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Millionaire Dancer Activation Code [key]


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

Millionaire Dancer is a rhythm game that can dance in VR.
Beyond simply matching the pattern, experience the feeling of dancing
Feel various rhythms, dance with your hands and head.

Millions of fans are crazy about your dance concert!
Be the "Millionaire Dancer" with the most popular. 7ad7b8b382



Title: Millionaire Dancer
Genre: Casual, Indie, Early Access
Developer:
Realgam games
Publisher:
Realgam games
Release Date: 16 Apr, 2019


Minimum:

  • OS: Windows 10
  • Processor: 4th Generation Intel® Core™ i5 Processors
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050(Oculus : 1050ti)
  • Storage: 400 MB available space

English



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Patch 1.3.6:

  • Fixed corrupted save file introduced by the previous patch (Sorry!)
  • Fixed community chapter unable to load next level if there were no end cut-scene
. Level Editor Steam Workshop Contest Has Been Extended to December 1st:
Hey there again fellow Deadites,

We've heard your requests for more time to get fully familiar with the new level editor and to perfect your devious custom creations for the Steam Workshop contest. To this end, we're really happy to announce that we're officially extending the deadline for contest submissions to December 1st!

This is meant to give everyone a bit more time to work on their levels or put together more dastardly submissions.

To help those that read about the contest for the first time, we've been putting together a series of tutorial videos to help explain how the level editor tools work and how they can be used to create complicated levels. These videos can be found here: http://www.youtube.com/channel/UCiGN1qxWu3rTmQltBbWMesw/videos

We hope that this extra time will help more people to participate in the contest or create more levels for submission. We can't wait to play everyone's custom beauties!

Good luck everyone and thanks a lot for your continued support!. Patch 1.1.7:
  • Fixed escape key not working for some players, preventing the pause menu from opening
  • Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
  • Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
  • Fixed sniper blood contamination animation not synchronized with the main animation
  • Fixed incorrect material on the final boss resulting lightning issues
  • Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
  • Changed OpenGL backend on Mac OS to prevent black screens on startup
. Patch 1.3.4:
  • Fixed progression not unlocking the next chapter properly
  • Fixed an error preventing chapter edit menu from working
  • Added an error message in chapter edition when there are missing levels in the level list
  • Fixed removing alternate levels in chapter menu resulting in an incorrect state
  • Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
  • Fixed dialogue editor not updating the "official dialogues" preview
  • Fixed some blank dialogues in imported levels after editing existing dialogues
  • Fixed some typos in the editor
. Patch 1.3.11:
  • Fixed Pancake achievement not working
  • Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
  • Updated Unity version
  • Updated Steamworks API
  • Added missing intro logos
  • Editor: Fixed signal preview lines not visible after loading a level
  • Editor: Fixed typos in some brush names
. Patch 1.2.1:
As you can expect there are some issues with the last update. So here is a patch to fix the most urgent and obvious bugs:

  • Fixed invalid decors in Ascension Night
  • Fixed characters unable to escape through the last in Fast & Ravenous
  • Tweaked Three Towers to prevent fire from staying up in the air
  • Tweaked Escape velocity by removing a useless passage at the start of the level
  • Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
  • Fixed missing challenge description for Alpha Complex
  • Fixed resolution issues on Linux preventing mouse inputs from working
  • Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
  • Fixed some progression issues for those who are not looking far enough
. Patch 1.4:
What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4.
Sorry for the delay!

General
  • Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
  • Reworked the ways files are saved to disk, this should reduce file corruptions
  • Added a workaround when starting the game with incorrect resolution settings
  • Improved scene transition animations by removing some stutter
  • Removed a freeze when loading end level menu
  • Added an option to disable screen shake
  • Fixed level selection menu not playing music when accessing it from end level menu
  • Fixed pause menu not pausing the level music
  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay
  • Fixed missing 'sniper 2' fall landing animation
  • Fixed being able to open multiple spit menu on a single overlord
  • Fixed a glitch when zombie was attacking an enemy through stairs
  • Fixed zombies getting stuck on stairs
  • Fixed humans changing target to zombies farther than the current one
  • Fixed snipers starting aim animation while moving after fleeing
  • Fixed regression in physic calculations resulting in some object behaving differently in fast forward
  • Fixed level timer being started while the scene transition was playing
  • Fixed patrolling humans sometimes resuming on the wrong waypoint
  • Removed an invisible block from level 408.2
  • Removed a block in level 407 preventing her from hitting targets
  • Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
  • Fixed spit preview not taking hooks and projectiles into account
  • Fixed a glitch with Gertrude when jumping above while attacking
  • Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor
  • Disabled contest toggle in publish menu (it wasn't doing anything anyway)
  • Removed keyboard shortcut to move camera to avoid conflict with input
  • Fixed cursor in level editor preview mode
  • Fixed error in level editor selection menu
  • Fixed moving object not working in some cases
  • Level Editor: Fixed some errors in tutorial editor
  • Fixed camera placement
  • Fixed challenge editor input fields not playing nice with decimal numbers
  • Fixed loading level issues
  • Fixed resizing invisible walls affecting other colliders


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