Title: Mars Colony: Frontier
Genre: Adventure, Indie, RPG, Simulation
Developer:
HyperKat Games
Publisher:
HyperKat Games
Release Date: 25 Sep, 2015
Minimum:
English
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If you played earlier versions of this game and found them lacking in some way, you might want to give it another try (v. 1.016). I have played a game in the Competive AI mode for quite a few hours now and have built a substantial base. Gone are the crashes and game critical bugs. It is a good balance between real Mars simulation and game play. Overcome the challenges our first actual settlers to Mars will face - in 10 years or so! I especially like tearing up and down the Martian mountains and through narrow valleys via my trusty rover. It is civilization-building in a life threatening environment at its best (think The Martian). Graphics and tutorial could use further improvements, but Mars terraine and inside base scenes are already great, and I'm confident the game will continue to evolve and develop. For just $8+, this is your chance to get in on the ground floor of what your constructive suggestions could make into a very popular game.. Been Waiting Months for what should have been in the damn game on retal release its not early access so really features like sandbox ? campign mode ? they are non existant not to mention bases are not custom they are like a jigsaw puzzle no way to move say a power gen and place it where they oxygen room stuff is.. Somehow the addition of humanoid mannequins that are RPG style equipment shops didn't breathe any additional life into what is fundamentally Mars Colony Challenger. Actually it made it worse, because in the first game you at least had isolation as a component. If you're stranded on Mars, how are there stores to buy stuff from? Inexplicable and nonsensical. This franchise is as dead as the wooden NPCs in barter town here. Hyperkat needs to do something else with their time, or hire a consultant that can instruct them on what good game mechanics could be put in place.. Somehow the addition of humanoid mannequins that are RPG style equipment shops didn't breathe any additional life into what is fundamentally Mars Colony Challenger. Actually it made it worse, because in the first game you at least had isolation as a component. If you're stranded on Mars, how are there stores to buy stuff from? Inexplicable and nonsensical. This franchise is as dead as the wooden NPCs in barter town here. Hyperkat needs to do something else with their time, or hire a consultant that can instruct them on what good game mechanics could be put in place.. For anyone who has not played MCC this game can be hard to understand at first. i find this game very fun to play since i have many hours in MCC. yes it needs a litte work on the tutorial system . all in all i give this a 7.5/10. This is a pretty interesting game, though I'm sure it will take some time for me to learn and understand its nuances. Despite the dated graphics, the mood and atmosphere feels spot on. The devices and equpiment all seem like stuff we may actually use on Mars missions some day. Overall it's an impressive title, considering the very small amount of people who put it together. I'm excited to see it with all the kinks smoothed out.. Great game! It's kind of like the Sims, but on Mars. If anyone out there likes science or has a passion for the destiny of mankind, or simply wants their kids to learn something while playing a game, I highly recommend this one. I got the last one, Mars Colony Challenger, and I've been looking forward to the release of Frontier for awhile. It did not dissapoint. The cool thing about this one is it adds an economy aspect and multiplayer competition (though I haven't tried the multiplayer yet). I especially like the fact that we can build solar arrays and either make or buy all those little things (nutrients for worms and mushrooms, GPR shots, etc) for which we simply had a finite source in Challenger. Plus, driving the rover just got way cooler in third person! I was surprised to see a lot of negative reviews, mostly focusing on graphics and lag and a few startup bugs. Well boo hoo. I could argue down each of those gripes, but I'll sum it up like this: I use an outdated laptop, so I set the graphics on the lowest setting to begin with. I have almost no lag at all, the graphics are still great, and in the two weeks since this game was released about half the bugs I noticed have been fixed. That's better than I can say for most of the games I've played. Keep up the good work HyperKat! Can't wait to see what you come up with next.. Bought the game, installed it, started it up. Graphically not very impressive, but ok, not horribly so and the graphics don't make the game. Starting a new game isn't very intuitive, I had to fiddle about a bit before finally managing to A) create an account with my name on it and B) start story mode. Not very good but ok, a lot of good games have their own little problems. Finally got ingame. Got nothing except 'Go and speak to Benjamin Dover' Ben Dover. heh. i should have named my character Ivor Biggun. Wandered for a few minutes, found Ben. 'Here's 5000 credits, go forth my son and do whatever' (not the actual dialogue but good enough for illustrative purposes.) Passed the EVA suit storage, realised you could actually take off your EVA suit. Took off EVA suit, entered airlock, closed inner door, opened outer door, wandered around outside for a few moments. No horrible decompressive death, no warnings of pending horrible decompressive death, just a gradually decreasing health bar. Seen enough. Uninstalled game, requested refund, wrote this.. Very broken game. Works for approximately 10 minutes before you can no longer interact with objects. It's a shame, I enjoyed Challenger.. got the game, started in sandbox mode. nothing to do started in story mode.
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