly I found empathy with the main character. If you enjoy platform games, it's definitely worth a look.. Another strange thing, where only the author can understand how to play it.. dont buy unless ur dumb and like watching a kids shillouete walk across the screen for 2 hours
used cheat engine to fast forward all the walking and cutscenes and beat this trash "game" in 30 minutes
got a refund after thx skrub.
. dont buy unless ur dumb and like watching a kids shillouete walk across the screen for 2 hours
used cheat engine to fast forward all the walking and cutscenes and beat this trash "game" in 30 minutes
got a refund after thx skrub.


Beta 5 has arrived!:
We're proud to release the Beta 5 version of Miney Company! With the new update, you can find improvements such as:

+ Improved Re-centering (accessible from the Menu in the Lobby)
+ Collection counters on paddles to give a clearer idea of how many blocks are left to hit
+ Two new achievements (hit 100 popup ads and break 1000 blocks)
+ Cheaper store items (players should be able to buy something after every round)
+ Boss level easier to reach
+ Improved paddle redesign
+ Added Builder Bots to the Lobby, who tirelessly are doing something
+ Improved paddle interactions with ball

Thank you so much for playing and we'll keep you informed about the release date of Beta 6!. Beta 3 Has Arrived!:
Hello all you out there in Steamland! We've recently updated Miney Company to version Beta 3, which includes the following improvements:

* Lowered application pre-launch load time to average of 35 seconds
* Added basic achievements (more on the way!)
* Added music to Data Pipe Trunk Distribution Venue
* General optimizations

The Beta 4 milestone has been scheduled for March 16th, check back soon for more updates. We appreciate your interest in Miney Company and your enduring patience throughout the development process!.

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