Title: Mars Colony: Frontier
Genre: Adventure, Indie, RPG, Simulation
Developer:
HyperKat Games
Publisher:
HyperKat Games
Release Date: 25 Sep, 2015
Minimum:
English
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got the game, started in sandbox mode... nothing to do
started in story mode... talk to so and so, then nothing to do
waited for updates which never came
appearance not good
story what story?
gameplay wonder around
reason to play trailer looked ok (false advetisment). Not remotely ready for release. Ignoring stability problems - which I haven't experienced, only read about - the state of this game is considerably less advanced that many games you can pick up from GOG and run in a DOS box. This looks like a hobbyist's valiant attempt to do something worthy, and I applaud that; but I have found the 'game' element to be catastrophically missing. If this were termed an Alpha release, that would be both realistic, and fair; terming it a Beta would be ambitious - and would put me off buying the final version. Claiming this is 'released' is terrible. Not worth the (admittedly low) price of admission. Someone may enjoy this, but the only positive reviews I've seen talk about the potential rather than the current state of things - and that reflects my view too: right now, not worth your time (let alone the money). got the game, started in sandbox mode... nothing to do
started in story mode... talk to so and so, then nothing to do
waited for updates which never came
appearance not good
story what story?
gameplay wonder around
reason to play trailer looked ok (false advetisment). Great game! It's kind of like the Sims, but on Mars. If anyone out there likes science or has a passion for the destiny of mankind, or simply wants their kids to learn something while playing a game, I highly recommend this one. I got the last one, Mars Colony Challenger, and I've been looking forward to the release of Frontier for awhile. It did not dissapoint. The cool thing about this one is it adds an economy aspect and multiplayer competition (though I haven't tried the multiplayer yet). I especially like the fact that we can build solar arrays and either make or buy all those little things (nutrients for worms and mushrooms, GPR shots, etc) for which we simply had a finite source in Challenger. Plus, driving the rover just got way cooler in third person!
I was surprised to see a lot of negative reviews, mostly focusing on graphics and lag and a few startup bugs. Well boo hoo. I could argue down each of those gripes, but I'll sum it up like this: I use an outdated laptop, so I set the graphics on the lowest setting to begin with. I have almost no lag at all, the graphics are still great, and in the two weeks since this game was released about half the bugs I noticed have been fixed. That's better than I can say for most of the games I've played.
Keep up the good work HyperKat! Can't wait to see what you come up with next.. Been Waiting Months for what should have been in the damn game on retal release its not early access so really features like sandbox ? campign mode ? they are non existant not to mention bases are not custom they are like a jigsaw puzzle no way to move say a power gen and place it where they oxygen room stuff is. took so many hours crashing to try to play a full game finally gave up been waiting months for what was and should be in game as advertised so i call false advertising on this one and even tho i have passed the playtime and the 2 weeks im going to attempt a refund on the reason for false advertising. I really enjoyed MC:C and believed the project should not have been abandoned as it was. However...
This game is too buggy. It has crashed on me five times already, three before even getting past the intro screens! The devs should not have released this game in such a state. I'm requesting a refund. Shame on the devs for not being upfront and transparent about this terrible buggy game! STAY AWAY - DO NOT BUY!!!
UPDATE: Hyper Kat finally admitted something. But I think most would agree that it should of been announced to the public first, the issues facing release and NOT released MC:F, instead of meeting a deadline, which, by the way they didn't do because the game is currently unplayable! To be proud of meeting a deadline instead of delaying UNTIL it is at least playable is not thinking clearly. Just as, in my opinion, the kiling off of MC:C. I think Hyper Kat should of realized the public's attraction to MC:C and taken a step back, and re-approached the project with clarity of mind. So how can there be trust?. Not Happy At All, theres's a few issues with this game that I purchased.
1\/ after Loading for the first time, It crashes.
2\/ My AVG anti-Virus software then pops up and tells me that there is a Virus in the EXE file and then blocks it.
If this is how game makers expect people to buy there games and play them with tracking trojans and other bugs in them, then they should tell people to get rid of there Anti-virus software and let this game destroy everyones computer files.. Personally I'm not a fan of item-crafting-based games. My draw to this game was a potential for a deep scientific element combined with imagination as to what life would be like on Mars. There certainly is an imaginative element to the game, there is understanding of fields of science involved in the processes of crafting items, but it is shallow and lost in the monotony of collecting/buying items and combining them in a game that feels like a Mars version of Minecraft. Basicially, A+B=C, X+Y=Z, Z+C=G, G+B+B= F, just a bunch of basic algebra.
Again, I'm not a fan of the genre so feel free to disagree with my credibility. I thought it'd be more about the science.
I understand that the game is still under development and that the creators have goals for a more immersive experience. However, at its current state and based on my experience with the item-crafting genre, there is nothing more that I suspect they will do besides add more crafting opportunities, module designs, a bigger map; none of which will keep me interested long enough to wait for their updates.
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