Title: Moral King
Genre: Adventure, Indie
Developer:
Forester Games
Publisher:
Mark Wortmann
Release Date: 11 Sep, 2018
Minimum:
English,German,Simplified Chinese,French
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This game is a short interactive movie.
Maybie this unparallel realism will be the norm in a dozen of years, heck this game has really the better graphics one could dream for, for now and later...(pretty much)
The game has 3 endings. Without spoiling, there's a lot of humor in two of them (Much appreciated).
The plot and hero actions are well planned.
This game is not very long, doesn't have top notch costumes (the guards do have their costumes), or scenery (the big castle excepted), but is real cheap, particularly when discounted.
I recommend this game. Try it maybie. It does not take a lot of time or money if you ask.. This is such a dorky game. But if you know that going into it, you'll probably have a decent time. I chuckled.. The video doesn\u2019t play correctly and that\u2019s kind of the whole point of full motion video (FMV) games.. Aside from the interface being a little weird to navigate through, this was a sweet game to play with a loved one on a Friday afternoon with sammiches and drinks by our side.. game is actually half decent. in a few places the subtitles go off, but it's pretty good.
The slaves' fortress - Update #2:
So guys here some news:
As you already know the new DLC (the Slaves' Fortress) for Age of Barbarian Ex, will add a whole new level to the main game. The new level will be accessible after you pass the Mountains of Kar-azza.
You'll encounter some new cool enemies, a new story, new NP Characters and... a new weapon. Among with all this, we'll release a Huge free update for the main game, that will add a lot of new stuff and improvements.
Because of the "size" of the project we need some more time, in order to achieve all the above-mentioned objectives. Furthermore, we need time to advertise (about this if you can help us, you'll be very welcome).
What's more? A new epic trailer will be revealed soon and we'll let you know the DLC release date as soon as we can.
More news are coming soon, so stay tuned.. Hey Barbarians, the update 1.5.5 is ready!:
Hey Barbarians, the update 1.5.5 is ready!
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you
Age of Barbarian Ex 1.5.5
- Jungle of Chuth 4-1: Rain glitch, fixed.
- Jungle of Chuth: Serpentman execute animation. fixed.
- Necron's fortress: Wyvern rider, scrolling speed implemented.
- Necron's fortress: Roof trap, fixed.
- Necron's fortress: We change the scrolling script in order to make more easy some section.
- Necron's fortress: Ambient SFX, fixed.
- Necron's fortress: Shadows on the wall, fixed.
- Necron's fortress: Interaction icon added.
- Necron's fortress: other minor glitch, fixed.
New Content:
- Furon-Azza: The beast rider intro change in relation of Starn presence.. The update 1.8.3 will be released alongside the Slaves' Fortress DLC.:
Hi guys, today we'll show you one of the new features you'll see in the next update 1.8.3.
From the next update, will be possible to equip the Items, such as the bracelet, the necklace, etc.
Moreover we are adding more items to the game.
Some of the new items will be featured in the main game, others will only be available in the DLC.
The new update 1.8.3 will be released alongside the Slaves' Fortress DLC.
We'll keep you updated.. Hotfix released:
Hey barbarians, we've just released an hotfix for a couple of issues you report us:
- 1st level Sheyna/Starn (the Kobold) dialogue error, Fixed.
- English translation of the menu added.
We are still working on the other issues, (a bigger path will coming very soon) thank you and continue reporting us any issue you encounter, also suggestions are very welcome.. Age of Barbarian Ex, update 1.5.8 !!!:
Hey Barbarians, the update 1.5.8 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you.
Age of Barbarian Ex 1.5.8
- Menu: some of the weapon equiped, was not displayed, fixed.
- Merchant: weapon script, fixed.
- Merchant: First time you bought an item, you bought it twice, fixed.
- Merchant: Weapons prices lowered (-50).
- Azga (Firecamp): wrong weapon, fixed.
- Kar-azza (Firecamp): wrong weapon, fixed.
- Jungle of Chuth (Firecamp): wrong weapon, fixed.
