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Lifestream - A Haunting Text Adventure Crack


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About This Game

Lifestream is a haunting tribute to the classic text adventure that plunges players into the roles of Randolph and John Holton, a father and son desperate for answer 5d3b920ae0



Title: Lifestream - A Haunting Text Adventure
Genre: Adventure, Casual, Indie, RPG
Developer:
Storycentric Worlds
Publisher:
Unimatrix Productions
Release Date: 25 Apr, 2016



English



lifestream - a haunting text adventure


With a semi cheesy story that never winks and nods about it, it manages to charm you even with its semi ugly 3D stills. Combine that with a solid interface and an actual ending with no sequel hook nonsense like a lot of recent indie titles, I can recommend this.. It starts a little slow - kind of seems like a text Catholic Priest simulator at first - but then the story opens up and you're swept along with the intrigue. I didn't realize how much I've missed text adventures like this. I really hope this developer releases many more similar text adventures - hopefully some in the light fantasy vein of the original Infocom classics - like ZORK and the ENCHANTER series. It has a definite Gabriel Knight feel to it - which isn't bad - but I can definitely see this format is ripe for many different genres of storytelling; i.e. murder mysteries, science fiction, fantasy, time travel and so forth. I used to write dozens of games like this myself when I was a teenager in the 1980's and playing Lifestream really made me nostalgic for those days of thinking up unique locations and devising interesting puzzles. I like it and want many more.. A nice interactive novel which goes back to standard text based adventure games of ye olde days. A pretty nice game, finished it in about 3,5 hours. The story is - although not fantastic - pretty entertaining, the puzzles (apart from one in my case - you'll know which one) do not require grinding to solve. The one thing that stands out in the"con" section is that the inventory - divided into pages - seems clunky at times. Apart from that it's a game worth getting especially if it's on sale.. This is the second text-adventure I played on Steam (the other one from a different developer), but the plot in this one completely sucked me in. The game tells a supernatural story about a son investigating his father's disappearance, with each chapter switching between son and father, present and past perspectives. The story starts slow, but the mystery and suspense gradually build up, culminating in a completely unexpected ending. I definitely recommend this to anyone who enjoys reading and likes adventure/detective games. Now I am going to check out the other text-adventures of this developer, hoping they will be as good as this one.. A Well made Text-Adventure redone from scratch by Unimatrix Productions using the story of their original first-person Graphic Adventure of the same title released in 2004 (Storywise it make sense as what one of the protagonists say at the end about the dates kinda don't add up to the year of the steam release, but in a way I think add instead a unique charm to the game and made me appreciate more the effort spent by the creators in trying to keep their stories alive and after the release of Stonewall Penitentiary I really hope to see more to come from this little company. As In my opinion they get so much hidden potential to show) with a new Engine (Storycentric Worlds) that charm your way in to a good story, it make less of a game and more of a grasping supernatural mystery novel but the kind you would want in your library (the visual is limited in static images and even if I find them pretty helpful to feel the story (especially the characters portraits) and wouldn't change a thing for today standard (spoiled brats) they could be considered "bland". The text is what as I already mentioned the best part of the game. You want to spent 8+ hours reading? if you're not inclined to do so try this game and would rethink it. Puzzles are easy to figure it out but fun (mostly are memory based as you get all the notes and just had to put them together) Only the one about cooking the herbs got me stucked for a moment but reassured myself after seeing there is an archievement for that . About this Engine I expecially liked the automapping as there is a little backtracking to do in your movements and with the map and compass given to you is thankfully extremely hard to get lost and after some hours you end up to feel pretty much "at home" in each scenario. instead of a parser is used a click button with multiple choices to select given to you (even if there is a lot of red herring choices and rarily make a difference as the story got his own flow and I'm sure any reader could easily tell they are lured by the nose but don't get me wrong the choices given to the player do their best to make you feel the characters roles (One of them a priest) and allow to define their motivation as Ethical discussion on the kind of protagonist you play is debatable by the end. (But Human). so not "Choices" but "Discovery" is the key word i would choose to describe this game. Other things this Game successfully deliver are: - A Good soundtrack as it is really charming and pleasant to hear or creepy and disturbing at the right points of the story. - Good Protagonists Characters: : John (Loved), Randolph (It's a love it /hate it with This guy by the end let me question my religion) - Good Side Characters: Old Lady (Anne), The Couple (Lucy and her husband), - Good Villain: ??? (no spoiler but a HINT: Creepy dude) - Inventory (refreshing to see just in words and not as bunch of icons, and for me it works more easily in combining things just like popular graphic adventures) - Classic Point System. I love to see it again as it allow to keep track how much you completed the game. Few points of suggestions that consist the bad points of the game in my opinion are: The Journal it could end up pretty messy by the end and as you have to read it more than once in at least 2 cases a way to order his entries by not just order but also for argument would be sweet to see in next games. Wish you could add few rpg element (I mean stats like health bar and such) in there even if the story don't need it (.. It starts a little slow - kind of seems like a text Catholic Priest simulator at first - but then the story opens up and you're swept along with the intrigue. I didn't realize how much I've missed text adventures like this. I really hope this developer releases many more similar text adventures - hopefully some in the light fantasy vein of the original Infocom classics - like ZORK and the ENCHANTER series. It has a definite Gabriel Knight feel to it - which isn't bad - but I can definitely see this format is ripe for many different genres of storytelling; i.e. murder mysteries, science fiction, fantasy, time travel and so forth. I used to write dozens of games like this myself when I was a teenager in the 1980's and playing Lifestream really made me nostalgic for those days of thinking up unique locations and devising interesting puzzles. I like it and want many more.. GUI-driven text adventure starts slow but good value for the money Positives: + GUI-driven text adventure like the mid 90's + Very nice artwork (it's not HD, but it's in a style more like the 90's adventures) + Detailed story + About 8 hours of game play + Cost only a few bucks, less if on discount Negatives: - Takes an hour to start getting into the plot (I almost gave up), you do much day-to-day priestly stuff without a clear plot hook - Some aspects of the characters backgounds are confusing at start Neutrals: -/+ The GUI means that you can only chose from certain actions, unlike a true text adventure where you can type anything into the parser (this makes it less frustrating to play but you miss some of the fun) -/+ You play as either a (presumably Catholic) priest or his son (who his incognito and claims to be his nephew) -/+ Some of the storyline choices you have to do are a bit far-fetched (which is why this style of game works better for fantasy worlds than a real-life setting) -/+ A few timed puzzles (not sure if it affects the final outcome) -/+ Much of the dialog choices don't seem to affect the final outcome -/+ Apparently a remake of a game from 2003. I suck at completing games, it happens very rarely. I suck even worse at writing reviews (I write them even more rarely). However, this game's story was captivating enough to keep me interested enough to complete it in two days AND to write a review. The review may suck, but the game didn't.. Very interesting gameplay, good story, will be looking out for more of this type of game.


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