In an all-new, completely revamped LUXOR Evolved, the chains are faster, the power-ups more awesome, the shooters more stealthy. In this retro-styled arcade shooter, you’ll experience a faster, more intense LUXOR, unlike any you’ve seen before.
Revisiting the arcade classics, LUXOR Evolved is action packed with 65 unique levels, addicting effects and sound tracks. This number one marble shooter game has tons to keep the challenges coming and your shooter firing.
Title: Luxor Evolved
Genre: Action, Indie, Casual
Developer:
MumboJumbo
Publisher:
MumboJumbo
Release Date: 1 Mar, 2012
English
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Soooo addicting..... Luxor Evolved: Fluid, fast and harder gameplay.
I think this game is far better than both Zuma deluxe and Zuma Revenge.. One of my favorite games. The action is straightforward 3-marble, but the graphics, sounds, and pace are just right. There are no frilly side goals and no cut scenes. Even the levelling up is done for you so you can get back to shooting those Tron-ish marbles without interruption. It's the only game of this sort that I've replayed many times.. quot;Thumbs up". Sometime works, sometime not.. Sometime works, sometime not.. Geometry WarsxZuma. I didn't ask for it but glad I played it.. I'm not sure how or why this exists but it exists. Luxor has always been towards the runty end of casual, what with taking the least interesting bits from Breakout and Puzzloop and not even really trying to do anything vaguely interesting with anything it does take from. It always, always felt like a bit of a "yeah, I want a marble blaster but totally not Zuma honest guv" thing.
And yet here we are with a vector reimagining of the game, somewhere in the region of Dark Castle Software or Sokurah's house styles and very, very pretty it is too. Yeah, I'm easy and I'm easily sold on things which glow. I can't say I actually imagined for a second it'd be any good but it is good and I'm not sure I know how to parse that. Sure, it's easy. it's tremendously easy and the difficulty curve is pretty much close to non existent but it's satisfying so that's OK, I think.
It is, still, Luxor at its heart. You have a bat that you move across the bottom of the screen to fire the appropriate coloured marble at the marble snake thing that makes its way down the screen. But I dunno, whilst the formula remains the same, the stark neon glow, the great sound effects, the classic arcade bonus rooms, it's like someone really took the time to try and make it work as best they good and then make it pretty too.
I like it. I like it a lot and it surprised me. It's perhaps trying too hard to straddle the casual divide but who cares when you've got neon exploding marbles all over the shop? Did I mention the bonus stages are great btw? The bonus stages are great.. Ah, the Luxor series... It's MumboJumbo's answer to PopCap Games' popular Zuma series. Both games are about destroying trails of rolling balls by effectively matching 3 balls of the same color by shooting a ball straight into the moving formation. I used to own Luxor 2 on the X-Box 360 and thought that it was superior compared to Zuma on the same platform - I regretfully sold the compilation disc that it resided in with my back-up 360 a couple of years ago. Luxor 2 was special because it felt more like a shoot-'em-up: you control a ship at the bottom of the screen and it helped that the game offered plenty of crazy power-ups. When Luxor Evolved, the latest in the series, was released on Steam yesterday, I immediately inducted it into my Game Library. I could have easily gotten the past entries of the series because they are available on Steam but I just couldn't help myself with this release because when I watched the trailer, I had a feeling that the game would be very good... and it is!
So, the Luxor games have always had a story element to them but this one abandons all of that and transports itself deep into space. Maybe it senses that Egypt is about to become a theocratic nation, which is a very good reason to flee that place, just saying. So the game is really about getting the highest score possible as you are presented with progressively complex action stages. The goal is still the same - you must destroy the formations of colored "spheres" from reaching your "pyramid". They travel along trails that are visible on screen to help you plan out your move. You are given one colored sphere at a time to shoot at the formations. Destroying a formation will result in an explosion of fruits and things that you can collect to further boost your score. There are power-ups to assist you in your task and the more you progress in the game, the crazier these power-ups become. The game is faster now and if you look closely, it is easier to combo match this time around. The game sends out spherical formations in short bursts and getting rid of a certain part of each formation usually will result in them collapsing in their entirety. The fast-paced gameplay definitely makes the game feels more like an action game than it is a puzzle game and that makes Luxor Evolved a lot more fun.
But let's not kid ourselves here... The gameplay is just half of the reason why Luxor Evolved totally rocks. Look at its graphics! With silky smooth 60fps animation and a striking neon-infused, wire-frame retro art style, Luxor Evolved is successful in ensuring that it will remain beautiful forever! Its references to the classic games of old are fun to both discover and appreciate. The loud, pumping space-age soundtracks that mix well with the action and reaction of the gameplay complete the entire experience. The mesmerizing visuals and the game's infinite replayability have resulted in the first must play title of the year 2012. MumboJumbo may claim themselves to be the "Premium Casual Games" developer and there is nothing wrong with that but with Luxor Evolved, they have finally made a real mark in the gaming universe.
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