Title: Mall Empire
Genre: Casual, Indie
Developer:
Games++
Publisher:
Games++
Release Date: 16 Feb, 2017
English,Russian
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Bugs. Missing features. EXTREMELY UNINTUITIVE UI.
Also, it's a clicker. A clicker that provides no feedback or reward. In short, BORING. Needs a lot of work on UI, feedback, and general game mechanics and workflow. Sorry to the devs as I know this is your first game. You should playtest with people who know nothing about your game (and aren't your friends or biased) and watch them. Don't tell them how to do anything and observe their frustrations.
If you can fix those things, this might be a salvagable project. But I wouldn't wait too long as negitive reviews will pile up quick.. Very cute little budget version of Projecct Highrise. Interestingly, this is NOT a mobile port, it was made for the PC. Unfortunately they added things that make it too "Appish" and hopefully, and per some of the Devs comments, will be removed or tweaked. These being the "Click" stuff. It's GOT to go for this to be a real success, which I think it should be. Having to click your stores individually to recieve all the money, or NOT click and only get half your earnings is not acceptable, as most buyers have already stated. It does require a little "hide and watch" the gameplay to get the hang of things but if you've got an IQ over 25 it won't take you long. Graphically, it is very cute and acceptable, already has a lot of stores and so forth, I like the "combination" feature where you can get extra bonuses for certain store combos (Once I figure out how to use it..lol). For this price, even with no discount at all, it's a very playable and addictive little game for a break from some big FPS or TBS\/RTS game.
Cons would be, and so far only, the click stuff has to be refined, which they say they are going to do. Likewise a few translations are certainly "English is not your first language" obvious, nit-picky but must be corrected just for apperances\/quality sake. We all see this often in little indie games and no big deal, but it does matter for apperances\/quality.
Overall it's a very worthwhile purchase if you are into the "Sim tower" type genre, and it really does feel to me like a budget version of Project Hiighrise and has a great deal of potential if they keep tweaking it and listening to their playerbase. So don't hestiate to pick it up if you are into this kind of genre, as I've had a pretty fun time and do not regret the small purchase price at all. Here's to hoping they continue to flesh it out.. Don't let the positive reviews fool you. There's nothing of quality here. It's just a bad clicker, nothing more. Nothing's explained. Many things don't work as they should. There's no point to the game, and no purpose.
It plays like a game that was just released for early access. The fact that this is the full release is unbelieveable. This game clearly needs many more months of development to be considered a full release.
I understand that this game is the dev's first, but this is not the condition you release a game in. Period.
I have over 700 games, and this will be the first one I ask for a refund for. Avoid.. That game is a fine example of a great idea, which is unfortunately poorly executed. I mean, first it really looks like a promising game. You can get to unlock some stores, invest some money to improve your income, get a loan if you need etc. Then, when you click to unpause, you realize where you've just got yourself into...
Well, how could I describe it in a practical manner? I guess that the best way, it would be to call it a "micro-management fest". That's because you actually gotta click on every single store that you have every day, in order to collect the cash that you make. At the beginning, it's no big deal, but just wait a lil' while and you'll see what madness it is. Oh, and if one reason isn't more than enough, you also have to click often to upgrade your stores as they level up (increasing stock and quality of items). So, pick up these two chaotic ingredients, blend them up and now you have a cocktail from hell. Of course, we can't forget to put a cherry inside of it: This game is one of those notorious achievements spammers. That by itself isn't really a big issue, except that the developers should have never inserted the damn buttons that you have to click on all the time, precisely at the right corner of the screen.
Ok, what else... There're also some broken achievements. That's because there're some you can only unlock after building a certain combination of stores. No matter how many times you try, they simply won't work. This game should also be known as one of those "FPS killers", because depending on how big your mall is, things will become really sluggish, and that can definitely wear on your patience (kinda like adding insult to injury). Hmm, there're some glitches too. I've seen some customers walking on air for whatever reason; there were times where I couldn't build an elevator (at all), and there were also some stores that wouldn't fit where you've clicked (they'd always skip to the next block).
