爱达荷州立大学中国学生学者联谊会

Chinese Association of Idaho State University (CAISU)

Major\Minor Full Crack


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About This Game

The Power to Manipulate Reality

The Struggle Between Two Worlds and Their Plagued Co-Existence

A Political Battle On The Verge Of Revolution

A 5d3b920ae0



Title: Major\Minor
Genre: Adventure, Indie, RPG, Simulation
Developer:
Tall Tail Studios
Publisher:
Tall Tail Studios
Release Date: Oct 2016


Minimum:

  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or Better
  • Memory: 2 GB RAM/p>

English



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(POSSIBLE SPOILERS) Firstly, was never interested in this game. I've refunded it a while ago, and only bought it just because I wanted to do a playthrough of it on youtube to see if it was as bad as everyone was claiming it to be. They were not wrong, and even unfortunately it wasn't even that bad to the point it was humorous, it was just overall not fun to play, and frankly I didn't even finish the game, so this isn't a full, but only partial review of my experience with the game. The characters were boring, and uninteresting. Kila was an average over-worried, clutz. Rook was just pretty much there to help you progress further into the "rich" plot. Jade was the cliche, cringey, humorless person trying to get better at humor, and Inumi is your painfully average shy donut steel oc from furaffinity. Oh, and you can easily find the mysterious "man's" name by going through the game files. Speaking of the game files, it's painful to see that there's literally only two pictures pratically for each character in the game, one standing on the left, then flipping the image to make them appear standing on the right. Only for one character I saw there was a picture for a emotion they would give off in the dialogue (that's if it even shows), and I felt like if the game made the characters have more than one facial expression, it would make the game THAT less boring to look at. I've heard it's because the patreon for this game hadn't reached that milestone, which I think is silly, because I felt like there could've been different facial expressions if the artist's goal wasn't to make sure to shade the everlasting heck out of each of the characters to make them look realistic and such. Personally, I would've taken facial expressions over the quality of the art anyday. Going back to the dialogue, there's too much of it, and if you're a fast reader, from what I've heard, you'll finish the game in under a hour, and you've just participated in what people are calling a Left Click Simulator. Along with there being so much, there's a lot of pointless dialogue that shouldn't even be in the game, like some of the dialogue tries to remind you of a joke if there was one, to go back and play the game with a whole different 2-3 choices, or just some pointless details about the enviorment and such. Speaking of the choices, for a game saying where your choices matter, it really doesn't feel like they do. Your first choice of the game is to tell Rook if you're going to be late or not when arriving. Really? This is a choice that will drastically change the game? I mean I heard of the butterfly effect, but I mean come on. Not to mention, the game stresses out that if Rook does find out or if you told him if you're gonna be late, he'll go absolutely go crazy and slit his wrists or something. The second choice is telling Kila that you're part of a contest or not, and then if you want to go to a Maid Cafe with him. Then the third choice I don't even know exists, because I gave up on the game before then because after those first two choices. There's such a large gap between that last choice to the next one if there even is a next one before Chapter 2! So get ready to read A LOT of stuff before you're allowed to experiene some type of "gameplay" again. And the writing? Like I said before, not interesting, and nothing to write home about. You can find fanfictions that are worth more of your time than dealing with a game you spent 10$ on. Finally, the price tag, and the game. 10$? 10$ for a game you pratically read for an hour, then it just stops, and you have to wait another month before the next chapter comes out? That's a joke. There are full fledged books out there for 10$ that can keep me more entertained and worth my money. This game in its current state, should not be priced for 10$, hell even on the sale, it wasn't even worth 7$ in my opinion. With the game's current content, playability, and "gameplay" it should only be 5$, once again, in my opinion. Now if the game had more chapters and content, then it would be worth 10$, if there was another 2-3 chapters right off the bat, but since this game is going to be episodic that ain't happening. If the game is episodic and/or lacking content, shouldn't it still be in early access instead of you know, out of it right now? I mean, according to the patch notes, the game isn't even at version 1.0 yet! If this game was still in early access, the price tag and everything would make much more sense, but since it's out of early access, well there's nothing much to say or do. This game should've still been in early access, or released with more content, but since there is no other content currently, and it's out of early access, this a game you should not buy until a third or fourth chapter comes out, and you're ready to endure on a whole bunch of reading and characters that will possibly not even interest you. Funny thing about the game's lack of content is that if you finish the first chapter, don't like it, and didn't have it in your library for more than two weeks, then you can easily refund the game. Overall, this game should not be bought until more content is brought in, and even then, do not have high expectations of the game's writing or characters, or it being worthwhile because more content does not automatically mean a better game. The writing is nothing to write home about, there's little choices to be made, the characters are uninteresting and only have one facial expression and if they're standing on the left or right, and prepare to hit that left mouse click or space bar A LOT. It's also saddening to know the majority of the target audience this game was supposed to appeal to doesn't even like this game either. If this game is still in the positive ratings, don't fall for it, it would be understandable if it was in mixed, but the only reason I feel that it's even in the positive ratings is because of furries. You can make anything as bad as you want, but if you have furries in the mix, then you better believe furries are going to support the everlasting hell out of it. It's "pawful" I know. yiff/10 needs more game UPDATE 1/18/2016 - News has been told that the game will be getting multiple expressions for the characters of the game, as well as maybe even a talking animation. Despite this may not even be close to saving the game from the other problems it has right now, it's a much needed feature and it will make the game much more pleasing to look at, and nowhere as near boring. UPDATE 4/14/16 - Still no multiple expressions, still no talking animation and the writing was lazily overwritten in