Title: My Super Defender - Battle Santa Edition
Genre: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG
Developer:
Mortis Games
Publisher:
Rock Path Collective
Franchise:
My Super Tower
Release Date: 14 Dec, 2018
Minimum:
English,Russian,French,Italian,German,Arabic,Bulgarian,Hungarian,Vietnamese,Greek,Danish,Traditional Chinese,Simplified Chinese,Korean,Dutch,Norwegian,Polish,Portuguese,Romanian,Thai,Turkish,Ukrainian
Have you lost Christmas feeling?
Do you like experiments?
True indie game from crazy developers, that's your choice. Defend your hearts from evil creatures, play with someone on same screen \u2014 battle of Santa Claus vs Ded Moroz, who is better?
Have fun, and support those developerts.. Who can tell me how to play with two players?
Thanks!. Thanks to the developers for the great game! I liked this game with its dynamics and combat system! I hope that the continuation of this game will be released in the future!. Who can tell me how to play with two players?
Thanks!. A game about Santa going on a rampage vs heavy geared warriors, archers and magicians throwing fireballs at ya.
I had fun playing this game. I really did. Well done, developers :)
There could be more variation with music and Santa ironically doing a "HO-HO-HO" when killing an enemy, but oh well. That would be quite amusing.
The seasonal change was a good thing. I thought that it was only Santa running around in summer time and was like "wat". But hey, what does it matter? You might be from Australia celebrating Christmas, so who knows.
I do think that there needs to be done more polishing with:
- Fireballs
- Random drops
- Damage system
So the issue I had with this is I only won thanks to random drops. Every time I picked up fireballs I couldn't kill a melee enemy because they were just too tanky to it. And each time it happened that only fireballs dropped (!!!) I either just died or lost to all those enemies crossing the line. It was extremely frustrating.
The random drops should be reworked in my opinion. Having it so when you kill lots of enemies on low hp but get only hearts or fireballs ensures your loss. It should adapt to what the player currently has lacking. If he lacks health, there should be a much greater chance to drop a health kit. If the player has many enemies in the zone running around he gets the speed boost and damage boost. If there are barely any enemies around the player gets fireballs.
The damage system is an issue when it comes to fire balls and those melee enemies. They are just too tanky and it gets impossible to kill them if they are already crossing the line. Besides, some of those enemies become so fast, you just can't catch up to them. At least reduce their movement speed hard enough so you at least get a chance.. Have you lost Christmas feeling?
Do you like experiments?
True indie game from crazy developers, that's your choice. Defend your hearts from evil creatures, play with someone on same screen \u2014 battle of Santa Claus vs Ded Moroz, who is better?
Have fun, and support those developerts.. A game about Santa going on a rampage vs heavy geared warriors, archers and magicians throwing fireballs at ya.
I had fun playing this game. I really did. Well done, developers :)
There could be more variation with music and Santa ironically doing a "HO-HO-HO" when killing an enemy, but oh well. That would be quite amusing.
The seasonal change was a good thing. I thought that it was only Santa running around in summer time and was like "wat". But hey, what does it matter? You might be from Australia celebrating Christmas, so who knows.
I do think that there needs to be done more polishing with:
- Fireballs
- Random drops
- Damage system
So the issue I had with this is I only won thanks to random drops. Every time I picked up fireballs I couldn't kill a melee enemy because they were just too tanky to it. And each time it happened that only fireballs dropped (!!!) I either just died or lost to all those enemies crossing the line. It was extremely frustrating.
The random drops should be reworked in my opinion. Having it so when you kill lots of enemies on low hp but get only hearts or fireballs ensures your loss. It should adapt to what the player currently has lacking. If he lacks health, there should be a much greater chance to drop a health kit. If the player has many enemies in the zone running around he gets the speed boost and damage boost. If there are barely any enemies around the player gets fireballs.
The damage system is an issue when it comes to fire balls and those melee enemies. They are just too tanky and it gets impossible to kill them if they are already crossing the line. Besides, some of those enemies become so fast, you just can't catch up to them. At least reduce their movement speed hard enough so you at least get a chance.
Resolution Hotfix Released (v1.02):
This hotfix addresses the issue where having a screen resolution other than 1920x1080 would offset the game view to varying degrees.
Thanks to those of you who pointed out this issue, and please continue to do so either here on the fourms or through twitter @GogglesKitty
Thank you, and keep on delving!.
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