Title: Lorelai
Genre: Adventure
Developer:
Harvester Games
Publisher:
Screen 7
Release Date: 26 Apr, 2019
Minimum:
English
While I enjoyed the whole experience, the art and sound design all being fantastic, I would like to point out that the ending variances are lackluster in comparison to the previous titles in the trilogy and it felt like a far shorter game than The Cat Lady and even the Downfall remake.
Comparing this to The Cat Lady is probably unfair, as that likely took longer to make.
But, in Lorelai there are very few distinct, unique areas one enters and very few puzzles and far less dialogue overall.
It's just a short game, and there's nothing wrong with that, but I felt I got better value for my money when I bought The Cat Lady and Downfall with far more replayability in both.
The new engine while very pretty, runs poorly in more foliage heavy areas on my GPU that's basically a 660TI, and other than the lower resolution, Adventure Game Studio was more than good enough and likely allowed for more content to be made in shorter time without such focus on creating so many 3d assets.
There were far more interactive, or at least object I could examine in previous games, far more to explore, and it was a far simpler, more lighthearted story than previous games, especially compared to the Cat Lady, lacking depth.. The Cat Lady was one of my favourites. It had it weak sides, sometimes even in the main big thing - narrative - too, but it was an awesome game. Downfall was like... interesting, just not as much as TCL was.
Lorelai is disappointing. While the aesthetics is still powerfull, as well as voice cast and music, the main story feels incredibly lacking, bleak and pointless. It doesn't add up, and characters feel not written well enough, like some templates to be further improved. Gameplay is just filler - puzzles are just obvious "pick up and use here" without much sence. It goes the same way for one of the main characters of the series - Queen of Maggots. All resolution about her feels... rushed and uninspired. Like if Rem just was tired from series and wanted to get over with it quickly.
And horror... Honestly, it's much less of it here too.
It pains me to say this, but... There is no much point of playing Lorelai apart from some slice-of-life episodes from the first part of the game, which felt really good. After that... You might regret you've played this game, especially if you're longstanding fan of TCL.
When I'm talking about people who haven't seen Saw yet, I ofter recommend them to watch only the first movie of the series. You can also watch the second, but it's not that good and will kinda ruin all the thing. And you won't get anything from watching further. It feels like it's the same with Lorelai, and I feel really sad about that. But apart from those brief slice-of-life episodes, I wish I had never played Lorelai... Hovewer much I like the voice cast and the music.
Sorry, Rem, if you're reading this.. If you loved The Cat Lady, you will like this game too.
I say like, cause while it's visually and handling-wise a step up and more polished, it feels more linear. Which includes less tasks and fewer interactions with other characters you might've wished for along the way.
The story is still great and worth playing through at least 2 times to pick up scenes and decisions that you missed.
Voice acting and music is perfectly done and placed.
Overall a really beautiful and well-crafted sequel game.
(just a bit shooort <\/3). I was struggling deciding whether to give an upvote or a downvote to this game.
I simply loved the previous two games to death, and I wanted to love this game too.
On a pure technical level, this game is the best one out of the trilogy. But technical stuff isn't what this game series was about.
Compared to The Cat Lady and the masterpiece that is Downfall this game just falls short on so many levels. I felt like this game lacks the special something, like the character development of The Cat Lady, or the descent into madness in Downfall. I guess this game was supposed the be about Lorelai overcoming her fear, but at no time in this story have I felt, that Lorelai was actually held back by fear, or have faced fear myself.
The previous games discussed very serious topics like depression, bulimia and suicide. This game actually has a serious topic, domestic violence but only for the first couple minutes. After the beginning, this theme is completely dropped and plays absolutely no role in the rest of the game.
This game might be considered decent on it's own terms, but as the end of a trilogy, I have to compare it to The Cat Lady and Downfall. Compared to these it's simply not as good. Which is a real shame, because I was really looking forward to another experience like them.
To make it short: Where The Cat Lady and Downfall made me feel uncomfortable and had me thinking about their topics for days to come, this game just leaves me saying "that's it?". I've played it twice over so far. Once by myself, another with a friend beside me.
Ignore the negative reviews. This isn't Fortnite. This is an atmospheric, story driven psychological horror.
Play The Cat Lady, then Downfall, and then top it off with this beautiful finale.