the first chapter, though at least there was new stuff which didn't make it god awful to go through again and I found out what the hell is going on in the game. Though the writing is still meh, and everything still is meh. Nothing much has changed and even with revamped writing in the first chapter, I can only feel that even adding multiple expressions and such will not even make this game better. There are good visual novels out there, even interactive ones with choices, this is not one of them.. Noticing all the strange reviews and whirlwind of drama, i need to say that i don't know anyone involved in the creation of this game before i write this reivew. Being a furry i was intrigued by the premise of this game, it's catered to my community, i'll give it a go, support my fellows, all that. I start up the game, i see some interesting title art, and hear some very enjoyable title music, i sat there for a few minutes listening to it, getting myself prepared for a great furry based game! Unfortunately, the title panel is where the enjoyment happens to end, because immediately you are met with what can only be described as the super-tsunami tidal wave of text. That's literally all this is, layer upon layer, upon layer of text, and literally nothing else. The game continuously boasts choices but in the entire first chapter (Which SHOULD be the set up for the entire coming game) i was only really given about two choices that were likely to change anything. Meaning the whole point behind this game, i.e the choices actually crops up an exceedingly small amount, however the game seemed to have no problem forcing me to save the game every 3 minutes, meaning any choice you do make, you can just quit and restart and make a different choice, making the game completely pointless to begin with because it saps any sense of adventure you have. The characters are extremely one dimensional and extremely unimaginative, they have less personality than a satsuma, and their unchanging expressions are ridiculous to look at. This lack of variation completely destroys any sense of immersion and any sense of connectivity to the characters you may have built up, which you would be lucky to. The story is somewhat interesting, i mean, it has a lot of mileage it was just executed extremely poorly. The dialogue seemed like it was cut and pastes from a particularly boring roleplay two people had on skype, and it was just full of complete ramble. So much ramble, literally nothing of importance is said within the first thirty to fourty walls of text you have to sledge your way through, by which point the game has already lost my interest and my tension headache is slowly caning its way back into my brain. The soundtrack is mediocre at best, there is nothing memorable about it so i have nothing to say about it. it's just. yeah, it's music. nothing great. The game, well, "interactive text wall" as i'll now personally dub it, has a shred of a chance of being somewhat interesting if the developer just manages to do more with the future chapters, if the future chapters are anything like this first one, it'll be worth burying. How this game has mostly positive reviews is beyond me. The point of a game is the content which you play, not how it looks aesthetically. Obviously it pleases me that there is a game out there for furries, but the content is simply not up to scratch to be worth anything near to a thumbs up. You have a good idea and a good ground to do something decent, how many people really want to see boring art, boring dialogue and hear repetitive mediocre music? Nobody, that's how many.. This is my first game review on steam, so I'll try to be as articulate and fair as possible. Positives: Immersive storyline, good character builds, fair amount of options, great art design. As far as the game itself go, for a visual novel its pretty good. Kept me intrigued as to what was happening next, and the accompanying music just added to the atmosphere. Some chapters have also been improved along the way. Negatives: Even though later the developer did apologize, I don't see why I had to pay full price for a game that was far from finished. I purchased it awhile ago, only to realize there was only one chapter. It was said that a new chapter would be released each month. Well, I've only played a handful of chapters, and its been well over a month since the last update was made. The developer should have promoted it as a very early access/alpha, and hired some testers to work out all the bugs. Then once all the chapters were created, then sell at full price. At least we're not being charged per chapter. The developer has removed negative comments before, so I hope he takes this as constructive feedback. In its current state, unfortunately I can't recommend it. However, it has so much potential, so I hope this will change in the future.. +Furry girls in suggestive outfits - i'm sorry mom. When I first discovered this game I was a bit surprised to see a blatantly furry game actually for sale on steam. I read the description and didn't think I would want it that bad, but since it was the only truly furry game I had seen on Steam i decided to wishlist it. Then recently I discovered it had profile backgrounds and emotions so I checked those out on the market and realized most were more than the actual game. So i bought it without any real high hopes. So since i expected nothing I was pleasantly surprised by the amazing art and interesting story. I've been interested in parallel universe stuff for a while and I got pretty excited when I realized part way through that its what the game was about. I am a little disappointed with the story not actually being completed yet, but at least the new episodes don't make us pay more so that's nice i guess. I also wish the characters at least had a few more expressions. Seems like so far only the girl at the cafe has more than one. I think its awesome that this is officially on the store and everything. It's gotta be one of, if not the first totally furry game on Steam.. I honestly wish I didn't have to give a binary review for this. Binary is just not enough here. Pros: Engaging and interesting storyline (so far, anyway) Really nice artwork I personally quite enjoy how femme a lot of the male characters are - though many would take this as a con Cross-platform! Can't speak for the others, but the Linux client works just fine (on Fedora/RH based systems, at least) Cons: There was absolutely no good reason to use whatever engine the dev used for this. Just going to reiterate that last point. Had this been written in RenPy or something similar it could have been amazing. But so many of those amazing ease-of-use features that are considered standard in visual novels. Just aren't there. I'm really struggling to get through it, not because of anything wrong with the game but rather because: I can't fast-forward through text I've seen before I can't save whenever I feel like it There's no autoplay (I like reading VNs whilst doing other stuff with my hands, like painting or sorting cards!) There doesn't seem to be a way to open any kind of settings in the middle of the game I'm going to keep trying to get through it, but. This kind of thing is so pointless.