Now that we're through all this, then what about the overall aspects? The graphics are ok, I guess. My only complaint is that the stores seem dead, as there's no movement going on, other than the costumers walking in front of them. There're no sound effects, and there's only one song available, which isn't really a bad thing, but it naturally gets annoying after listening to it for a long period of time. The game doesn't provide you any campaign mode, so my only guess is that you can say that you've truly finished this game, after you've successfully managed to unlock every possible achievement. As mentioned earlier, the gameplay itself could really use some improvement.
Well, for now this is my opinion. I doubt that the gameplay mechanics of having to click all the time will ever change, but I think that at least the broken achievements could be fixed. Just to finish, I hope that the next games from that company will be better, because their premise is surely interesting.. That game is a fine example of a great idea, which is unfortunately poorly executed. I mean, first it really looks like a promising game. You can get to unlock some stores, invest some money to improve your income, get a loan if you need etc. Then, when you click to unpause, you realize where you've just got yourself into...
Well, how could I describe it in a practical manner? I guess that the best way, it would be to call it a "micro-management fest". That's because you actually gotta click on every single store that you have every day, in order to collect the cash that you make. At the beginning, it's no big deal, but just wait a lil' while and you'll see what madness it is. Oh, and if one reason isn't more than enough, you also have to click often to upgrade your stores as they level up (increasing stock and quality of items). So, pick up these two chaotic ingredients, blend them up and now you have a cocktail from hell. Of course, we can't forget to put a cherry inside of it: This game is one of those notorious achievements spammers. That by itself isn't really a big issue, except that the developers should have never inserted the damn buttons that you have to click on all the time, precisely at the right corner of the screen.
Ok, what else... There're also some broken achievements. That's because there're some you can only unlock after building a certain combination of stores. No matter how many times you try, they simply won't work. This game should also be known as one of those "FPS killers", because depending on how big your mall is, things will become really sluggish, and that can definitely wear on your patience (kinda like adding insult to injury). Hmm, there're some glitches too. I've seen some customers walking on air for whatever reason; there were times where I couldn't build an elevator (at all), and there were also some stores that wouldn't fit where you've clicked (they'd always skip to the next block).
Now that we're through all this, then what about the overall aspects? The graphics are ok, I guess. My only complaint is that the stores seem dead, as there's no movement going on, other than the costumers walking in front of them. There're no sound effects, and there's only one song available, which isn't really a bad thing, but it naturally gets annoying after listening to it for a long period of time. The game doesn't provide you any campaign mode, so my only guess is that you can say that you've truly finished this game, after you've successfully managed to unlock every possible achievement. As mentioned earlier, the gameplay itself could really use some improvement.
Well, for now this is my opinion. I doubt that the gameplay mechanics of having to click all the time will ever change, but I think that at least the broken achievements could be fixed. Just to finish, I hope that the next games from that company will be better, because their premise is surely interesting.. TL;DR: It looks like it still on its early version. Consider it before buying: its a incomplete version of something that will never be completed.
Full review:
Well, the game only launches when I choose the "fastest" graphics. Otherwise, it crashes.
First off: there is no zoom. And I can't navigate using my keyboard, only mouse. And its annoying.
It seems that there is no quest\/misson either. Its just a regular sim tower with new (?!) graphics.
It seems that there is no "info" about the shops\/stores. Its just a poor quality sprite.
The costumers comes all together and leaves all together. Like a mob of zombies. Its ugly.
It lacks tutorial. I don't know what am I supposed to do.
The concept is fantastic (as proven by Sim Tower.) but I was hoping for something much more... 2017. It seems it is an earlier version of something that could, but will never be really enjoyable, neither for hardcore gamers or casual gamers.. This is not a simulator, is just a game where you click, click, wait, click, wait, wait, click... in a loop.. Well, it's cute, but where's the rest of the game? You build the stores, manually collect money from them (why?) and... that's it so far. There are several technical issues (f.e. pause does not really pause the game, after reactivating the time speeds up), it is all oversimplified, but the biggest problem is gameplay - there isn't one.
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