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Mutant Year Zero: Road To Eden Download For Pc [key Serial]

Mutant Year Zero: Road To Eden Download For Pc [key Serial]


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About This Game

“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN



From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.

Of course the world ends.

It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.

Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.

The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.

Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.

Then again, maybe it’s all bullshit.

TACTICAL COMBAT


Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.

EXPLORE A POST-HUMAN EARTH


Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.

CONTROL A TEAM OF MUTANTS


A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.

MASTER THE STEALTHY APPROACH


Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.

UNLOCK MUTATIONS


Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.

DYNAMIC ENVIRONMENT


Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.

LOOT, LOOT EVERYWHERE


From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands. 1075eedd30



Title: Mutant Year Zero: Road to Eden
Genre: RPG, Strategy
Developer:
The Bearded Ladies
Publisher:
Funcom
Release Date: 4 Dec, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
  • Processor: Intel Core i5-760 / AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVidia GTX 580 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 8 GB available space

English,French,Italian,German,Japanese,Korean,Polish,Russian,Simplified Chinese



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It relies heavily on stealth, despite the stealth not being very fleshed out.

If you accidentally alert more than one enemy, they will call every enemy on the map, and you'll be stuck in looong, drab combat until you've cleared them all out.

If you want to play this game, I recommend only upgrading your stealth weapons until they're as powerful as possible, always keeping Bormin in your party because his stun is vital if you can't down an enemy in three shots (which is most of the time unless you crit), and to save often.. Really wanted to like this game. I love the character design and overall the game looks great. But there are a few serious flaws in this game but make it really unenjoyable.

1. Pacing\/Progression - I've gotten to a point at level 17 where all the available enemies to fight are at least level 20. There's no where else I'm aware of to gain exp so I have no choice but to take on enemies much stronger than me. You can try to sneak around and pick off enemies one by one but it's never clear what the audible range of your "silent" weapons are so you have no idea if other enemies in the area will hear you and aggro.
2. Unclear UI - I'm fighting an enemy with 1 HP left who is on fire for one more turn (according to the fire icon with a (1) next to it). Any sane person would assume that means the enemy will take 1 fire damage at the beginning of their turn, right? Apparently not. They take no damage and proceed to attack me. If there's one thing a turn-based, tactical game should do right it's to make perfectly clear what the status is for all pieces in play. The game fails that.
3. MED BOTS. It's just incredibly frustrating that these are in practically every fight. They'll revive anything you kill so the game really comes down to trying to kill the med bots before the rest of the enemies can kill you.

No thanks. A nice attempt at a different spin on the XCOM formula but they really got too many things wrong.. Pure awesomenesss!!!. For others who are interested in this game because the reviews and promos make connections to X-COM: its not. To be honest the videos and people's comparisons to X-COM are misleading.

So here are a few things that I wish I had known before I paid for this product. Maybe it will help others.

  • First and foremost, stealth isn't really an element of this game as a necessity. If you're expecting to play the game like X-COM where you can include different play styles while you game, that's not how the game works.

    Most help that other players offer requires you to sneak around in zones to get gear you probably shouldn't have at your level just to survive a fight of up to 7 v 3 (if you don't spend 10-15 minutes picking off side enemies one by one). A few of those enemies are armored medics, ironically with more health and armor than most of the goons it's healing, that can completely revive someone you spent 10 minutes stealthing around just to kill.

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  • Customization consists of a two skill trees for every character. One contains such "flashy" skills as 1 extra health point or the ability to throw bombs farther. The other consists of a small set of abilities that require you to buy skills you won't use (since you can only equip certain ones at a time) to get to skills you want. I think I would have actually preferred that it didn't give you the illusion of choice, but rather characters get fun new skills as they level automatically.

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  • You level up based on kills. Your skills reset based on kills. You get loot from people you kill. BUT the game seems set up so that this seems like the LAST thing you actually want to do. You'll spend more time circling around a map to figure out where everyone is so you can slowly pick off enemies you desperately hope you can kill in one turn. Otherwise...BOOM here comes nearly every enemy in the zone.

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  • Some people WILL find this game to be tedious. When I hit the 4th map where I spent an unjustified amount of time circling around trying to pick off enemies, I realized that if this was the intentional play style for every map, I wasn't all that interested in playing.

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  • This game feels like it has the illusion of choice. You basically NEED to play stealth. Which means all of the weapons you're going to spend your limited resources on are...silent weapons. Want that cool skill? Spend your mutation points on skills that you won't use (or for some players feel forced to buy just to survive) to get to it. <\/li><\/ul>
    That being said, the setting and premise seems great. I wanted to know more, but I just got REALLY tired of slowly sneaking around on the maps at reduced speed. From a psychological point, I also got bored that I hit level 12 and was doing the same general amount of damage I was doing when I was level 1 since damage is based solely on gear which you scrounge around trying desperately to upgrade.

    If you're looking for another game to meet your X-COM addiction this isn't really it.. This is my kind of game. If you work hard at the beginning you will finish the game being slightly overpowered. This has always given me the strongest reward feeling. The post-apocalyptic world is super cool, characters are compelling and gameplay is a good X-COM-like.. I want to, but I really can't recomment this game. It is just too linear in every aspect, more like a walking sim and not even a little bit like tactical games like xcom.

    Everything is too limited, the fix number of enemies (no real respawning), fix number of mutants, fix number of way to play this game. The latter is the one killing my game experience. You really have only one option to play this game and this is:
    Stealth, single out enemies, one by one and kill them in a non tactical way that is, shoot all your silenced weapons and kill him in the first round or reload.
    . This isn't XCOM. In fact, it only looks remotely like it, but what this game really is... is Odium-esque game using XCOM tactical mode with incredible amount of polish (this is what XCOM should have been from the start), Wasteland-ish postapoc setting with Stalker based flavourm Witcher level of attention to detail and a trope-classic, hard-boiled storytelling.

    In fact, Witcher 3 is something MYZ most closely and immediately resembles, despite the tactical component.
    And unlike some other games, it never pretends to be something else, and it delivers in spades its true core.. Sadly the balance of this game is how they compensated to make the game "tough". You will always be outnumber by much higher level than you. It is pretty linear and you will get sick of stealthing around to pick off enemies one by one and redoing the same save like 102 times until you figure out the right combination. It would be a fun game if the balance wasn't so askew.. It relies heavily on stealth, despite the stealth not being very fleshed out.

    If you accidentally alert more than one enemy, they will call every enemy on the map, and you'll be stuck in looong, drab combat until you've cleared them all out.

    If you want to play this game, I recommend only upgrading your stealth weapons until they're as powerful as possible, always keeping Bormin in your party because his stun is vital if you can't down an enemy in three shots (which is most of the time unless you crit), and to save often.


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