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Need To Know


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About This Game

Watch the World.


Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.

Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.

Features


Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.

Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.

Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.

Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?

Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.

Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.

Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.

Chapter-based storytelling – Gameplay intertwines with plots and subplots that extend throughout the game. Experience dystopian surveillance, but with the moral complexity of the modern world.

Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.

Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, purchases, and more.

Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.



A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.

In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.



Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape… 1075eedd30



Title: Need to Know
Genre: Adventure, Indie, Simulation
Developer:
Monomyth Games
Publisher:
Monomyth Games
Release Date: 28 Aug, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD 520 or equivalent
  • DirectX: Version 10
  • Storage: 3 GB available space

English



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A surprisingly fun gem of a title that... if it wants to or not, teaches the players that the world is complex.

Unlike Papers Please, where if you make a mistake, you can see plain as day what you did wrong and how you can improve, Need to Know is as grey as it's central themes. There are going to be choices you have to make with incomplete information. You might flag evidence that game rejects, or ignore evidence the game was expecting you to flag- and you might do so fully believing your choice was right. There is an margin of subjectivity in this game that is wonderfully refreshing. You're not going to have all the information and you have to make choices.

For many players this might be frustrating, fully believing you made a choice and the game just disagreed with you. But that's life. Rarely does that wrong choice fully lead to a game over and the plot itself is good enough to keep me invested.

My biggest surprises is that this title isn't more well known. It's a solid game.

. I was looking forward to this game for a long time but I have to say it's not really what I expected. I assumed the game would be more about making your own judgement based on what data you find on someone but it's more in line with "papers, please" where they tell you a set of "rules" and you just have to tag keywords. It kinda takes the fun out of digging into suspects when you're just skimming for preset keywords like a puzzle. I played a bit more into the game and it's just more of the same. Shame.. Steam ate the review I wrote, so:

Game good. Game REAL good.

- Pretty colors!
- Attention to detail: BIG. Bring fine toothed comb!
- Writing Very Good, make me cry at least once.
- Take all time you want invading privacy! No timer!
- Have touchscreen laptop, tap thumb to fingerprint scan when starting work. Feel VERY cool.
- Gameplay consistant, but not boring.

- Tutorial vanish after first couple powers. Figure things out on own. :(
- Entire game chasing after details. No like checking time stamps on phone calls, spelling on names? No like game!. I really enjoyed this game. I played it over a week or so, and couldn't wait to get home every day so I could play it.

I ended up feeling attached to my character and her friends, which is not something you would expect during the first few hours of playthrough. Maybe it was just from being exposed to them for so long, but I liked feeling like I was actually this agent.

I have to admit that the story component wasn't amazing, but I thoroughly enjoyed the process of selecting information on the suspects. I would have liked for my character to do more activities outside of work, and to actually be able to interact with Fyre dates through more than one conversation.

I wouldn't play it more than once, as you have the opportunity to explore several endings within one game. But I was very happy with the game overall and would highly recommend it for fans of Orwell. Also, even if you're not sure about it, try to play it all the way through! Kudos to the developers!. Bugged uncomfortable garbage. I like these kind of games, but this one is too barebone. Not enough flesh on it, almost streamlined.
Example: one mission a friend needs to know if someone is cheating, you dont do anything other than check the persons profile(clicking it).


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