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Was broken from the start. I played as many hours as I did trying to find a reason to go on, but to save you the trouble, there is none. Avoid this game.. This game is just plain awful. I really don't recommend this game. It's basically unfished it even has levels in the games code that were never used. The problem with this game is that they sold this with the promise of more content in the future. Then completely backed out and left this game unfished. There are actually menu options for these chapters and they're just blank. Essentially Luc Bernard sold us a game in beta and never finished it. Imagine buying a game in early access to then have the developer announce they weren't going to finish the game and just left you all with a buggy beta mess. Of course you ask: "But what of the content that is in the game?" It's. average at best. The level design is not interesting at all and all levels are just "find 3 gems and get to the exit." If that sounds boring it's because it is. There is no story in this game save for some scrolling of text and then some poorly written, and unfunny banter between the two main characters in the game. I spoke to Luc Bernard about this before in the past, when his game had just been release and he claimed that the game was going to have a deeper story but his collegue thought it was "too cheesy" and so they dropped it. Oh wonderful. The combat is mostly just shooting some rather bland enemies with boring designs and poorly coded AI. Hell there is a robot bird enemy in this game that will stop chasing you or attacking you if you move past his "activation point." I hear what you're saying: "But this game is just so gosh damn beautiful." Absolutely. Excluding the poor monster design Luc Bernard has done some rather pretty artwork. But it's all ruined by the awful sprites. The beautiful mind that is Luc Bernard chose to stick with ragdoll physics instead of actual animation. Oh speaking of physics! Do you like falling damage in your 2D side scrolling platform games? Because Eternity's Child has it. So to sum up. -Painfully average level designs -Below average gameplay -Mixed presentation -Unfinished game Is it worth it for the price? No. Absolutely not. Don't even give this man money because he doesn't deserve it. Use your money to buy a better game on Steam. Because there are loads more better indie platformers and other games.. At first this game did not make any sense to me (like for Cadmium Yellow). When playing for a longer while, I understood. And a really helpful review jogged my curiosity further. Then I enjoyed the game a lot :) And I have to say that by this the game is worth it's price after getting into it. Fly, birdman, fly! I'll give you some spoilers - step 1 will be mere hints, step 3 will be full-fledged explanations. Spoiler step 1: * there is an objective to this game that will become clear if you play it for a longer while. Don't give up too soon ;) * at first it seems like a slow-paced exploration-game, but in reality it's a mean game that enforces quick acting to "win" * to reach your objective you will have to understand the game-mechanics and world by experimenting and observing * don't be mad that there is no savegame. If you play a bit longer, you will know why it's not important to have one Spoiler step 2: * about the objective: you could say it's to help your birdman to survive * why would your birdman need to "survive"? Mind the very first picture being displayed right at the beginning of every new game showing a certain device that is commonly found in any modern household * try to make your birdman eat every fruit (Enter), as each type of fruit will provide a certain useful effect for a while * there's a separate game-mode called "playground" that can help you to find out more about the game-mechanics that you will need to make use of. Give it a try ;) * trees will only produce a small amount of fruit for a while until the trees will die * but don't despair, fruit can make new trees grow * however fruit will only grow into trees under certain circumstances * after understanding these game-mechanics, you can make trees grow to provide you with fruit (and their effects), and if you provide for the right circumstances trees will grow fruit that will grow into trees and grow fruit etc. for a long time * at first you might think it's weird or stupid that by touching large objects these will automatically be teleported to your "home" and "litter" it, but this is a very important feature of the game to help you reach your goal/s * small creatures do not only eat certain kinds of fruit to make life harder for your birdman, they will sometimes transport fruit to other places, occasionally causing trees to grow there by doing so * trees cannot grow / be grown under water! Spoiler step 3 (beware and don't read if you want to find out yourself what this game is about) * a faucet has been left running that will bring disaster to the garden by flooding it * the water will start to rise slowly at first, but then faster and faster * your birdman will need to turn off the watertap and save the garden. However you will have to find and reach it to do this. * or else you can try to reach a safe place that will not be flooded. Maybe the moon? * by finding large objects and teleporting them home by touching them, you will build a tower that will gradually grow above the rising water-level and in the end will enable your birdman to reach the moon * while the tower grows ever higher you will be able to reach higher grounds by flying, starting from the top of the tower * after lying on dry ground for a while fruits will "decay" and at the spot of their decaying a tree will grow - as long as no other tree is already occupying this spot. Then the tree will produce a number of the type of fruit that the decaying fruit had. After a while (and after having produced a small amount of fruit), the tree will die * fruit will automatically drop from their trees if your birdman does not take the fruit, and then will often grow into new trees if the fruit is stopped from rolling before it will drop into water or stop at a spot where no (new) trees can grow * make use of these game-mechanics to ensure a constant fruit-supply * mind that the rising water will gradually stop new trees from growing in lower areas by flooding them * the faucet is to the far right and high up * eating blueberries will help your birdman to fly higher * eating star-shaped fruit will enable your birdman to breath underwater for a while * eating brown berries will show you the way to large objects you might want to collect * eating onion-shaped fruit will shift a part of the ground sideways where your birdman is standing * eating small red fruit will make the part of the ground where your birdman is rise up/grow a bit Sure, a savegame wouldn't hurt ;) However I would rather love to see tons of "levels" made for this game, each with a new different kind of element bringing surprises ;) More - constant - background-music and different looking characters to choose from would be awesome too. The biggesst mood-killer for me have been the large nonsensical everday-objects drawn in a chidish style (well, and the moose). I'd rather prefer all of these objects to be fantasy-like imaginative fruit or so.. Similar to games like: Tetris, Puyo Puyo, Meteos, and Lumines.. Super boring. Basically a watered down version of the Sims, but with less realisim. To be fair, maybe I just dont get the concept. I have a guy who works, makes 60 cents a hr or something like that. I started the game he was 28, by my 3rd day he was 32 and he never got permoted. Just not a game for me, but obviously its a good game for a lot of people.. Nice animations, the game includes a real story.



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