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Millie Activation Code [Patch]


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About This Game

A joyful, casual puzzle game that will tease both your wits and your memory!

You've always dreamt of flying. Roaming high in the clouds, free from all worries. Just gliding through air like a bird. Unfortunately, you were born as a millipede, and your best chance of launching to the sky is probably in some crows mouth... or is it?
Rumor has it that the local Aviation School is accepting new recruits for a pilot course. Seeing an opportunity to make your dreams come true, you seize the moment and embark on a journey of your life. Your path is full of dangers, mazes and obstructions, but the end goal is more than worth it!

So rise on your feet, all 100 of them, and get going!

Control a millipede, roaming through over 90 diverse levels. Solve the elaborate mazes laying on your way. Gather and use multitude of power-ups that will help you with your struggles. Enjoy three types of immersing mini games. Grow bigger and bigger; and remember: try not to eat your tail.


- Almost a hundred challenging and diverse levels
- 3 totally different environments.
- Tons of power-ups and helpers
- Varied and colorful levels
- Immersing mini-games
- Really enjoyable, casual gameplay 1075eedd30



Title: Millie
Genre: Action, Casual, Indie
Developer:
Forever Entertainment S. A.
Publisher:
Forever Entertainment S. A.
Release Date: 3 Apr, 2014



English,French,Italian,German,Japanese,Polish,Russian,Simplified Chinese




Very cool, relaxing "snake\/pacman"-like game!. This is more a mixed review than a negative one.

The gameplay is basically Snake, but in Pac-Man-styled levels. Navigate mazes filled with corridors, collect all the pellets, and reach the exit, all without running into your own body, which elongates as you eat pellets. Familiar with Rattlesnake from Windows Entertainment Pack, which I recall had easier levels, I wanted to see how this compared.

It was fun for me in the beginning, but this was because the levels started out small enough that you could see the entire playing field on screen at once. By the time you access world 2 of 3, they become so big that even the zoom button won't show you the whole thing. This is important, because as you progress the levels become trickier, with more bottlenecks that you have to identify and clear early before emptying the rest of the stage. So, there's an increasingly heavy trial-and-error aspect that I don't really like. In addition, Millie's body becomes so long in these larger levels that, in order to eat those last few pellets you're missing, you have to take the long way around the whole area multiple times, just to avoid running into yourself. I've gone from taking 1 or 2 minutes to clear a stage, to taking multiple 5-minute attempts to clear just one, and I'm not even halfway done with the game as of this writing.

The zoom button pauses gameplay, and because the default camera is often zoomed in too close to anticipate bottlenecks and such, you'll have to zoom out constantly to make sure you aren't going down the wrong path. Not only does this make the pacing tedious, it suggests the developers wanted to enforce a memory aspect, which again is something I don't really like.

There are powerups, like hammers that break cracked walls and sirens that let you go both ways on one-way streets. I was hoping these would add variety to the levels, since there are nearly 100 of them, but they never seemed to make enough of a difference in the gameplay. They activate instantly upon pickup and last less than 30 seconds, so you have to know where to use them first, but again, since the levels become so large, you often have to make a preliminary attempt just to discover all the noteworthy areas. I feel the levels become challenging less by creative use of different mechanics, and more by increasing level size and number of bottleneck areas.

If the premise interests you, and the above points don't bother you, go ahead and give it a try. Otherwise, be warned that it becomes much more difficult than the mood of its trailer suggests.. The concept seems fun and the game is surprisingly challenging, but there is one thing I just can't get past. You permanently lose items (scisors to shorten you, clock to reverse time, etc.) you used in a level even if you failed and restarted it.
Sure, you can buy them, but you'll probably run out of stars eventually when you hit a difficult level.
I don't recommend this game unless you're a pro at snake, have very good memory or just want to torture yourself.. Don't buy it. It is sooo difficult. You can't see the whole map and you are constantly moving, so you have no time to look ahead and see what is happening. Then you can't get three stars on the levels if you don't play in difficult mode. I can't even get many of these levels using a walkthrough. I thought I would just play to completion instead of worrying about getting achievements, but I got so frustrated with each level, that I just decided to give the whole game a miss. Too bad because it had great potential.. Snake meets Pac-Man! Game is a beauty! For .39 cents i def got my moneys worth. Im glad there are still developers that go for a family type of game.

Pros
nice graphics
Logic
trading cards
soundtrack
Great if you have kids or littles kids (that you dont want them playing bloody games)

Cons. It's like the clasic Snake game, but with better graphics and a bit more interesting.. Good game for kids.. Addictive little game. Like the classic "snake", you eat dots that makes you grow and must not eat your tail or body, in puzzle levels that require a little bit of thinking to make it through without leaving a dot being and thus getting full score. There are a few constrains making it original, like one-way paths and ice patches on which you can't change direction, forcing more thinking.

Also, I encounter an issue and the developpers correct it within 2 days, which is really great!. Cool game i like it.
It is a mixture of pacman and snake with some features.
For the price in sale (0,49\u20ac) i would buy it again.. The game \u201eMillie\u201c reminds me of the same basic concept as the classic game \u201eSnake\u201c has. With eating \/ collecting pellets your body grows and you have to take care that you don\u2019t colide with yourself.

In Millie you play a cute colorful millipede which is detailed designed. Also the music and comic influences are in a cute childish style.

The aim in Millie is to get all pellets (+ maybe upgrades) and to get her to aviation school so that she can become a pilot. But the story does not match the gameplay. It\u2019s more something additionally.
The upgrades in the game can help you in different ways, for example making the body of Millie shorter again or destroying walls. So you should better collect them.

With finishing levels you also unlock minigames which are really challenging if you want to get good playing times and always full rewards.

But in general I think this game is just something for boring times in between. I don\u2019t regret that I bought this classic game for such a cheap price and I think I will play it from time to time.



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