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Morphite Password


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About This Game

Morphite is a casual atmospheric FPS, set in a low poly stylized universe.

This is the story of Myrah Kale, a young woman whose life takes a sudden turn when a simpl 5d3b920ae0



Title: Morphite
Genre: Action, Adventure, Indie
Developer:
Crescent Moon Games, We're Five Games, Blowfish Studios
Publisher:
Crescent Moon Games
Release Date: 20 Sep, 2017



English



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This game surprised me quite a bit, knowing it was an IOS game i didn't expect to put 21 hours into it. Combat is pretty simple, you see enemies you shoot em up, for a while you'll have just a pistol but things get a little more interesting when you get the charge laser. There are shops littered around on planets and space stations where you upgrade your weapons damage, fire rate and accuracy etc. You can only get new weapons by doing story missions though so if you want to do a lot of exploration early on you'll probably end up upgrading your pistol quite a lot. In addition to the weapons you get some gadgets such as a grappling hook and a wand that generates holo platforms, these items become integral to the missions after you get them so you'll have plenty of opportunities to use them and they switch up the gameplay a bit too. The exploration is pretty cool too, if you like the graphics you'll like seeing how different environments are represented by this graphic style. Scanning plants and critters might become tedious over time for some but i found it kind of addicting early on. Only thing i didn't really like was the space combat, you cant really maneuver the ship at all, you have a dodge button which tilts the ship but i didn't find it that useful Also i want to praise the developers for the story line and characterization in this game, it isn't complicated or complex but i found it kind of wholesome. The main character Myrah reminded me a lot of April Ryan from The Longest Journey games.. Good idea, good elements, sloppy execution. I visited planets that started story scenes far beyond where I was in the main quest, I would accidentally overcome puzzles by just walking to the goal, and an area on a wrecked station had patches of floor that I'd fall through to instant death, or hallways where I would "fall" sideways through a wall and outside the map to die. Sometimes I would dock with a station with text on screen saying I was landing on a planet, sometimes I'd scan an animal for the first time on a new planet and told I already have it, but scanning a second animal would succeed. I wish I coudl recommend this game but it needs too many repairs.. Gameplay is smooth, easy to play and love the graphics style.. Ive played fifteen hours of Morphite and have really enjoyed it so far. Some people compare it to No Mans Sky (to the point that Youtube sticks a NMS icon on all Morphite Lets Play), and to Metroid. I cant say anything about Metroid because I have no clue what it is. Maybe because theres platforming? Morphite has a fun, cute and effective main story thats voice acted. Im about 35% through the main quest (the game tells you that). It spans 15 hand-crafted planets, allowing for interesting puzzles. You cant really rush through the main quest because your gear will be totally underpowered. You need money to upgrade your ship, minerals to upgrade your tools and weapons, and scans (plants, minerals, fossils, tech, animals) to upgrade your suit. A bit like in Zelda games, upgrading your suit and acquiring new tools opens new areas, so take notes of where youve found locked or unreachable things. Theres no free flight in Morphite. Click on a solar system, click Go, watch the two seconds warp animation and youre there. Click on a specific planet or station, click Go, and watch the two seconds landing animation. We live in the future, autopilot exists. There are however minigames in the form of space encounters. Sometimes youll man a turret to shoot at hostiles, sometimes youll navigate through a ridiculously dense asteroid field, but thats the closest to flying youll get. Theres only one ship but you can (need to) upgrade it. There are thousands of procedural planets, which youll want to visit for their resources, weird life forms, landscapes, villages, shops, and (usually silly) side quests. You wont get a bajillion square miles of perlin height maps. Instead youll visit a couple of caves, fight in a tiny but dense forest, jump over one toxic river, find your way to the top of one platformingly nasty rock, etc. Quality and variety before quantity. Ive landed on 50 planets and Im still discovering new things (first lava river last night!). Oh, and theres no inventory! Well, you do carry tools, weapons, scans, minerals, quest items, but they all show in their own list and stack infinitely. No weight, no slots, no encumbrance. I havent finished the game so maybe Ill get bored, maybe the end will suck, maybe Ill encounter a game-breaking bug. Ill write an update if that happens. ===== UPDATE ===== I've finished the game. My recommendation is a bit more tepid, now. The second half of the game is visibly less polished than the first and makes little annoyances more annoying. * The checkpoint system is supposed to autosave your progress through the main quest, but it's really weirdly done: say you die or quit the game between talking to a quest giver and finishing a quest. Next time you load, the quest giver will still deliver their dialog as if you never started the quest, but they won't give you the item you need. The item isn't in your inventory or on the floor where you died either; in fact it's been magically teleported to where you were supposed to bring it. This is utterly confusing and caused me to believe I had been struck by a game-breaking bugs. * You're going to see through walls, walk through missing colliders and fall through the level. It reminded me of Daggerfall. So I consider this game as a very good Beta. It's fun, it's feature-complete, but it needs a few bug fixes and a layer of polish to avoid useless confusion.. This surprisingly is very good game,love it.. Don't buy. Dev abandoned this game and it honestly has nothing good to offer. More flaws then positives. I couldn't force myself to play and regret not getting the refund.. So many minor problems that add up too fast to enjoy. The scanner has a 2 foot range and it has a tendency to turn off if blocked. unreliable for being chased by something hostile. The models also appear similar, so you constantly need to scan everything and get an error message saying you already scanned this. Also no discrepency to what can and cannot be scanned, plus animals are too fast to keep up with a laggy camera. Scanning is the main way to get money for upgrades, which are the only way to play the game without losing your sanity or dying. I have to assume this last part because the upgrade system needs a complete overhaul. I couldn't select anything to upgrade because the same button to select moves the category for what you're upgrading. I played 90 mins of a fool's errand to get credit to upgrade tech, just to find out that the game is too unpolished to actually upgrade any of it. I would be fine with all this if the game were in early access, but this is unacceptable if its finished. Needs some work done.. A playable version of No Man's Sky. The core Gameplay is the same but this only costs 15$ and it has a lot more content in the game at the same time. Here is just a small list of all the things Morthite has over NMS: Good Interfaces Good inventory management Voice acting Boss fights Combat against more than drones Side Quests Aliens that walk around Diffent Weapon Typs etc I have to mention that the game has a few minior bugs right now, but nothing Game breaking. The most annoying thing being that the Cut-scene trigger areas are too small for a game where you can wall jump anywhere and so might miss the point you are supposed to enter an area.. This game looks interesting, but it is unplayable (on a mac). The mouse does not lock on the screen in first person mode (Even on Fullscreen mode with a single monitor). This means that every time you look up or down, the mouse will go out of the window and appear over the game interface, so then you can see the mouse moving across the screen when you move the mouse. This game seems promising, however this glitch simply ruins this game. If this bug is fixed, then I would be more than happy to revise this review.



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