Last day to log in and claim your Halloween Customizations! : Greetings Earthling!. Fix for 1 FPS Bug - Live! : GREETINGS EARTHLINGS!. We've started a Dev Blog! : We realize that it can seem like some Devs disappear from the face of the planet. Behind the scenes, we are very much hard at work, but can't always release a new build immediately and as often as we would like. Especially, when more time is needed to implement and test larger new features. However, we really don't want to lose communication with all of you who have been following us and waiting patiently for updates. SO! We've started a Dev Blog in hopes to bridge that gap in between each update. Click here to visit it. [new.funbits.com] Thank you for your patience!. Bug Hotfixes! - June 23rd, 2017 : Here are some hotfixes for Build v0.1.2 that address some major bugs: Gameplay & Balance: Desync requiring player to quit and re-join to fix Server crash following any players desyncing One cause of a client crash involving animations Minor server performance updates Some UI Tweaks. SQUIDS FROM SPACE - Update changelist and STEAM SUMMER SALE! : SQUIDS FROM SPACE UPDATE LIVE ON STEAM. Winter maps are here! Play to receive Winter customizations! : SQUIDS FROM SPACE WINTER UPDATE IS LIVE. SFS Update! - We're still here! : Hello everyone! Sorry for the lack of updates! We've been working on many many new features and things! In the meantime, here's some balance changes and bug fixes that really needed to be addressed. There are some found issues in this current update, so be sure to read up on them at the end of this post. NEW - Joining a friend via the in-game friend's list (on Main Menu) will now actually attempt to put you on the same team! - Squid Tanks and Human Mechs now ragdoll when killed in midair, killed by a jeep, or killed by a RPG BUG FIXES - Squid AI's no longer pick up Minisquid Guns from weapon lockers - There's now an option to choose between 'Twin Stick' and 'Tank' movement controls for Large Vehicles (Mech/Crawler Tank) in the Interface Options - Human customizations were updated to use a different material system. Now all your pinks will be the same pink, all your yellows are actually yellow. etc. This will make it easier for us to add more colors in the future - Found and fixed many major performance bugs. Let's just say. Chickens were involved - AI Harvesters will no longer be affected by certain air vents on Moonbase/Mars. It messes with their pathing - Female characters now have footstep audio. :P - Wormhole SFX now properly remove after closing - 'Start Vote' option no longer appear in Practice Mode - Players now ragdoll when dying in midair (no more weird death animations in the air) - Game no longer hitches on Main Menu after booting - Customizations are now sorted by Default > Level Locked Items > Specials - No longer see character pawns load in before they're clothed. No more streamers saying "Why is everyone naked??" when a new game begins - FIXED BROKEN PICK-UP/DROP ANIMATIONS WHEN ATTACKING AND PICKING UP OBJECTS AT THE SAME TIME - Ragdolling towards the camera will no longer occur for environmental deaths (no more dying in a river and suddenly seeing your body fly at the camera) - Fixed Mech Punch radius; it wasn't supposed to be that big - Player icons no longer appear below vehicle icons - Squids can now properly shoot through frozen human corpses - 4x4's should now properly pick up health pickups - More optimizations! BALANCE CHANGES Capture and Hold - When a flag is dropped after a round has been going for over 11 minutes (meaning that the flag's return time is over 40 seconds), standing inside the dropped flag's return volume has increased effectiveness per player above the first. In short, the rewards for proactively trying to return your flag as a team have been increased when the round is over 11 minutes old Magno Blaster - Reflected projectiles now reflect back at the target, instead of reflecting