- Furon Azza: 5-4 D-pad work, analogic not, fixed.
- Furon Azza: Beastrider, wrong weapons, fixed.
- The Wyvern’s peaks: Death Dealer, dialog scipt implemented.
- Necron's fortress: 6-3 scrolling/camera issue, fixed.
- Necron's fortress: level design, implemented.
- All levels: Objects in the "in game" inventory are now displayed correctly.
New Content:
-Merchant: new SFX added.. Age of Barbarian Ex, update 1.6.0 !!!:
Hey Barbarians, the update 1.6.0 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you.
Age of Barbarian Ex 1.6.0
- All levels: Hungry script changed. Now it increase a little bit more slowly.
- Items description, now are displayed correctly.
- When you found a Goddess treasure, was not displayed in the inventory menu, fixed.
- Jungle of Chuth: 4-1 minor graphic glith fixed.
- Jungle of Chuth: 4-3b once activated the Levers are no longer usable.
- Jungle of Chuth: Camp fire, if you fail it doesn't load Bad Night, fixed.
- All levels: Minor graphic glitch, fixed.
- All levels: When you win against a Boss, the weapons displayed are not always correct, fixed.. Hey Barbarians, the update 1.7.4 is ready!:
Hey Barbarians, the update 1.7.4 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
Age of Barbarian Ex 1.7.4
- The virtual memory, raised from 2GB to 4GB.
- Indicators on/off, was not saved correctly, fixed.
- If player dodge a high blow, sometime enemy animation change like if the player was hit, fixed.
- Game engine: there was some memory issue in some PC configuration, game should be lighter now.
- Area 1-1: there was a spike trap that doesn't work correctly, fixed.
- Apeman: when player execute him, the blood was in a wrong layer, fixed.
- Kar-Azza 3-1/3-2: Torch and/or flame sometime was in a wrong layer, fixed.
- Sabretooth tiger: Sometimes when player was in close combat another sabretooth appear, fixed.
- Crocodile: Sometimes his attack could freeze the player, fixed.
- Chuth 4-3B: A saw trap was too low to be avoided by crouching, fixed.
- Chuth: Because if an old script, when the barbarian make a flying attack he was stopped in air, fixed.
- Beast rider: After continue, enemies doesn't spawn, fixed.
- Beast rider Wyverns: when the camera rise up, there was a scrolling issue, fixed.
- The Wyvern’s peaks, 6-3B: When palyuer was grabbed by a tentacle, some animations glitch, fixed.
- Necron's Fortress: Wrong saving at the beginning of the leve, fixed.
- Necron's Fortress 7-3: Scrolling issue, fixed.
- Necron's Fortress 7-3: Roof trap and player control issue, fixed.
- Necron's Fortress 7-3: Sometimes when player hanging from a platform, scream like he was falling, fixed.
- Necron's Fortress 7-4: Hud glitch, fixed.
- Skeleton's shadows glitch, fixed.
- Skeleton: Sometimes when thay are hit, there was a kind of swap position glitch, fixed.
- Sometimes enemies spawn from nowhere, fixed.
Improvements:
- Zoom script improved.
- Dark Warrior: IA improved.
- Death Dealer: IA improved.
- Skeleton: IA improved.
- Gore engine improved, more gory and at the same time more light to be manage by the engine.
- A lot of general camera, events optimizations.
- Presentation: Better graphic effects.
- We are continuing to improve the shadows engine.
- Lighs engine improved, the lights are now more shading and realistic.
- Torches: script optimized, moreover, we have added some sparks that coming out from the fire.
- Player, High/Low spinning slash, execution speed augmented.
New Contents:
- Game Menu: V-sync option added. By the Default the V-sync in the game is setted Off.
- New blood sprite added: Splash effect, when the blood hit the ground.
- A more gory, blood pump, when decapitated.
- A New gory, blood pump when an arm is chopped off.
- Gore effecxt on the wall: Added more variety.
- Belith: When she evoke a tentacle, we have added some stones that flying away from the floor.
- Necron's Fortress: Some dead bodies in the background, look better, now.
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