-Soundtrack is absolutely amazing.
-Voice acting is quite great.
-Pacing feels perfect. There's never a drag or a dull moment.
-There's so much attention to detail in the background and foreground. i.e. subtle symbolism.
-Choices do matter and will change certain things.
-Clearly a work of passion.
-VERY reasonably priced for what it delivers compared to most AAA trash that costs $60 + day 1 DLC. compared to cat lady or even downfall it's quite a bad game. not worth the money or time spent. though beginning was actually cool and promising. and damn that awfully bad songs that you just can't skip.. I completed this game twice. Played both Cat Lady and Downfall. Waited half a year for this one and bought it instantly.
It breaks my heart to say that this one did not live up to the expectations.
At the first glance, everything looked great - in a technical way, this game is a huge step forward, multiple steps even. Previous games suffered from low quality voiceover: this one has it great and professional. You couldn't run so a pace has been slow - now you can. You could not skip cutscenes - now you are able to. Graphics are gloomy, colorful and music is great as always, with a fresh touch of synthesisers here and there.
Only thing that was left to do was the plot and execution of it. And this... Did not deliver, sadly. I really wanted it to be great or even good, but no matter how hyped I was trying to be, I could not look away from choices that were at the very least concerning.
There were great ideas here like first bath scene - it's a fear that is hard to define, yet somewhere in your head; or chapter in which you toy with life of Al and you can see him so vulnerable, not able to see you and you feel almost like a spider looking at helpless victim <\/span><\/span>. But there were also much more that did not really make sense besides boosting up gameplay time or just displaying what can be done in Unity ( bombing scene, train crushing building, scared cat <\/span><\/span> ). And what hurts the most... the fact that choices do not really matter. At all. Even when story implies something completely different. And that scenes in which you look at something morbid or disturbing are very, very rare. <\/span><\/span>.
Characters here are simply blank. It's hard to have any second thoughts about their background, story or actions - they just do what you expect them to do, they do not suprise you at any point. There is no twist. There are repetitions of what you do. Puzzles are not really any puzzles, as they are obvious to solve.
And one more thing - in a game like this, that is designed to be mature and thought-provoking: throwing a new, deux-ex-machina character that says "yo, I know that someone gave you life back, but you gotta bomb this someone, here have a bomb, she's evil trust me" and your character ACCEPTING THIS WITHOUT ANY EXPLANATION is almost insulting. I have to kill someone from my side because someone absolutely unimportant told me to do so? And that is the whole boss setting? After three games of not knowing who she is, what she is capable of, balancing on a thin line of life and death, dependency and power I just get a bomb and no justification, no answer, no choice? How am I expected to believe that this is the right thing to do? <\/span><\/span>
I can write more, but I guess other reviews already did the justice. Let me end it with this: I seriously consider The Cat Lady as one of the most influental games of my life - it really changed me as a person. Downfall is in my head an image that I cannot erase and one of the craziest experiences in gaming.
From Lorelai I remember gloomy graphics.
And that the dissapointment made me write first and the only review of my 8 years on Steam.
Breaks my heart. I really tried to love it. And I failed.. A great game in its own right, but easily the worst of the series. I wasn't really unsettled with Lorelai much compared to Downfall or The Cat Lady. Instead of feeling bizarre and scary Lorelai felt more dreamy and atmospheric, which I don't think fits well for a game in this series. I was waiting for things to go wild or something, but they never really did. If you're coming from the other two games expecting an ultimate crazed payoff, don't. I like this series for its creepy horror elements. And Lorelai has hardly any.
The characters didn't really grab me that much either, and the main antagonist just became boring after a short while. I never really felt like I was in danger or that my choices were truly impactful.
Sure, the game looks objectively better than the other 2 by adding 3D environments and things like that but to me it takes away from the dark, rough feel that the other two games had. That unique, distinct style pulled me into the hellscape the characters were experiencing. It feels like the developer just wanted to show off his new engine and tech. The bright, lighter colors didn't make me feel scared at all since I could generally tell what was around me.
Overall mixed feelings on this one. I don't really feel the drive to replay it as much as I did Downfall or Cat Lady. It is definitely a series to support but Lorelai is definitely the black sheep of the bunch.
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