over the Magoblaster's forward axis as if it were a mirror. RPG users beware! Assault Mech - Sprint duration increased to UNLIMITED, from 1s - Sprint cooldown reduced to 2s, from 5s - Move speed reduced to 275, from 325 - Sprint speed reduced to 480, from 650 - Turn rate reduced to 120 degsec, from 150 - Max health reduced to 500, from 550 - Smash cooldown increased to 3.5s, from 2s - Swarm Rocket damage reduced to 10, from 15 - Swarm Rocket anti-vehicle damage multiplier increased to 1.5x, from 1x Crawler Tank - Move speed increased to 300, from 275 - Death Ray Repeater damage reduced to 10, from 12 - Death Ray Repeater time between shots increased to 0.33s, from 0.25s - Death Ray Repeater anti-vehicle damage multiplier increased to 1.5x, from 1x Moar Changes - Handcuffs attack lockout duration decreased to 3s, from 5s - Freeze Ray damage increased to 14, from 11 - Freeze Ray projectile speed increased to 1400, from 1350 - Freeze Ray projectile spread decreased to 3 degrees, from 4 - Freeze Ray while-firing movement speed increased to 80%, from 65% - Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles) - Mega Freeze Ray damage increased to 14, from 13 - Mega Freeze Ray projectile speed increased to 1500, from 1400 - Mega Freeze Ray projectile spread decreased to 5 degrees, from 7.5 - Mega Freeze Ray while-firing movement speed increased to 80%, from 65% - Mega Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles) - HMG projectile on-hit slow removed. - HMG projectile damage decreased to 5, from 7 - HMG time between shots decreased to 0.1s, from 0.11s - HMG magazine size decreased to 40, from 50 - Rifle aiming time increased by to 0.55s, from 0.45s - Rifle magazine size decreased to 1, from 8 - Shotgun time between shots increased to 0.67s, from 0.5s - Chemical Launcher initial damage reduced to 5, from 15 - Chemical Launcher damage over time duration increased to 2s, from 1.75s - Chemical Launcher damage over time increased to 35, from 30 (over 2s) - Auto-Turret health increased to 150, from 100 - Auto-Turret damage decreased to 7, from 8 - Auto-Turret time between shots increased to 0.33s, from 0.25s - RPG projectile range decreased to 750, from 850 - RPG projectile speed decreased to 1050, from 1200 - RPG projectile medium-range damage decreased to 40, from 60 - RPG projectile long-range damage decreased to 20, from 30 - RPG aiming time increased to 1.9s, from 1.6s - RPG while-aiming movement speed decreased to 35%, from 50% - Assault Mech Smash insta-kill radius decreased to 60, from 75 - Assault Mech Smash damage vs.. Build v0.1.1 - Changelist : Here are the changes and known issues for Build v0.1.1: Gameplay & Balance: Tank Buster anti-vehicle damage increased Tank Buster anti-personnel damage decreased Freeze Rays range and damage increased Flamethrower max ammo reduced RPG reload time decreased RPG rocket speed increased Team Size Balancing has been fixed. Teams can no longer have more than 2 players more than the other team. UI: Bots now appear on the Victory page Settings: Graphic level settings added Key-rebinding settings added More resolution options! Backend: Crash Reporting has been added! Now we can see how you're breaking our game! Known Issues & Bugs: Players may desync with the server. If you see the blue base barrier still up, even though the game has started, hop back out to the Main Menu and rejoin the game. Team Switch bug. There is a small chance that Team Switching may not work. You will end up spawning on your original team, but your own team mates can kill you. Once you respawn, you will end up on the correct team. Full Server UX needs to be added in order to notify you when a server is full. Night map appears VERY dark on Medium settings Graphic settings may not save correctly when using the preset levels. 'Custom' settings work fine.. SFS Update Live! New Features! : SQUIDS FROM SPACE UPDATE LIVE!


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